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glAreTexturesResident(3G)      OpenGL Reference      glAreTexturesResident(3G)



NAME
     glAreTexturesResident - determine if textures are loaded in texture
     memory


C SPECIFICATION
     GLboolean glAreTexturesResident( GLsizei n,
                                      const GLuint *textures,
                                      GLboolean *residences )


PARAMETERS
     n           Specifies the number of textures to be queried.

     textures    Specifies an array containing the names of the textures to be
                 queried.

     residences  Specifies an array in which the texture residence status is
                 returned.  The residence status of a texture named by an
                 element of textures is returned in the corresponding element
                 of residences.

DESCRIPTION
     GL establishes a ``working set'' of textures that are resident in texture
     memory.  These textures can be bound to a texture target much more
     efficiently than textures that are not resident.

     glAreTexturesResident queries the texture residence status of the n
     textures named by the elements of textures.  If all the named textures
     are resident, glAreTexturesResident returns GLTRUE, and the contents of
     residences are undisturbed.  If not all the named textures are resident,
     glAreTexturesResident returns GLFALSE, and detailed status is returned
     in the n elements of residences.  If an element of residences is GLTRUE,
     then the texture named by the corresponding element of textures is
     resident.

     The residence status of a single bound texture may also be queried by
     calling glGetTexParameter with the target argument set to the target to
     which the texture is bound, and the p_name argument set to
     GLTEXTURERESIDENT.  This is the only way that the residence status of a
     default texture can be queried.

NOTES
     glAreTexturesResident is available only if the GL version is 1.1 or
     greater.

     glAreTexturesResident returns the residency status of the textures at the
     time of invocation. It does not guarantee that the textures will remain
     resident at any other time.






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glAreTexturesResident(3G)      OpenGL Reference      glAreTexturesResident(3G)



     If textures reside in virtual memory (there is no texture memory), they
     are considered always resident.

     Some implementations may not load a texture until the first use of that
     texture.

ERRORS
     GLINVALIDVALUE is generated if n is negative.

     GLINVALIDVALUE is generated if any element in textures is 0 or does not
     name a texture. In that case, the function returns GLFALSE and the
     contents of residences is indeterminate.

     GLINVALIDOPERATION is generated if glAreTexturesResident is executed
     between the execution of glBegin and the corresponding execution of
     glEnd.

ASSOCIATED GETS
     glGetTexParameter with parameter name GLTEXTURERESIDENT retrieves the
     residence status of a currently bound texture.

SEE ALSO
     glBindTexture, glGetTexParameter, glPrioritizeTextures, glTexImage1D,
     glTexImage2D, glTexParameter































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