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Socket(3)                                                            Socket(3)



NAME
     Socket, sockaddr_in, sockaddr_un, inet_aton, inet_ntoa - load the C
     socket.h defines and structure manipulators

SYNOPSIS
         use Socket;

         $proto = getprotobyname('udp');
         socket(Socket_Handle, PF_INET, SOCK_DGRAM, $proto);
         $iaddr = gethostbyname('hishost.com');
         $port = getservbyname('time', 'udp');
         $sin = sockaddr_in($port, $iaddr);
         send(Socket_Handle, 0, 0, $sin);

         $proto = getprotobyname('tcp');
         socket(Socket_Handle, PF_INET, SOCK_STREAM, $proto);
         $port = getservbyname('smtp');
         $sin = sockaddr_in($port,inet_aton("127.1"));
         $sin = sockaddr_in(7,inet_aton("localhost"));
         $sin = sockaddr_in(7,INADDR_LOOPBACK);
         connect(Socket_Handle,$sin);

         ($port, $iaddr) = sockaddr_in(getpeername(Socket_Handle));
         $peer_host = gethostbyaddr($iaddr, AF_INET);
         $peer_addr = inet_ntoa($iaddr);

         $proto = getprotobyname('tcp');
         socket(Socket_Handle, PF_UNIX, SOCK_STREAM, $proto);
         unlink('/tmp/usock');
         $sun = sockaddr_un('/tmp/usock');
         connect(Socket_Handle,$sun);


DESCRIPTION
     This module is just a translation of the C socket.h file.  Unlike the old
     mechanism of requiring a translated socket.ph file, this uses the h2xs
     program (see the Perl source distribution) and your native C compiler.
     This means that it has a far more likely chance of getting the numbers
     right.  This includes all of the commonly used pound-defines like
     AF_INET, SOCK_STREAM, etc.

     In addition, some structure manipulation functions are available:

     inet_aton HOSTNAME
          Takes a string giving the name of a host, and translates that to the
          4-byte string (structure). Takes arguments of both the
          'rtfm.mit.edu' type and '18.181.0.24'. If the host name cannot be
          resolved, returns undef. For multi-homed hosts (hosts with more than
          one address), the first address found is returned.






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Socket(3)                                                            Socket(3)



     inet_ntoa IP_ADDRESS
          Takes a four byte ip address (as returned by inet_aton()) and
          translates it into a string of the form 'd.d.d.d' where the 'd's are
          numbers less than 256 (the normal readable four dotted number
          notation for internet addresses).

     INADDR_ANY
          Note: does not return a number, but a packed string.

          Returns the 4-byte wildcard ip address which specifies any of the
          hosts ip addresses. (A particular machine can have more than one ip
          address, each address corresponding to a particular network
          interface. This wildcard address allows you to bind to all of them
          simultaneously.)  Normally equivalent to inet_aton('0.0.0.0').

     INADDR_BROADCAST
          Note: does not return a number, but a packed string.

          Returns the 4-byte 'this-lan' ip broadcast address.  This can be
          useful for some protocols to solicit information from all servers on
          the same LAN cable.  Normally equivalent to
          inet_aton('255.255.255.255').

     INADDR_LOOPBACK
          Note - does not return a number.

          Returns the 4-byte loopback address. Normally equivalent to
          inet_aton('localhost').

     INADDR_NONE
          Note - does not return a number.

          Returns the 4-byte 'invalid' ip address. Normally equivalent to
          inet_aton('255.255.255.255').

     sockaddr_in PORT, ADDRESS

     sockaddr_in SOCKADDR_IN
          In an array context, unpacks its SOCKADDR_IN argument and returns an
          array consisting of (PORT, ADDRESS).  In a scalar context, packs its
          (PORT, ADDRESS) arguments as a SOCKADDR_IN and returns it.  If this
          is confusing, use pack_sockaddr_in() and unpack_sockaddr_in()
          explicitly.

     pack_sockaddr_in PORT, IP_ADDRESS
          Takes two arguments, a port number and a 4 byte IP_ADDRESS (as
          returned by inet_aton()). Returns the sockaddr_in structure with
          those arguments packed in with AF_INET filled in.  For internet
          domain sockets, this structure is normally what you need for the
          arguments in bind(), connect(), and send(), and is also returned by
          getpeername(), getsockname() and recv().




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Socket(3)                                                            Socket(3)



     unpack_sockaddr_in SOCKADDR_IN
          Takes a sockaddr_in structure (as returned by pack_sockaddr_in())
          and returns an array of two elements: the port and the 4-byte ip-
          address.  Will croak if the structure does not have AF_INET in the
          right place.

     sockaddr_un PATHNAME

     sockaddr_un SOCKADDR_UN
          In an array context, unpacks its SOCKADDR_UN argument and returns an
          array consisting of (PATHNAME).  In a scalar context, packs its
          PATHNAME arguments as a SOCKADDR_UN and returns it.  If this is
          confusing, use pack_sockaddr_un() and unpack_sockaddr_un()
          explicitly.  These are only supported if your system has <sys/un.h>.

     pack_sockaddr_un PATH
          Takes one argument, a pathname. Returns the sockaddr_un structure
          with that path packed in with AF_UNIX filled in. For unix domain
          sockets, this structure is normally what you need for the arguments
          in bind(), connect(), and send(), and is also returned by
          getpeername(), getsockname() and recv().

     unpack_sockaddr_un SOCKADDR_UN
          Takes a sockaddr_un structure (as returned by pack_sockaddr_un())
          and returns the pathname.  Will croak if the structure does not have
          AF_UNIX in the right place.





























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