glcNewFontFromFamily(3G) OpenGL Character Renderer glcNewFontFromFamily(3G)
NAME
glcNewFontFromFamily - create a new font from a master of specified
family
C SPECIFICATION
GLint glcNewFontFromFamily( GLint inFont,
const GLCchar *inFamily )
PARAMETERS
inFont Specifies the ID of the new font.
inFamily Specifies the font family, that is, the string that the
GLCFAMILY attribute has to match.
DESCRIPTION
glcNewFontFromFamily performs a sequential search beginning with the
first element of the GLC master list, looking for the first master whose
string attribute GLCFAMILY equals inFamily.
If there is no such master, glcNewFontFromFamily returns zero. Otherwise,
glcNewFontFromFamily creates a new font from the master.
The ID of the new font is inFont. If inFont is already the ID of a font,
glcNewFontFromFamily generates GLCPARAMETERERROR and returns zero.
If the command succeeds, it returns inFont.
ERRORS
GLCPARAMETERERROR is generated if inFont is already the ID of a font.
GLCSTATEERROR is generated if the issuing thread has no current GLC
context.
ASSOCIATED GETS
glcGetListi with argument GLCFONTLIST
glcGeti with argument GLCFONTCOUNT
glcIsFont
SEE ALSO
glcGenFontID, glcNewFontFromMaster, glcDeleteFont
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