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blendfunction(3G)                                            blendfunction(3G)



NAME
     blendfunction - computes a blended color value for a pixel

C SPECIFICATION
     void blendfunction(long sfactr, long dfactr)

PARAMETERS
     sfactr   is a symbolic constant taken from the list below.  It identifies
              the blending factor by which to scale contribution from source
              pixel RGBA (red, green, blue, alpha) values.

              BFZERO        0
              BFONE         1
              BFDC          (destination RGBA)/255
              BFMDC         1 - (destination RGBA)/255
              BFSA          (source alpha)/255
              BFMSA         1 - (source alpha)/255
              BFDA          (destination alpha)/255
              BFMDA         1 - (destination alpha)/255
              BFMINSAMDA  min(BFSA, BFMDA)
              BFCC          (constant RGBA)/255
              BFMCC         1 - (constant RGBA)/255
              BFCA          (constant alpha)/255
              BFMCA         1 - (constant alpha)/255
              BFMIN         min(1, destination RGBA/source RGBA)
              BFMAX         max(1, destination RGBA/source RGBA)

     dfactr   is a symbolic constant taken from the list below.  It identifies
              the blending factor by which to scale contribution from
              destination pixel RGBA values.

              BFZERO        0
              BFONE         1
              BFSC          (source RGBA)/255
              BFMSC         1 - (source RGBA)/255
              BFSA          (source alpha)/255
              BFMSA         1 - (source alpha)/255
              BFDA          (destination alpha)/255
              BFMDA         1 - (destination alpha)/255
              BFCC          (constant RGBA)/255
              BFMCC         1 - (constant RGBA)/255
              BFCA          (constant alpha)/255
              BFMCA         1 - (constant alpha)/255

     A blending factor is obtained by evaluating a mathematical expression
     over a source RGBA value, a destination RGBA value and a constant RGBA
     value.  The latter is provided with blendcolor.

     Blending factors, except for BFMIN and BFMAX, use RGBA values converted
     to fractions of the maximum value 255.  To improve performance, these
     conversion calculations are approximate.  However, 0 converts exactly to
     0.0, and 255 converts exactly to 1.0.



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blendfunction(3G)                                            blendfunction(3G)



DESCRIPTION
     In RGB mode, the system draws pixels using a function that blends the
     incoming (source) RGBA values with the RGBA values that are already in
     the framebuffer (the destination values).  Most often, blending is
     simple: the source RGBA values replace the destination RGBA values of the
     pixel.

     In some cases, however, simple replacement of framebuffer values is not
     appropriate.  Two such cases are transparency and antialiasing.  To be
     blended properly, transparent objects must be rendered back-to-front
     (i.e. drawn in order from the farthest object to the nearest object) with
     a blend function of (BFSA, BFMSA).  As can be seen from the equations
     below, this function scales the incoming color components by the incoming
     alpha value, and scales the framebuffer contents by one minus the
     incoming alpha value.  Thus incoming (source) alpha is correctly thought
     of as a material opacity, ranging from 1.0 (completely opaque) to 0.0
     (completely transparent).  Note that this transparency calculation does
     not require the presence of alpha bitplanes in the framebuffer.

     Suggestions for appropriate blend functions for antialiasing are given on
     the pntsmooth and linesmooth manual pages.  Other less obvious
     applications are also possible.  For example, if the red component in the
     framebuffer is first cleared to all zeros, and then each primitive is
     drawn with red set to 1 and a blend function of (BFONE, BFONE), the red
     component of each pixel in the framebuffer will contain the count of the
     number of times that pixel was drawn.

     To determine the blended RGBA values of a pixel when drawing in RGB mode,
     the system uses the following functions:

          R            = min (255, ((R       * sfactr) + (R            * dfactr)))
destination source destination
G = min (255, ((G * sfactr) + (G * dfactr)))
destination source destination
B = min (255, ((B * sfactr) + (B * dfactr)))
destination source destination
A = min (255, ((A * sfactr) + (A * dfactr)))
destination source destination
When the blend function is set to (BFONE, BFZERO), the default values, the equations reduce to simple replacement: R = R
destination source
G = G
destination source
B = B
destination source
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blendfunction(3G)                                            blendfunction(3G)



          A            = A
destination source
Fill rate may be increased substantially when blending is disabled in this manner. Polygon antialiasing (see polysmooth) is sometimes optimized when the blendfunction (BFMINSAMDA, BFONE) is used. Source factor BFMINSAMDA, which should be used only with destination factor BFONE, has the side effect of slightly modifying the blending arithmetic: R = min (255, ((R * sfactr) + R ))
destination source destination
G = min (255, ((G * sfactr) + G ))
destination source destination
B = min (255, ((B * sfactr) + B ))
destination source destination
A = sfactr + A
destination destination
This special blend function accumulates pixel contributions until the pixel is fully specified, then allows no further changes. Destination alpha bitplanes, which must be present for this blend function to operate correctly, store the accumulated coverage. In order to store the smallest or the largest RGBA value among the source RGBA and destination RGBA, simply use blendfunction(BF_MIN, BF_ZERO); or blendfunction(BF_MAX, BF_ZERO); respectively. Blending is available with or without z-buffer mode. When blendfunction is set to any value other than (BFONE, BFZERO), logicop is forced to LOSRC. SEE ALSO cpack, linesmooth, logicop, pntsmooth, polysmooth, blendcolor NOTES Blending factors BFDA, BFMDA, and BFMINSAMDA are not supported on machines without alpha bitplanes. Page 3


blendfunction(3G)                                            blendfunction(3G)



     IRIS-4D G, GT, and GTX models, the Personal Iris, Indigo Entry, XS, XS24,
     XZ, Elan and Extreme systems do not support blend factor BFMINSAMDA.

     IRIS-4D G, GT, GTX, VGX, and VGXT models, the Personal Iris, Indigo
     Entry, Indy, XL, XS, XS24, and Elan systems do not support blend factors
     BFCC, BFMCC, BFCA, BFMCA, BFMIN and BFMAX.

     IRIS-4D B and G models and the Personal Iris do not support this function
     at all.  Use getgdesc(GDBLEND) to determine whether blending hardware is
     available.

BUGS
     Blending works properly only in RGB mode.  In color map mode, the results
     are unpredictable.

     On IRIS-4D G, GT, GTX, VGX, and VGXT models, the Personal Iris, Indigo
     Entry, Indy, XL, XS, XS24, and Elan systems when multiple destination
     buffers are specified (using frontbuffer, backbuffer, and zdraw ) only a
     single location can be read and used as the destination value on the
     right side of the above equations.  As a result, the destination values
     on the left and the right of the equations may not be taken from the same
     framebuffer locations.  By default, the destination RGBA values are read
     from the front buffer in single buffer mode and from the back buffer in
     double buffer mode.  If the front buffer is not enabled in single buffer
     mode, the RGBA values are taken from the z-buffer.  If the back buffer is
     not enabled in double buffer mode, the RGBA values are taken from the
     front buffer (if possible) or from the z-buffer.

     On some IRIS-4D GT and GTX models, while copying rectangles with blending
     active, readsource also specifies the bank from which destination color
     and alpha are read (overriding the blendfunction setting).

     IRIS-4D VGX models do not clamp color values generated by the special
     blending function BFMINSAMDA,BFONE to 255.  Instead, color values are
     allowed to wrap.




















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