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glCallLists(3G)                OpenGL Reference                glCallLists(3G)



NAME
     glCallLists - execute a list of display lists


C SPECIFICATION
     void glCallLists( GLsizei n,
                       GLenum type,
                       const GLvoid *lists )


PARAMETERS
     n      Specifies the number of display lists to be executed.

     type   Specifies the type of values in lists.  Symbolic constants
            GLBYTE, GLUNSIGNEDBYTE, GLSHORT, GLUNSIGNEDSHORT, GLINT,
            GLUNSIGNEDINT, GLFLOAT, GL2BYTES, GL3BYTES, and GL4BYTES
            are accepted.

     lists  Specifies the address of an array of name offsets in the display
            list.  The pointer type is void because the offsets can be bytes,
            shorts, ints, or floats, depending on the value of type.

DESCRIPTION
     glCallLists causes each display list in the list of names passed as lists
     to be executed.  As a result, the commands saved in each display list are
     executed in order, just as if they were called without using a display
     list.  Names of display lists that have not been defined are ignored.

     glCallLists provides an efficient means for executing more than one
     display list.  type allows lists with various name formats to be
     accepted.  The formats are as follows:

     GLBYTE                  lists is treated as an array of signed bytes,
                              each in the range -128 through 127.

     GLUNSIGNEDBYTE         lists is treated as an array of unsigned bytes,
                              each in the range 0 through 255.

     GLSHORT                 lists is treated as an array of signed two-byte
                              integers, each in the range -32768 through
                              32767.

     GLUNSIGNEDSHORT        lists is treated as an array of unsigned two-
                              byte integers, each in the range 0 through
                              65535.

     GLINT                   lists is treated as an array of signed four-byte
                              integers.

     GLUNSIGNEDINT          lists is treated as an array of unsigned four-
                              byte integers.




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glCallLists(3G)                OpenGL Reference                glCallLists(3G)



     GLFLOAT                 lists is treated as an array of four-byte
                              floating-point values.

     GL2BYTES               lists is treated as an array of unsigned bytes.
                              Each pair of bytes specifies a single display-
                              list name.  The value of the pair is computed as
                              256 times the unsigned value of the first byte
                              plus the unsigned value of the second byte.

     GL3BYTES               lists is treated as an array of unsigned bytes.
                              Each triplet of bytes specifies a single
                              display-list name.  The value of the triplet is
                              computed as 65536 times the unsigned value of
                              the first byte, plus 256 times the unsigned
                              value of the second byte, plus the unsigned
                              value of the third byte.

     GL4BYTES               lists is treated as an array of unsigned bytes.
                              Each quadruplet of bytes specifies a single
                              display-list name.  The value of the quadruplet
                              is computed as 16777216 times the unsigned value
                              of the first byte, plus 65536 times the unsigned
                              value of the second byte, plus 256 times the
                              unsigned value of the third byte, plus the
                              unsigned value of the fourth byte.

     The list of display-list names is not null-terminated.  Rather, n
     specifies how many names are to be taken from lists.

     An additional level of indirection is made available with the glListBase
     command, which specifies an unsigned offset that is added to each
     display-list name specified in lists before that display list is
     executed.

     glCallLists can appear inside a display list.  To avoid the possibility
     of infinite recursion resulting from display lists calling one another, a
     limit is placed on the nesting level of display lists during display-list
     execution.  This limit must be at least 64, and it depends on the
     implementation.

     GL state is not saved and restored across a call to glCallLists.  Thus,
     changes made to GL state during the execution of the display lists remain
     after execution is completed.  Use glPushAttrib, glPopAttrib,
     glPushMatrix, and glPopMatrix to preserve GL state across glCallLists
     calls.

NOTES
     Display lists can be executed between a call to glBegin and the
     corresponding call to glEnd, as long as the display list includes only
     commands that are allowed in this interval.





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glCallLists(3G)                OpenGL Reference                glCallLists(3G)



ERRORS
     GLINVALIDVALUE is generated if n is negative.

     GLINVALIDENUM is generated if type is not one of GLBYTE,
     GLUNSIGNEDBYTE, GLSHORT, GLUNSIGNEDSHORT, GLINT, GLUNSIGNEDINT,
     GLFLOAT, GL2BYTES, GL3BYTES, GL4BYTES.

ASSOCIATED GETS
     glGet with argument GLLISTBASE
     glGet with argument GLMAXLISTNESTING
     glIsList


SEE ALSO
     glCallList, glDeleteLists, glGenLists, glListBase, glNewList,
     glPushAttrib, glPushMatrix







































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