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glBlendFunc(3G)                OpenGL Reference                glBlendFunc(3G)



NAME
     glBlendFunc - specify pixel arithmetic


C SPECIFICATION
     void glBlendFunc( GLenum sfactor,
                       GLenum dfactor )


PARAMETERS
     sfactor  Specifies how the red, green, blue, and alpha source blending
              factors are computed.  Thirteen symbolic constants are accepted:
              GLZERO, GLONE, GLDSTCOLOR, GLONEMINUSDSTCOLOR,
              GLSRCALPHA, GLONEMINUSSRCALPHA, GLDSTALPHA,
              GLONEMINUSDSTALPHA, GLSRCALPHASATURATE,
              GLCONSTANTCOLOREXT, GLONEMINUSCONSTANTCOLOREXT,
              GLCONSTANTALPHAEXT, and GLONEMINUSCONSTANTALPHAEXT.

     dfactor  Specifies how the red, green, blue, and alpha destination
              blending factors are computed.  Twelve symbolic constants are
              accepted:  GLZERO, GLONE, GLSRCCOLOR,
              GLONEMINUSSRCCOLOR, GLSRCALPHA, GLONEMINUSSRCALPHA,
              GLDSTALPHA, GLONEMINUSDSTALPHA, GLCONSTANTCOLOREXT,
              GLONEMINUSCONSTANTCOLOREXT, GLCONSTANTALPHAEXT, and
              GLONEMINUSCONSTANTALPHAEXT.

DESCRIPTION
     In RGB mode, pixels can be drawn using a function that blends the
     incoming (source) RGBA values with the RGBA values that are already in
     the frame buffer (the destination values).  Blending is initially
     disabled. Use glEnable and glDisable with argument GLBLEND to enable and
     disable blending.

     When blending is enabled, glBlendFunc, glBlendColorEXT, and
     glBlendEquationEXT determine the blending operation.  sfactor and dfactor
     specify the scaling rules used for scaling the source and destination
     color components, respectively.  Each rule defines four scale factors,
     one each for red, green, blue, and alpha.  The rules are described in the
     table below.

     In the following, source, destination, and GLBLENDCOLOREXT color
     components are denoted by (R ,G ,B ,A ), (R ,G ,B ,A ) and (R ,G ,B ,A ),
                                 s  s  s  s     d  d  d  d        c  c  c  c
     respectively.  Color components are understood to have integer values
                                              m
                                               c
     between 0 and (k ,k ,k ,k ), where k  = 2  -1 with m  being the number of
                     R  G  B  A          c               c
     bitplanes for the corresponding color component (c is one of R, G, B, or
     A). All scale factors are in the range [0,1].  Source and destination
     scale factors are denoted by (s ,s ,s ,s ) and (d ,d ,d ,d ).  In the
                                    R  G  B  A        R  G  B  A
     following table, (f ,f ,f ,f ) denotes either source or destination
                        R  G  B  A
     factors, and i = min(A , k -A ) / k .
                           s   A  d     A





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glBlendFunc(3G)                OpenGL Reference                glBlendFunc(3G)



              parameter                         (f ,  f ,  f ,  f )
                                                  R    G    B    A
   _____________________________________________________________________________
               GLZERO                              (0, 0, 0, 0)
               GLONE                               (1, 1, 1, 1)
            GLSRCCOLOR                    (R /k , G /k , B /k , A /k )
                                              s  R   s  G   s  B   s  A
       GLONEMINUSSRCCOLOR        (1, 1, 1, 1) - (R /k , G /k , B /k , A /k )
                                                      s  R   s  G   s  B   s  A
            GLDSTCOLOR                    (R /k , G /k , B /k , A /k )
                                              d  R   d  G   d  B   d  A
       GLONEMINUSDSTCOLOR        (1, 1, 1, 1) - (R /k , G /k , B /k , A /k )
                                                      d  R   d  G   d  B   d  A
            GLSRCALPHA                    (A /k , A /k , A /k , A /k )
                                              s  A   s  A   s  A   s  A
       GLONEMINUSSRCALPHA        (1, 1, 1, 1) - (A /k , A /k , A /k , A /k )
                                                      s  A   s  A   s  A   s  A
            GLDSTALPHA                    (A /k , A /k , A /k , A /k )
                                              d  A   d  A   d  A   d  A
       GLONEMINUSDSTALPHA        (1, 1, 1, 1) - (A /k , A /k , A /k , A /k )
                                                      d  A   d  A   d  A   d  A
        GLCONSTANTCOLOREXT                     (R   G   B   A
                                                    c,  c,  c,  c)
   GLONEMINUSCONSTANTCOLOREXT         (1, 1, 1, 1) - (R   G   B   A
                                                            c,  c,  c,  c)
        GLCONSTANTALPHAEXT                     (A   A   A   A
                                                    c,  c,  c,  c)
   GLONEMINUSCONSTANTALPHAEXT         (1, 1, 1, 1) - (A   A   A   A
                                                            c,  c,  c,  c)
        GLSRCALPHASATURATE                       (i, i, i, 1)


     Blending combines corresponding source and destination color components
     according to the blending operation specified by GLBLENDEQUATIONEXT.
     The blending operations are:

                   GLBLENDEQUATIONEXT        Binary Operation

                __________________________________________________
                GLFUNCADDEXT                min(C *s +C *d ,k )
                                                    s  C  d  C  C
                GLFUNCSUBTRACTEXT           max(C *s -C *d ,0)
                                                    s  C  d  C
                GLFUNCREVERSESUBTRACTEXT   max(C *d -C *s ,0)
                                                    d  C  s  C
                GLLOGICOP                    C   Lop  C
                                                s        d
                GLMINEXT                     min(C ,C )
                                                    s  d
                GLMAXEXT                     max(C ,C )
                                                    s  d

     where C is the relevant color component (R, G, B, or A), C  and C  are
                                                               s      d
     the source and destination color components, respectively, s  and d  are
                                                                 C      C
     the source and destination scale factors, respectively, and Lop is one of
     16 bitwise operators specified by glLogicOp.

     Despite the apparent precision of the above equations, blending
     arithmetic is not exactly specified, because blending operates with
     imprecise integer color values.  However, a blend factor that should be
     equal to one is guaranteed not to modify its multiplicand, and a blend
     factor equal to zero reduces its multiplicand to zero.  Thus, for
     example, when sfactor is GLSRCALPHA, dfactor is GLONEMINUSSRCALPHA,
     GLBLENDEQUATIONEXT is GLFUNCADDEXT, and A  is equal to k , the
                                                    s              A
     equations reduce to simple replacement:
     R  = R ,  G  = G ,  B  = B ,  A  = A .
      d    s    d    s    d    s    d    s

EXAMPLES
     Transparency is best implemented using blend function (GLSRCALPHA,
     GLONEMINUSSRCALPHA) with primitives sorted from farthest to nearest.
     Note that this transparency calculation does not require the presence of
     alpha bitplanes in the frame buffer.




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glBlendFunc(3G)                OpenGL Reference                glBlendFunc(3G)



     Blend function (GLSRCALPHA, GLONEMINUSSRCALPHA) is also useful for
     rendering antialiased points and lines in arbitrary order.

     Polygon antialiasing is optimized using blend function
     (GLSRCALPHASATURATE, GLONE) with polygons sorted from nearest to
     farthest.  (See the glEnable, glDisable reference page and the
     GLPOLYGONSMOOTH argument for information on polygon antialiasing.)
     Destination alpha bitplanes, which must be present for this blend
     function to operate correctly, store the accumulated coverage.

     To blend two RGB (no alpha component) images as (1-p)*ImageA+p*ImageB,
     one would disable blending, draw ImageA into the frame buffer, enable
     blending, set GLBLENDCOLOREXT to (0,0,0,p), the blend function to
     (GLCONSTANTALPHAEXT, GLONEMINUSCONSTANTALPHAEXT), (and the blend
     equation to the default GLFUNCADDEXT), and draw ImageB.

NOTES
     Incoming (source) alpha is correctly thought of as a material opacity,
     ranging from 1.0 (K ), representing complete opacity, to 0.0 (0),
                        A
     representing complete transparency.

     When more than one color buffer is enabled for drawing, blending is done
     separately for each enabled buffer, using for destination color the
     contents of that buffer.  (See glDrawBuffer.)

     Blending affects only RGB rendering.  It is ignored by color index
     renderers.


ERRORS
     GLINVALIDENUM is generated if either sfactor or dfactor is not an
     accepted value.

     GLINVALIDOPERATION is generated if glBlendFunc is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GLBLENDSRC, GLBLENDDST, GLLOGICOPMODE, or
     GLBLENDEQUATIONEXT, GLBLENDCOLOREXT.

     glIsEnabled with argument GLBLEND


MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support the use of
     source blend factor GLSRCALPHASATURATE and a destination factor based
     on the constant blend color (GL..CONSTANT..EXT); such combinations
     produce incorrect results.







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glBlendFunc(3G)                OpenGL Reference                glBlendFunc(3G)



SEE ALSO
     glAlphaFunc, glClear, glDrawBuffer, glEnable, glLogicOp, glStencilFunc,
     glBlendColorEXT, glBlendEquationEXT.



















































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