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glBitmap(3G)                   OpenGL Reference                   glBitmap(3G)



NAME
     glBitmap - draw a bitmap


C SPECIFICATION
     void glBitmap( GLsizei width,
                    GLsizei height,
                    GLfloat xorig,
                    GLfloat yorig,
                    GLfloat xmove,
                    GLfloat ymove,
                    const GLubyte *bitmap )


PARAMETERS
     width, height Specify the pixel width and height of the bitmap image.

     xorig, yorig  Specify the location of the origin in the bitmap image.
                   The origin is measured from the lower left corner of the
                   bitmap, with right and up being the positive axes.

     xmove, ymove  Specify the x and y offsets to be added to the current
                   raster position after the bitmap is drawn.

     bitmap        Specifies the address of the bitmap image.

DESCRIPTION
     A bitmap is a binary image.  When drawn, the bitmap is positioned
     relative to the current raster position, and frame buffer pixels
     corresponding to 1's in the bitmap are written using the current raster
     color or index.  Frame buffer pixels corresponding to 0's in the bitmap
     are not modified.

     glBitmap takes seven arguments.  The first pair specifies the width and
     height of the bitmap image.  The second pair specifies the location of
     the bitmap origin relative to the lower left corner of the bitmap image.
     The third pair of arguments specifies x and y offsets to be added to the
     current raster position after the bitmap has been drawn.  The final
     argument is a pointer to the bitmap image itself.

     The bitmap image is interpreted like image data for the glDrawPixels
     command, with width and height corresponding to the width and height
     arguments of that command, and with type set to GLBITMAP and format set
     to GLCOLORINDEX.  Modes specified using glPixelStore affect the
     interpretation of bitmap image data; modes specified using
     glPixelTransfer do not.

     If the current raster position is invalid, glBitmap is ignored.
     Otherwise, the lower left corner of the bitmap image is positioned at the
     window coordinates

                                 x  = | x  - x  |
                                  w      r    o



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glBitmap(3G)                   OpenGL Reference                   glBitmap(3G)



                                 y  = | y  - y  |
                                  w      r    o

     where (x ,y ) is the raster position and (x ,y ) is the bitmap origin.
             r  r                               o  o
     Fragments are then generated for each pixel corresponding to a 1 (one) in
     the bitmap image.  These fragments are generated using the current raster
     z coordinate, color or color index, and current raster texture
     coordinates.  They are then treated just as if they had been generated by
     a point, line, or polygon, including texture mapping, fogging, and all
     per-fragment operations such as alpha and depth testing.

     After the bitmap has been drawn, the x and y coordinates of the current
     raster position are offset by xmove and ymove.  No change is made to the
     z coordinate of the current raster position, or to the current raster
     color, texture coordinates, or index.

NOTES
     To set a valid raster position outside the viewport, first set a valid
     raster position inside the viewport, then call glBitmap with NULL as the
     bitmap parameter and with xmove and ymove set to the offsets of the new
     raster position. This technique is useful when panning an image around
     the viewport.

ERRORS
     GLINVALIDVALUE is generated if width or height is negative.

     GLINVALIDOPERATION is generated if glBitmap is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GLCURRENTRASTERPOSITION
     glGet with argument GLCURRENTRASTERCOLOR
     glGet with argument GLCURRENTRASTERINDEX
     glGet with argument GLCURRENTRASTERTEXTURECOORDS
     glGet with argument GLCURRENTRASTERPOSITIONVALID


SEE ALSO
     glDrawPixels, glPixelStore, glPixelTransfer, glRasterPos

















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