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PSTRUCT(1)                                                          PSTRUCT(1)



NAME
     c2ph, pstruct - Dump C structures as generated from cc -g -S stabs

SYNOPSIS
         c2ph [-dpnP] [var=val] [files ...]


     OPTIONS

         Options:

         -w  wide; short for: type_width=45 member_width=35 offset_width=8
         -x  hex; short for:  offset_fmt=x offset_width=08 size_fmt=x size_width=04

         -n  do not generate perl code  (default when invoked as pstruct)
         -p  generate perl code         (default when invoked as c2ph)
         -v  generate perl code, with C decls as comments

         -i  do NOT recompute sizes for intrinsic datatypes
         -a  dump information on intrinsics also

         -t  trace execution
         -d  spew reams of debugging output

         -slist  give comma-separated list a structures to dump


DESCRIPTION
     The following is the old c2ph.doc documentation by Tom Christiansen
     <tchrist@perl.com> Date: 25 Jul 91 08:10:21 GMT

     Once upon a time, I wrote a program called pstruct.  It was a perl
     program that tried to parse out C structures and display their member
     offsets for you.  This was especially useful for people looking at binary
     dumps or poking around the kernel.

     Pstruct was not a pretty program.  Neither was it particularly robust.
     The problem, you see, was that the C compiler was much better at parsing
     C than I could ever hope to be.

     So I got smart:  I decided to be lazy and let the C compiler parse the C,
     which would spit out debugger stabs for me to read.  These were much
     easier to parse.  It's still not a pretty program, but at least it's more
     robust.

     Pstruct takes any .c or .h files, or preferably .s ones, since that's the
     format it is going to massage them into anyway, and spits out listings
     like this:







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PSTRUCT(1)                                                          PSTRUCT(1)



      struct tty {
        int                          tty.t_locker                         000      4
        int                          tty.t_mutex_index                    004      4
        struct tty *                 tty.t_tp_virt                        008      4
        struct clist                 tty.t_rawq                           00c     20
          int                        tty.t_rawq.c_cc                      00c      4
          int                        tty.t_rawq.c_cmax                    010      4
          int                        tty.t_rawq.c_cfx                     014      4
          int                        tty.t_rawq.c_clx                     018      4
          struct tty *               tty.t_rawq.c_tp_cpu                  01c      4
          struct tty *               tty.t_rawq.c_tp_iop                  020      4
          unsigned char *            tty.t_rawq.c_buf_cpu                 024      4
          unsigned char *            tty.t_rawq.c_buf_iop                 028      4
        struct clist                 tty.t_canq                           02c     20
          int                        tty.t_canq.c_cc                      02c      4
          int                        tty.t_canq.c_cmax                    030      4
          int                        tty.t_canq.c_cfx                     034      4
          int                        tty.t_canq.c_clx                     038      4
          struct tty *               tty.t_canq.c_tp_cpu                  03c      4
          struct tty *               tty.t_canq.c_tp_iop                  040      4
          unsigned char *            tty.t_canq.c_buf_cpu                 044      4
          unsigned char *            tty.t_canq.c_buf_iop                 048      4
        struct clist                 tty.t_outq                           04c     20
          int                        tty.t_outq.c_cc                      04c      4
          int                        tty.t_outq.c_cmax                    050      4
          int                        tty.t_outq.c_cfx                     054      4
          int                        tty.t_outq.c_clx                     058      4
          struct tty *               tty.t_outq.c_tp_cpu                  05c      4
          struct tty *               tty.t_outq.c_tp_iop                  060      4
          unsigned char *            tty.t_outq.c_buf_cpu                 064      4
          unsigned char *            tty.t_outq.c_buf_iop                 068      4
        (*int)()                     tty.t_oproc_cpu                      06c      4
        (*int)()                     tty.t_oproc_iop                      070      4
        (*int)()                     tty.t_stopproc_cpu                   074      4
        (*int)()                     tty.t_stopproc_iop                   078      4
        struct thread *              tty.t_rsel                           07c      4

     etc.

     Actually, this was generated by a particular set of options.  You can
     control the formatting of each column, whether you prefer wide or fat,
     hex or decimal, leading zeroes or whatever.

     All you need to be able to use this is a C compiler than generates
     BSD/GCC-style stabs.  The -g option on native BSD compilers and GCC
     should get this for you.

     To learn more, just type a bogus option, like -\?, and a long usage
     message will be provided.  There are a fair number of possibilities.






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PSTRUCT(1)                                                          PSTRUCT(1)



     If you're only a C programmer, than this is the end of the message for
     you.  You can quit right now, and if you care to, save off the source and
     run it when you feel like it.  Or not.

     But if you're a perl programmer, then for you I have something much more
     wondrous than just a structure offset printer.

     You see, if you call pstruct by its other incybernation, c2ph, you have a
     code generator that translates C code into perl code!  Well, structure
     and union declarations at least, but that's quite a bit.

     Prior to this point, anyone programming in perl who wanted to interact
     with C programs, like the kernel, was forced to guess the layouts of the
     C strutures, and then hardwire these into his program.  Of course, when
     you took your wonderfully crafted program to a system where the sgtty
     structure was laid out differently, you program broke.  Which is a shame.

     We've had Larry's h2ph translator, which helped, but that only works on
     cpp symbols, not real C, which was also very much needed.  What I offer
     you is a symbolic way of getting at all the C structures.  I've couched
     them in terms of packages and functions.  Consider the following program:

         #!/usr/local/bin/perl

         require 'syscall.ph';
         require 'sys/time.ph';
         require 'sys/resource.ph';

         $ru = "\0" x &rusage'sizeof();

         syscall(&SYS_getrusage, &RUSAGE_SELF, $ru)      && die "getrusage: $!";

         @ru = unpack($t = &rusage'typedef(), $ru);

         $utime =  $ru[ &rusage'ru_utime + &timeval'tv_sec  ]
                + ($ru[ &rusage'ru_utime + &timeval'tv_usec ]) / 1e6;

         $stime =  $ru[ &rusage'ru_stime + &timeval'tv_sec  ]
                + ($ru[ &rusage'ru_stime + &timeval'tv_usec ]) / 1e6;

         printf "you have used %8.3fs+%8.3fu seconds.\n", $utime, $stime;

     As you see, the name of the package is the name of the structure.
     Regular fields are just their own names.  Plus the following accessor
     functions are provided for your convenience:

         struct      This takes no arguments, and is merely the number of first-level
                     elements in the structure.  You would use this for indexing
                     into arrays of structures, perhaps like this






                                                                        Page 3





PSTRUCT(1)                                                          PSTRUCT(1)



                         $usec = $u[ &user'u_utimer
                                     + (&ITIMER_VIRTUAL * &itimerval'struct)
                                     + &itimerval'it_value
                                     + &timeval'tv_usec
                                   ];

         sizeof      Returns the bytes in the structure, or the member if
                     you pass it an argument, such as

                             &rusage'sizeof(&rusage'ru_utime)

         typedef     This is the perl format definition for passing to pack and
                     unpack.  If you ask for the typedef of a nothing, you get
                     the whole structure, otherwise you get that of the member
                     you ask for.  Padding is taken care of, as is the magic to
                     guarantee that a union is unpacked into all its aliases.
                     Bitfields are not quite yet supported however.

         offsetof    This function is the byte offset into the array of that
                     member.  You may wish to use this for indexing directly
                     into the packed structure with vec() if you're too lazy
                     to unpack it.

         typeof      Not to be confused with the typedef accessor function, this
                     one returns the C type of that field.  This would allow
                     you to print out a nice structured pretty print of some
                     structure without knoning anything about it beforehand.
                     No args to this one is a noop.  Someday I'll post such
                     a thing to dump out your u structure for you.

     The way I see this being used is like basically this:

             % h2ph <some_include_file.h  >  /usr/lib/perl/tmp.ph
             % c2ph  some_include_file.h  >> /usr/lib/perl/tmp.ph
             % install

     It's a little tricker with c2ph because you have to get the includes
     right.  I can't know this for your system, but it's not usually too
     terribly difficult.

     The code isn't pretty as I mentioned  -- I never thought it would be a
     1000- line program when I started, or I might not have begun. :-)  But I
     would have been less cavalier in how the parts of the program
     communicated with each other, etc.  It might also have helped if I didn't
     have to divine the makeup of the stabs on the fly, and then account for
     micro differences between my compiler and gcc.

     Anyway, here it is.  Should run on perl v4 or greater.  Maybe less.

      --tom





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PSTRUCT(1)                                                          PSTRUCT(1)























































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