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PERLTOOT(1)                                                        PERLTOOT(1)



NAME
     perltoot - Tom's object-oriented tutorial for perl

DESCRIPTION
     Object-oriented programming is a big seller these days.  Some managers
     would rather have objects than sliced bread.  Why is that?  What's so
     special about an object?  Just what is an object anyway?

     An object is nothing but a way of tucking away complex behaviours into a
     neat little easy-to-use bundle.  (This is what professors call
     abstraction.) Smart people who have nothing to do but sit around for
     weeks on end figuring out really hard problems make these nifty objects
     that even regular people can use. (This is what professors call software
     reuse.)  Users (well, programmers) can play with this little bundle all
     they want, but they aren't to open it up and mess with the insides.  Just
     like an expensive piece of hardware, the contract says that you void the
     warranty if you muck with the cover.  So don't do that.

     The heart of objects is the class, a protected little private namespace
     full of data and functions.  A class is a set of related routines that
     addresses some problem area.  You can think of it as a user-defined type.
     The Perl package mechanism, also used for more traditional modules, is
     used for class modules as well.  Objects "live" in a class, meaning that
     they belong to some package.

     More often than not, the class provides the user with little bundles.
     These bundles are objects.  They know whose class they belong to, and how
     to behave.  Users ask the class to do something, like "give me an
     object."  Or they can ask one of these objects to do something.  Asking a
     class to do something for you is calling a class method.  Asking an
     object to do something for you is calling an object method.  Asking
     either a class (usually) or an object (sometimes) to give you back an
     object is calling a constructor, which is just a kind of method.

     That's all well and good, but how is an object different from any other
     Perl data type?  Just what is an object really; that is, what's its
     fundamental type?  The answer to the first question is easy.  An object
     is different from any other data type in Perl in one and only one way:
     you may dereference it using not merely string or numeric subscripts as
     with simple arrays and hashes, but with named subroutine calls.  In a
     word, with methods.

     The answer to the second question is that it's a reference, and not just
     any reference, mind you, but one whose referent has been bless()ed into a
     particular class (read: package).  What kind of reference?  Well, the
     answer to that one is a bit less concrete.  That's because in Perl the
     designer of the class can employ any sort of reference they'd like as the
     underlying intrinsic data type.  It could be a scalar, an array, or a
     hash reference.  It could even be a code reference.  But because of its
     inherent flexibility, an object is usually a hash reference.





                                                                        Page 1





PERLTOOT(1)                                                        PERLTOOT(1)



Creating a Class
     Before you create a class, you need to decide what to name it.  That's
     because the class (package) name governs the name of the file used to
     house it, just as with regular modules.  Then, that class (package)
     should provide one or more ways to generate objects.  Finally, it should
     provide mechanisms to allow users of its objects to indirectly manipulate
     these objects from a distance.

     For example, let's make a simple Person class module.  It gets stored in
     the file Person.pm.  If it were called a Happy::Person class, it would be
     stored in the file Happy/Person.pm, and its package would become
     Happy::Person instead of just Person.  (On a personal computer not
     running Unix or Plan 9, but something like MacOS or VMS, the directory
     separator may be different, but the principle is the same.)  Do not
     assume any formal relationship between modules based on their directory
     names.  This is merely a grouping convenience, and has no effect on
     inheritance, variable accessibility, or anything else.

     For this module we aren't going to use Exporter, because we're a well-
     behaved class module that doesn't export anything at all.  In order to
     manufacture objects, a class needs to have a constructor method.  A
     constructor gives you back not just a regular data type, but a brand-new
     object in that class.  This magic is taken care of by the bless()
     function, whose sole purpose is to enable its referent to be used as an
     object.  Remember: being an object really means nothing more than that
     methods may now be called against it.

     While a constructor may be named anything you'd like, most Perl
     programmers seem to like to call theirs new().  However, new() is not a
     reserved word, and a class is under no obligation to supply such.  Some
     programmers have also been known to use a function with the same name as
     the class as the constructor.

     Object Representation

     By far the most common mechanism used in Perl to represent a Pascal
     record, a C struct, or a C++ class is an anonymous hash.  That's because
     a hash has an arbitrary number of data fields, each conveniently accessed
     by an arbitrary name of your own devising.

     If you were just doing a simple struct-like emulation, you would likely
     go about it something like this:

         $rec = {
             name  => "Jason",
             age   => 23,
             peers => [ "Norbert", "Rhys", "Phineas"],
         };

     If you felt like it, you could add a bit of visual distinction by up-
     casing the hash keys:




                                                                        Page 2





PERLTOOT(1)                                                        PERLTOOT(1)



         $rec = {
             NAME  => "Jason",
             AGE   => 23,
             PEERS => [ "Norbert", "Rhys", "Phineas"],
         };

     And so you could get at $rec->{NAME} to find "Jason", or @{ $rec->{PEERS}
     } to get at "Norbert", "Rhys", and "Phineas".  (Have you ever noticed how
     many 23-year-old programmers seem to be named "Jason" these days? :-)

     This same model is often used for classes, although it is not considered
     the pinnacle of programming propriety for folks from outside the class to
     come waltzing into an object, brazenly accessing its data members
     directly.  Generally speaking, an object should be considered an opaque
     cookie that you use object methods to access.  Visually, methods look
     like you're dereffing a reference using a function name instead of
     brackets or braces.

     Class Interface

     Some languages provide a formal syntactic interface to a class's methods,
     but Perl does not.  It relies on you to read the documentation of each
     class.  If you try to call an undefined method on an object, Perl won't
     complain, but the program will trigger an exception while it's running.
     Likewise, if you call a method expecting a prime number as its argument
     with a non-prime one instead, you can't expect the compiler to catch
     this.  (Well, you can expect it all you like, but it's not going to
     happen.)

     Let's suppose you have a well-educated user of your Person class, someone
     who has read the docs that explain the prescribed interface.  Here's how
     they might use the Person class:

         use Person;

         $him = Person->new();
         $him->name("Jason");
         $him->age(23);
         $him->peers( "Norbert", "Rhys", "Phineas" );

         push @All_Recs, $him;  # save object in array for later

         printf "%s is %d years old.\n", $him->name, $him->age;
         print "His peers are: ", join(", ", $him->peers), "\n";

         printf "Last rec's name is %s\n", $All_Recs[-1]->name;

     As you can see, the user of the class doesn't know (or at least, has no
     business paying attention to the fact) that the object has one particular
     implementation or another.  The interface to the class and its objects is
     exclusively via methods, and that's all the user of the class should ever
     play with.



                                                                        Page 3





PERLTOOT(1)                                                        PERLTOOT(1)



     Constructors and Instance Methods

     Still, someone has to know what's in the object.  And that someone is the
     class.  It implements methods that the programmer uses to access the
     object.  Here's how to implement the Person class using the standard
     hash-ref-as-an-object idiom.  We'll make a class method called new() to
     act as the constructor, and three object methods called name(), age(),
     and peers() to get at per-object data hidden away in our anonymous hash.

         package Person;
         use strict;

         ##################################################
         ## the object constructor (simplistic version)  ##
         ##################################################
         sub new {
             my $self  = {};
             $self->{NAME}   = undef;
             $self->{AGE}    = undef;
             $self->{PEERS}  = [];
             bless($self);           # but see below
             return $self;
         }

         ##############################################
         ## methods to access per-object data        ##
         ##                                          ##
         ## With args, they set the value.  Without  ##
         ## any, they only retrieve it/them.         ##
         ##############################################

         sub name {
             my $self = shift;
             if (@_) { $self->{NAME} = shift }
             return $self->{NAME};
         }

         sub age {
             my $self = shift;
             if (@_) { $self->{AGE} = shift }
             return $self->{AGE};
         }

         sub peers {
             my $self = shift;
             if (@_) { @{ $self->{PEERS} } = @_ }
             return @{ $self->{PEERS} };
         }

         1;  # so the require or use succeeds

     We've created three methods to access an object's data, name(), age(),



                                                                        Page 4





PERLTOOT(1)                                                        PERLTOOT(1)



     and peers().  These are all substantially similar.  If called with an
     argument, they set the appropriate field; otherwise they return the value
     held by that field, meaning the value of that hash key.

     Planning for the Future: Better Constructors

     Even though at this point you may not even know what it means, someday
     you're going to worry about inheritance.  (You can safely ignore this for
     now and worry about it later if you'd like.)  To ensure that this all
     works out smoothly, you must use the double-argument form of bless().
     The second argument is the class into which the referent will be blessed.
     By not assuming our own class as the default second argument and instead
     using the class passed into us, we make our constructor inheritable.

     While we're at it, let's make our constructor a bit more flexible.
     Rather than being uniquely a class method, we'll set it up so that it can
     be called as either a class method or an object method.  That way you can
     say:

         $me  = Person->new();
         $him = $me->new();

     To do this, all we have to do is check whether what was passed in was a
     reference or not.  If so, we were invoked as an object method, and we
     need to extract the package (class) using the ref() function.  If not, we
     just use the string passed in as the package name for blessing our
     referent.

         sub new {
             my $proto = shift;
             my $class = ref($proto) || $proto;
             my $self  = {};
             $self->{NAME}   = undef;
             $self->{AGE}    = undef;
             $self->{PEERS}  = [];
             bless ($self, $class);
             return $self;
         }

     That's about all there is for constructors.  These methods bring objects
     to life, returning neat little opaque bundles to the user to be used in
     subsequent method calls.

     Destructors

     Every story has a beginning and an end.  The beginning of the object's
     story is its constructor, explicitly called when the object comes into
     existence.  But the ending of its story is the destructor, a method
     implicitly called when an object leaves this life.  Any per-object
     clean-up code is placed in the destructor, which must (in Perl) be called
     DESTROY.




                                                                        Page 5





PERLTOOT(1)                                                        PERLTOOT(1)



     If constructors can have arbitrary names, then why not destructors?
     Because while a constructor is explicitly called, a destructor is not.
     Destruction happens automatically via Perl's garbage collection (GC)
     system, which is a quick but somewhat lazy reference-based GC system.  To
     know what to call, Perl insists that the destructor be named DESTROY.
     Perl's notion of the right time to call a destructor is not well-defined
     currently, which is why your destructors should not rely on when they are
     called.

     Why is DESTROY in all caps?  Perl on occasion uses purely uppercase
     function names as a convention to indicate that the function will be
     automatically called by Perl in some way.  Others that are called
     implicitly include BEGIN, END, AUTOLOAD, plus all methods used by tied
     objects, described in the perltie manpage.

     In really good object-oriented programming languages, the user doesn't
     care when the destructor is called.  It just happens when it's supposed
     to.  In low-level languages without any GC at all, there's no way to
     depend on this happening at the right time, so the programmer must
     explicitly call the destructor to clean up memory and state, crossing
     their fingers that it's the right time to do so.   Unlike C++, an object
     destructor is nearly never needed in Perl, and even when it is, explicit
     invocation is uncalled for.  In the case of our Person class, we don't
     need a destructor because Perl takes care of simple matters like memory
     deallocation.

     The only situation where Perl's reference-based GC won't work is when
     there's a circularity in the data structure, such as:

         $this->{WHATEVER} = $this;

     In that case, you must delete the self-reference manually if you expect
     your program not to leak memory.  While admittedly error-prone, this is
     the best we can do right now.  Nonetheless, rest assured that when your
     program is finished, its objects' destructors are all duly called.  So
     you are guaranteed that an object eventually gets properly destroyed,
     except in the unique case of a program that never exits.  (If you're
     running Perl embedded in another application, this full GC pass happens a
     bit more frequently--whenever a thread shuts down.)

     Other Object Methods

     The methods we've talked about so far have either been constructors or
     else simple "data methods", interfaces to data stored in the object.
     These are a bit like an object's data members in the C++ world, except
     that strangers don't access them as data.  Instead, they should only
     access the object's data indirectly via its methods.  This is an
     important rule: in Perl, access to an object's data should only be made
     through methods.






                                                                        Page 6





PERLTOOT(1)                                                        PERLTOOT(1)



     Perl doesn't impose restrictions on who gets to use which methods.  The
     public-versus-private distinction is by convention, not syntax.  (Well,
     unless you use the Alias module described below in the section on /"Data
     Members as Variables.)  Occasionally you'll see method names beginning or
     ending with an underscore or two.  This marking is a convention
     indicating that the methods are private to that class alone and sometimes
     to its closest acquaintances, its immediate subclasses.  But this
     distinction is not enforced by Perl itself.  It's up to the programmer to
     behave.

     There's no reason to limit methods to those that simply access data.
     Methods can do anything at all.  The key point is that they're invoked
     against an object or a class.  Let's say we'd like object methods that do
     more than fetch or set one particular field.

         sub exclaim {
             my $self = shift;
             return sprintf "Hi, I'm %s, age %d, working with %s",
                 $self->{NAME}, $self->{AGE}, join(", ", $self->{PEERS});
         }

     Or maybe even one like this:

         sub happy_birthday {
             my $self = shift;
             return ++$self->{AGE};
         }

     Some might argue that one should go at these this way:

         sub exclaim {
             my $self = shift;
             return sprintf "Hi, I'm %s, age %d, working with %s",
                 $self->name, $self->age, join(", ", $self->peers);
         }

         sub happy_birthday {
             my $self = shift;
             return $self->age( $self->age() + 1 );
         }

     But since these methods are all executing in the class itself, this may
     not be critical.  There are tradeoffs to be made.  Using direct hash
     access is faster (about an order of magnitude faster, in fact), and it's
     more convenient when you want to interpolate in strings.  But using
     methods (the external interface) internally shields not just the users of
     your class but even you yourself from changes in your data
     representation.







                                                                        Page 7





PERLTOOT(1)                                                        PERLTOOT(1)



Class Data
     What about "class data", data items common to each object in a class?
     What would you want that for?  Well, in your Person class, you might like
     to keep track of the total people alive.  How do you implement that?

     You could make it a global variable called $Person::Census.  But about
     only reason you'd do that would be if you wanted people to be able to get
     at your class data directly.  They could just say $Person::Census and
     play around with it.  Maybe this is ok in your design scheme.  You might
     even conceivably want to make it an exported variable.  To be exportable,
     a variable must be a (package) global.  If this were a traditional module
     rather than an object-oriented one, you might do that.

     While this approach is expected in most traditional modules, it's
     generally considered rather poor form in most object modules.  In an
     object module, you should set up a protective veil to separate interface
     from implementation.  So provide a class method to access class data just
     as you provide object methods to access object data.

     So, you could still keep $Census as a package global and rely upon others
     to honor the contract of the module and therefore not play around with
     its implementation.  You could even be supertricky and make $Census a
     tied object as described in the perltie manpage, thereby intercepting all
     accesses.

     But more often than not, you just want to make your class data a file-
     scoped lexical.  To do so, simply put this at the top of the file:

         my $Census = 0;

     Even though the scope of a my() normally expires when the block in which
     it was declared is done (in this case the whole file being required or
     used), Perl's deep binding of lexical variables guarantees that the
     variable will not be deallocated, remaining accessible to functions
     declared within that scope.  This doesn't work with global variables
     given temporary values via local(), though.

     Irrespective of whether you leave $Census a package global or make it
     instead a file-scoped lexical, you should make these changes to your
     Person::new() constructor:

         sub new {
             my $proto = shift;
             my $class = ref($proto) || $proto;
             my $self  = {};
             $Census++;
             $self->{NAME}   = undef;
             $self->{AGE}    = undef;
             $self->{PEERS}  = [];
             bless ($self, $class);
             return $self;
         }



                                                                        Page 8





PERLTOOT(1)                                                        PERLTOOT(1)



         sub population {
             return $Census;
         }

     Now that we've done this, we certainly do need a destructor so that when
     Person is destroyed, the $Census goes down.  Here's how this could be
     done:

         sub DESTROY { --$Census }

     Notice how there's no memory to deallocate in the destructor?  That's
     something that Perl takes care of for you all by itself.

     Accessing Class Data

     It turns out that this is not really a good way to go about handling
     class data.  A good scalable rule is that you must never reference class
     data directly from an object method.  Otherwise you aren't building a
     scalable, inheritable class.  The object must be the rendezvous point for
     all operations, especially from an object method.  The globals (class
     data) would in some sense be in the "wrong" package in your derived
     classes.  In Perl, methods execute in the context of the class they were
     defined in, not that of the object that triggered them.  Therefore,
     namespace visibility of package globals in methods is unrelated to
     inheritance.

     Got that?  Maybe not.  Ok, let's say that some other class "borrowed"
     (well, inherited) the DESTROY method as it was defined above.  When those
     objects are destroyed, the original $Census variable will be altered, not
     the one in the new class's package namespace.  Perhaps this is what you
     want, but probably it isn't.

     Here's how to fix this.  We'll store a reference to the data in the value
     accessed by the hash key "_CENSUS".  Why the underscore?  Well, mostly
     because an initial underscore already conveys strong feelings of
     magicalness to a C programmer.  It's really just a mnemonic device to
     remind ourselves that this field is special and not to be used as a
     public data member in the same way that NAME, AGE, and PEERS are.
     (Because we've been developing this code under the strict pragma, prior
     to perl version 5.004 we'll have to quote the field name.)















                                                                        Page 9





PERLTOOT(1)                                                        PERLTOOT(1)



         sub new {
             my $proto = shift;
             my $class = ref($proto) || $proto;
             my $self  = {};
             $self->{NAME}     = undef;
             $self->{AGE}      = undef;
             $self->{PEERS}    = [];
             # "private" data
             $self->{"_CENSUS"} = \$Census;
             bless ($self, $class);
             ++ ${ $self->{"_CENSUS"} };
             return $self;
         }

         sub population {
             my $self = shift;
             if (ref $self) {
                 return ${ $self->{"_CENSUS"} };
             } else {
                 return $Census;
             }
         }

         sub DESTROY {
             my $self = shift;
             -- ${ $self->{"_CENSUS"} };
         }


     Debugging Methods

     It's common for a class to have a debugging mechanism.  For example, you
     might want to see when objects are created or destroyed.  To do that, add
     a debugging variable as a file-scoped lexical.  For this, we'll pull in
     the standard Carp module to emit our warnings and fatal messages.  That
     way messages will come out with the caller's filename and line number
     instead of our own; if we wanted them to be from our own perspective,
     we'd just use die() and warn() directly instead of croak() and carp()
     respectively.

         use Carp;
         my $Debugging = 0;

     Now add a new class method to access the variable.

         sub debug {
             my $class = shift;
             if (ref $class)  { confess "Class method called as object method" }
             unless (@_ == 1) { confess "usage: CLASSNAME->debug(level)" }
             $Debugging = shift;
         }




                                                                       Page 10





PERLTOOT(1)                                                        PERLTOOT(1)



     Now fix up DESTROY to murmur a bit as the moribund object expires:

         sub DESTROY {
             my $self = shift;
             if ($Debugging) { carp "Destroying $self " . $self->name }
             -- ${ $self->{"_CENSUS"} };
         }

     One could conceivably make a per-object debug state.  That way you could
     call both of these:

         Person->debug(1);   # entire class
         $him->debug(1);     # just this object

     To do so, we need our debugging method to be a "bimodal" one, one that
     works on both classes and objects.  Therefore, adjust the debug() and
     DESTROY methods as follows:

         sub debug {
             my $self = shift;
             confess "usage: thing->debug(level)"    unless @_ == 1;
             my $level = shift;
             if (ref($self))  {
                 $self->{"_DEBUG"} = $level;         # just myself
             } else {
                 $Debugging        = $level;         # whole class
             }
         }

         sub DESTROY {
             my $self = shift;
             if ($Debugging || $self->{"_DEBUG"}) {
                 carp "Destroying $self " . $self->name;
             }
             -- ${ $self->{"_CENSUS"} };
         }

     What happens if a derived class (which we'll call Employee) inherits
     methods from this Person base class?  Then Employee->debug(), when called
     as a class method, manipulates $Person::Debugging not
     $Employee::Debugging.

     Class Destructors

     The object destructor handles the death of each distinct object.  But
     sometimes you want a bit of cleanup when the entire class is shut down,
     which currently only happens when the program exits.  To make such a
     class destructor, create a function in that class's package named END.
     This works just like the END function in traditional modules, meaning
     that it gets called whenever your program exits unless it execs or dies
     of an uncaught signal.  For example,




                                                                       Page 11





PERLTOOT(1)                                                        PERLTOOT(1)



         sub END {
             if ($Debugging) {
                 print "All persons are going away now.\n";
             }
         }

     When the program exits, all the class destructors (END functions) are be
     called in the opposite order that they were loaded in (LIFO order).

     Documenting the Interface

     And there you have it: we've just shown you the implementation of this
     Person class.  Its interface would be its documentation.  Usually this
     means putting it in pod ("plain old documentation") format right there in
     the same file.  In our Person example, we would place the following docs
     anywhere in the Person.pm file.  Even though it looks mostly like code,
     it's not.  It's embedded documentation such as would be used by the
     pod2man, pod2html, or pod2text programs.  The Perl compiler ignores pods
     entirely, just as the translators ignore code.  Here's an example of some
     pods describing the informal interface:

         =head1 NAME

         Person - class to implement people

         =head1 SYNOPSIS

          use Person;

          #################
          # class methods #
          #################
          $ob    = Person->new;
          $count = Person->population;

          #######################
          # object data methods #
          #######################

          ### get versions ###
              $who   = $ob->name;
              $years = $ob->age;
              @pals  = $ob->peers;

          ### set versions ###
              $ob->name("Jason");
              $ob->age(23);
              $ob->peers( "Norbert", "Rhys", "Phineas" );

          ########################
          # other object methods #
          ########################



                                                                       Page 12





PERLTOOT(1)                                                        PERLTOOT(1)



          $phrase = $ob->exclaim;
          $ob->happy_birthday;

         =head1 DESCRIPTION

         The Person class implements dah dee dah dee dah....

     That's all there is to the matter of interface versus implementation.  A
     programmer who opens up the module and plays around with all the private
     little shiny bits that were safely locked up behind the interface
     contract has voided the warranty, and you shouldn't worry about their
     fate.

Aggregation
     Suppose you later want to change the class to implement better names.
     Perhaps you'd like to support both given names (called Christian names,
     irrespective of one's religion) and family names (called surnames), plus
     nicknames and titles.  If users of your Person class have been properly
     accessing it through its documented interface, then you can easily change
     the underlying implementation.  If they haven't, then they lose and it's
     their fault for breaking the contract and voiding their warranty.

     To do this, we'll make another class, this one called Fullname.  What's
     the Fullname class look like?  To answer that question, you have to first
     figure out how you want to use it.  How about we use it this way:

         $him = Person->new();
         $him->fullname->title("St");
         $him->fullname->christian("Thomas");
         $him->fullname->surname("Aquinas");
         $him->fullname->nickname("Tommy");
         printf "His normal name is %s\n", $him->name;
         printf "But his real name is %s\n", $him->fullname->as_string;

     Ok.  To do this, we'll change Person::new() so that it supports a full
     name field this way:

         sub new {
             my $proto = shift;
             my $class = ref($proto) || $proto;
             my $self  = {};
             $self->{FULLNAME} = Fullname->new();
             $self->{AGE}      = undef;
             $self->{PEERS}    = [];
             $self->{"_CENSUS"} = \$Census;
             bless ($self, $class);
             ++ ${ $self->{"_CENSUS"} };
             return $self;
         }






                                                                       Page 13





PERLTOOT(1)                                                        PERLTOOT(1)



         sub fullname {
             my $self = shift;
             return $self->{FULLNAME};
         }

     Then to support old code, define Person::name() this way:

         sub name {
             my $self = shift;
             return $self->{FULLNAME}->nickname(@_)
               ||   $self->{FULLNAME}->christian(@_);
         }

     Here's the Fullname class.  We'll use the same technique of using a hash
     reference to hold data fields, and methods by the appropriate name to
     access them:

         package Fullname;
         use strict;

         sub new {
             my $proto = shift;
             my $class = ref($proto) || $proto;
             my $self  = {
                 TITLE       => undef,
                 CHRISTIAN   => undef,
                 SURNAME     => undef,
                 NICK        => undef,
             };
             bless ($self, $class);
             return $self;
         }

         sub christian {
             my $self = shift;
             if (@_) { $self->{CHRISTIAN} = shift }
             return $self->{CHRISTIAN};
         }

         sub surname {
             my $self = shift;
             if (@_) { $self->{SURNAME} = shift }
             return $self->{SURNAME};
         }

         sub nickname {
             my $self = shift;
             if (@_) { $self->{NICK} = shift }
             return $self->{NICK};
         }





                                                                       Page 14





PERLTOOT(1)                                                        PERLTOOT(1)



         sub title {
             my $self = shift;
             if (@_) { $self->{TITLE} = shift }
             return $self->{TITLE};
         }

         sub as_string {
             my $self = shift;
             my $name = join(" ", @$self{'CHRISTIAN', 'SURNAME'});
             if ($self->{TITLE}) {
                 $name = $self->{TITLE} . " " . $name;
             }
             return $name;
         }

         1;

     Finally, here's the test program:

         #!/usr/bin/perl -w
         use strict;
         use Person;
         sub END { show_census() }

         sub show_census ()  {
             printf "Current population: %d\n", Person->population;
         }

         Person->debug(1);

         show_census();

         my $him = Person->new();

         $him->fullname->christian("Thomas");
         $him->fullname->surname("Aquinas");
         $him->fullname->nickname("Tommy");
         $him->fullname->title("St");
         $him->age(1);

         printf "%s is really %s.\n", $him->name, $him->fullname;
         printf "%s's age: %d.\n", $him->name, $him->age;
         $him->happy_birthday;
         printf "%s's age: %d.\n", $him->name, $him->age;

         show_census();


Inheritance
     Object-oriented programming systems all support some notion of
     inheritance.  Inheritance means allowing one class to piggy-back on top
     of another one so you don't have to write the same code again and again.



                                                                       Page 15





PERLTOOT(1)                                                        PERLTOOT(1)



     It's about software reuse, and therefore related to Laziness, the
     principal virtue of a programmer.  (The import/export mechanisms in
     traditional modules are also a form of code reuse, but a simpler one than
     the true inheritance that you find in object modules.)

     Sometimes the syntax of inheritance is built into the core of the
     language, and sometimes it's not.  Perl has no special syntax for
     specifying the class (or classes) to inherit from.  Instead, it's all
     strictly in the semantics.  Each package can have a variable called @ISA,
     which governs (method) inheritance.  If you try to call a method on an
     object or class, and that method is not found in that object's package,
     Perl then looks to @ISA for other packages to go looking through in
     search of the missing method.

     Like the special per-package variables recognized by Exporter (such as
     @EXPORT, @EXPORT_OK, @EXPORT_FAIL, %EXPORT_TAGS, and $VERSION), the @ISA
     array must be a package-scoped global and not a file-scoped lexical
     created via my().  Most classes have just one item in their @ISA array.
     In this case, we have what's called "single inheritance", or SI for
     short.

     Consider this class:

         package Employee;
         use Person;
         @ISA = ("Person");
         1;

     Not a lot to it, eh?  All it's doing so far is loading in another class
     and stating that this one will inherit methods from that other class if
     need be.  We have given it none of its own methods.  We rely upon an
     Employee to behave just like a Person.

     Setting up an empty class like this is called the "empty subclass test";
     that is, making a derived class that does nothing but inherit from a base
     class.  If the original base class has been designed properly, then the
     new derived class can be used as a drop-in replacement for the old one.
     This means you should be able to write a program like this:

         use Employee;
         my $empl = Employee->new();
         $empl->name("Jason");
         $empl->age(23);
         printf "%s is age %d.\n", $empl->name, $empl->age;

     By proper design, we mean always using the two-argument form of bless(),
     avoiding direct access of global data, and not exporting anything.  If
     you look back at the Person::new() function we defined above, we were
     careful to do that.  There's a bit of package data used in the
     constructor, but the reference to this is stored on the object itself and
     all other methods access package data via that reference, so we should be
     ok.



                                                                       Page 16





PERLTOOT(1)                                                        PERLTOOT(1)



     What do we mean by the Person::new() function -- isn't that actually a
     method?  Well, in principle, yes.  A method is just a function that
     expects as its first argument a class name (package) or object (blessed
     reference).   Person::new() is the function that both the Person->new()
     method and the Employee->new() method end up calling.  Understand that
     while a method call looks a lot like a function call, they aren't really
     quite the same, and if you treat them as the same, you'll very soon be
     left with nothing but broken programs.  First, the actual underlying
     calling conventions are different: method calls get an extra argument.
     Second, function calls don't do inheritance, but methods do.

             Method Call             Resulting Function Call
             -----------             ------------------------
             Person->new()           Person::new("Person")
             Employee->new()         Person::new("Employee")

     So don't use function calls when you mean to call a method.

     If an employee is just a Person, that's not all too very interesting.  So
     let's add some other methods.  We'll give our employee data fields to
     access their salary, their employee ID, and their start date.

     If you're getting a little tired of creating all these nearly identical
     methods just to get at the object's data, do not despair.  Later, we'll
     describe several different convenience mechanisms for shortening this up.
     Meanwhile, here's the straight-forward way:

         sub salary {
             my $self = shift;
             if (@_) { $self->{SALARY} = shift }
             return $self->{SALARY};
         }

         sub id_number {
             my $self = shift;
             if (@_) { $self->{ID} = shift }
             return $self->{ID};
         }

         sub start_date {
             my $self = shift;
             if (@_) { $self->{START_DATE} = shift }
             return $self->{START_DATE};
         }


     Overridden Methods

     What happens when both a derived class and its base class have the same
     method defined?  Well, then you get the derived class's version of that
     method.  For example, let's say that we want the peers() method called on
     an employee to act a bit differently.  Instead of just returning the list



                                                                       Page 17





PERLTOOT(1)                                                        PERLTOOT(1)



     of peer names, let's return slightly different strings.  So doing this:

         $empl->peers("Peter", "Paul", "Mary");
         printf "His peers are: %s\n", join(", ", $empl->peers);

     will produce:

         His peers are: PEON=PETER, PEON=PAUL, PEON=MARY

     To do this, merely add this definition into the Employee.pm file:

         sub peers {
             my $self = shift;
             if (@_) { @{ $self->{PEERS} } = @_ }
             return map { "PEON=\U$_" } @{ $self->{PEERS} };
         }

     There, we've just demonstrated the high-falutin' concept known in certain
     circles as polymorphism.  We've taken on the form and behaviour of an
     existing object, and then we've altered it to suit our own purposes.
     This is a form of Laziness.  (Getting polymorphed is also what happens
     when the wizard decides you'd look better as a frog.)

     Every now and then you'll want to have a method call trigger both its
     derived class (also known as "subclass") version as well as its base
     class (also known as "superclass") version.  In practice, constructors
     and destructors are likely to want to do this, and it probably also makes
     sense in the debug() method we showed previously.

     To do this, add this to Employee.pm:

         use Carp;
         my $Debugging = 0;

         sub debug {
             my $self = shift;
             confess "usage: thing->debug(level)"    unless @_ == 1;
             my $level = shift;
             if (ref($self))  {
                 $self->{"_DEBUG"} = $level;
             } else {
                 $Debugging = $level;            # whole class
             }
             Person::debug($self, $Debugging);   # don't really do this
         }

     As you see, we turn around and call the Person package's debug()
     function.  But this is far too fragile for good design.  What if Person
     doesn't have a debug() function, but is inheriting its debug() method
     from elsewhere?  It would have been slightly better to say





                                                                       Page 18





PERLTOOT(1)                                                        PERLTOOT(1)



         Person->debug($Debugging);

     But even that's got too much hard-coded.  It's somewhat better to say

         $self->Person::debug($Debugging);

     Which is a funny way to say to start looking for a debug() method up in
     Person.  This strategy is more often seen on overridden object methods
     than on overridden class methods.

     There is still something a bit off here.  We've hard-coded our
     superclass's name.  This in particular is bad if you change which classes
     you inherit from, or add others.  Fortunately, the pseudoclass SUPER
     comes to the rescue here.

         $self->SUPER::debug($Debugging);

     This way it starts looking in my class's @ISA.  This only makes sense
     from within a method call, though.  Don't try to access anything in
     SUPER:: from anywhere else, because it doesn't exist outside an
     overridden method call.

     Things are getting a bit complicated here.  Have we done anything we
     shouldn't?  As before, one way to test whether we're designing a decent
     class is via the empty subclass test.  Since we already have an Employee
     class that we're trying to check, we'd better get a new empty subclass
     that can derive from Employee.  Here's one:

         package Boss;
         use Employee;        # :-)
         @ISA = qw(Employee);

     And here's the test program:

         #!/usr/bin/perl -w
         use strict;
         use Boss;
         Boss->debug(1);

         my $boss = Boss->new();

         $boss->fullname->title("Don");
         $boss->fullname->surname("Pichon Alvarez");
         $boss->fullname->christian("Federico Jesus");
         $boss->fullname->nickname("Fred");

         $boss->age(47);
         $boss->peers("Frank", "Felipe", "Faust");

         printf "%s is age %d.\n", $boss->fullname, $boss->age;
         printf "His peers are: %s\n", join(", ", $boss->peers);




                                                                       Page 19





PERLTOOT(1)                                                        PERLTOOT(1)



     Running it, we see that we're still ok.  If you'd like to dump out your
     object in a nice format, somewhat like the way the 'x' command works in
     the debugger, you could use the Data::Dumper module from CPAN this way:

         use Data::Dumper;
         print "Here's the boss:\n";
         print Dumper($boss);

     Which shows us something like this:

         Here's the boss:
         $VAR1 = bless( {
              _CENSUS => \1,
              FULLNAME => bless( {
                                   TITLE => 'Don',
                                   SURNAME => 'Pichon Alvarez',
                                   NICK => 'Fred',
                                   CHRISTIAN => 'Federico Jesus'
                                 }, 'Fullname' ),
              AGE => 47,
              PEERS => [
                         'Frank',
                         'Felipe',
                         'Faust'
                       ]
            }, 'Boss' );

     Hm.... something's missing there.  What about the salary, start date, and
     ID fields?  Well, we never set them to anything, even undef, so they
     don't show up in the hash's keys.  The Employee class has no new() method
     of its own, and the new() method in Person doesn't know about Employees.
     (Nor should it: proper OO design dictates that a subclass be allowed to
     know about its immediate superclass, but never vice-versa.)  So let's fix
     up Employee::new() this way:

         sub new {
             my $proto = shift;
             my $class = ref($proto) || $proto;
             my $self  = $class->SUPER::new();
             $self->{SALARY}        = undef;
             $self->{ID}            = undef;
             $self->{START_DATE}    = undef;
             bless ($self, $class);          # reconsecrate
             return $self;
         }

     Now if you dump out an Employee or Boss object, you'll find that new
     fields show up there now.







                                                                       Page 20





PERLTOOT(1)                                                        PERLTOOT(1)



     Multiple Inheritance

     Ok, at the risk of confusing beginners and annoying OO gurus, it's time
     to confess that Perl's object system includes that controversial notion
     known as multiple inheritance, or MI for short.  All this means is that
     rather than having just one parent class who in turn might itself have a
     parent class, etc., that you can directly inherit from two or more
     parents.  It's true that some uses of MI can get you into trouble,
     although hopefully not quite so much trouble with Perl as with
     dubiously-OO languages like C++.

     The way it works is actually pretty simple: just put more than one
     package name in your @ISA array.  When it comes time for Perl to go
     finding methods for your object, it looks at each of these packages in
     order.  Well, kinda.  It's actually a fully recursive, depth-first order.
     Consider a bunch of @ISA arrays like this:

         @First::ISA    = qw( Alpha );
         @Second::ISA   = qw( Beta );
         @Third::ISA    = qw( First Second );

     If you have an object of class Third:

         my $ob = Third->new();
         $ob->spin();

     How do we find a spin() method (or a new() method for that matter)?
     Because the search is depth-first, classes will be looked up in the
     following order: Third, First, Alpha, Second, and Beta.

     In practice, few class modules have been seen that actually make use of
     MI.  One nearly always chooses simple containership of one class within
     another over MI.  That's why our Person object contained a Fullname
     object.  That doesn't mean it was one.

     However, there is one particular area where MI in Perl is rampant:
     borrowing another class's class methods.  This is rather common,
     especially with some bundled "objectless" classes, like Exporter,
     DynaLoader, AutoLoader, and SelfLoader.  These classes do not provide
     constructors; they exist only so you may inherit their class methods.
     (It's not entirely clear why inheritance was done here rather than
     traditional module importation.)

     For example, here is the POSIX module's @ISA:

         package POSIX;
         @ISA = qw(Exporter DynaLoader);

     The POSIX module isn't really an object module, but then, neither are
     Exporter or DynaLoader.  They're just lending their classes' behaviours
     to POSIX.




                                                                       Page 21





PERLTOOT(1)                                                        PERLTOOT(1)



     Why don't people use MI for object methods much?  One reason is that it
     can have complicated side-effects.  For one thing, your inheritance graph
     (no longer a tree) might converge back to the same base class.  Although
     Perl guards against recursive inheritance, merely having parents who are
     related to each other via a common ancestor, incestuous though it sounds,
     is not forbidden.  What if in our Third class shown above we wanted its
     new() method to also call both overridden constructors in its two parent
     classes?  The SUPER notation would only find the first one.  Also, what
     about if the Alpha and Beta classes both had a common ancestor, like
     Nought?  If you kept climbing up the inheritance tree calling overridden
     methods, you'd end up calling Nought::new() twice, which might well be a
     bad idea.

     UNIVERSAL: The Root of All Objects

     Wouldn't it be convenient if all objects were rooted at some ultimate
     base class?  That way you could give every object common methods without
     having to go and add it to each and every @ISA.  Well, it turns out that
     you can.  You don't see it, but Perl tacitly and irrevocably assumes that
     there's an extra element at the end of @ISA: the class UNIVERSAL.  In
     version 5.003, there were no predefined methods there, but you could put
     whatever you felt like into it.

     However, as of version 5.004 (or some subversive releases, like
     5.003_08), UNIVERSAL has some methods in it already.  These are builtin
     to your Perl binary, so they don't take any extra time to load.
     Predefined methods include isa(), can(), and VERSION().  isa() tells you
     whether an object or class "is" another one without having to traverse
     the hierarchy yourself:

        $has_io = $fd->isa("IO::Handle");
        $itza_handle = IO::Socket->isa("IO::Handle");

     The can() method, called against that object or class, reports back
     whether its string argument is a callable method name in that class.  In
     fact, it gives you back a function reference to that method:

        $his_print_method = $obj->can('as_string');

     Finally, the VERSION method checks whether the class (or the object's
     class) has a package global called $VERSION that's high enough, as in:

         Some_Module->VERSION(3.0);
         $his_vers = $ob->VERSION();

     However, we don't usually call VERSION ourselves.  (Remember that an all
     uppercase function name is a Perl convention that indicates that the
     function will be automatically used by Perl in some way.)  In this case,
     it happens when you say






                                                                       Page 22





PERLTOOT(1)                                                        PERLTOOT(1)



         use Some_Module 3.0;

     If you wanted to add version checking to your Person class explained
     above, just add this to Person.pm:

         use vars qw($VERSION);
         $VERSION = '1.1';

     and then in Employee.pm could you can say

         use Employee 1.1;

     And it would make sure that you have at least that version number or
     higher available.   This is not the same as loading in that exact version
     number.  No mechanism currently exists for concurrent installation of
     multiple versions of a module.  Lamentably.

Alternate Object Representations
     Nothing requires objects to be implemented as hash references.  An object
     can be any sort of reference so long as its referent has been suitably
     blessed.  That means scalar, array, and code references are also fair
     game.

     A scalar would work if the object has only one datum to hold.  An array
     would work for most cases, but makes inheritance a bit dodgy because you
     have to invent new indices for the derived classes.

     Arrays as Objects

     If the user of your class honors the contract and sticks to the
     advertised interface, then you can change its underlying interface if you
     feel like it.  Here's another implementation that conforms to the same
     interface specification.  This time we'll use an array reference instead
     of a hash reference to represent the object.

         package Person;
         use strict;

         my($NAME, $AGE, $PEERS) = ( 0 .. 2 );

         ############################################
         ## the object constructor (array version) ##
         ############################################
         sub new {
             my $self = [];
             $self->[$NAME]   = undef;  # this is unnecessary
             $self->[$AGE]    = undef;  # as is this
             $self->[$PEERS]  = [];     # but this isn't, really
             bless($self);
             return $self;
         }




                                                                       Page 23





PERLTOOT(1)                                                        PERLTOOT(1)



         sub name {
             my $self = shift;
             if (@_) { $self->[$NAME] = shift }
             return $self->[$NAME];
         }

         sub age {
             my $self = shift;
             if (@_) { $self->[$AGE] = shift }
             return $self->[$AGE];
         }

         sub peers {
             my $self = shift;
             if (@_) { @{ $self->[$PEERS] } = @_ }
             return @{ $self->[$PEERS] };
         }

         1;  # so the require or use succeeds

     You might guess that the array access would be a lot faster than the hash
     access, but they're actually comparable.  The array is a little bit
     faster, but not more than ten or fifteen percent, even when you replace
     the variables above like $AGE with literal numbers, like 1.  A bigger
     difference between the two approaches can be found in memory use.  A hash
     representation takes up more memory than an array representation because
     you have to allocate memory for the keys as well as for the values.
     However, it really isn't that bad, especially since as of version 5.004,
     memory is only allocated once for a given hash key, no matter how many
     hashes have that key.  It's expected that sometime in the future, even
     these differences will fade into obscurity as more efficient underlying
     representations are devised.

     Still, the tiny edge in speed (and somewhat larger one in memory) is
     enough to make some programmers choose an array representation for simple
     classes.  There's still a little problem with scalability, though,
     because later in life when you feel like creating subclasses, you'll find
     that hashes just work out better.

     Closures as Objects

     Using a code reference to represent an object offers some fascinating
     possibilities.  We can create a new anonymous function (closure) who
     alone in all the world can see the object's data.  This is because we put
     the data into an anonymous hash that's lexically visible only to the
     closure we create, bless, and return as the object.  This object's
     methods turn around and call the closure as a regular subroutine call,
     passing it the field we want to affect.  (Yes, the double-function call
     is slow, but if you wanted fast, you wouldn't be using objects at all,
     eh? :-)





                                                                       Page 24





PERLTOOT(1)                                                        PERLTOOT(1)



     Use would be similar to before:

         use Person;
         $him = Person->new();
         $him->name("Jason");
         $him->age(23);
         $him->peers( [ "Norbert", "Rhys", "Phineas" ] );
         printf "%s is %d years old.\n", $him->name, $him->age;
         print "His peers are: ", join(", ", @{$him->peers}), "\n";

     but the implementation would be radically, perhaps even sublimely
     different:

         package Person;

         sub new {
              my $that  = shift;
              my $class = ref($that) || $that;
              my $self = {
                 NAME  => undef,
                 AGE   => undef,
                 PEERS => [],
              };
              my $closure = sub {
                 my $field = shift;
                 if (@_) { $self->{$field} = shift }
                 return    $self->{$field};
             };
             bless($closure, $class);
             return $closure;
         }

         sub name   { &{ $_[0] }("NAME",  @_[ 1 .. $#_ ] ) }
         sub age    { &{ $_[0] }("AGE",   @_[ 1 .. $#_ ] ) }
         sub peers  { &{ $_[0] }("PEERS", @_[ 1 .. $#_ ] ) }

         1;

     Because this object is hidden behind a code reference, it's probably a
     bit mysterious to those whose background is more firmly rooted in
     standard procedural or object-based programming languages than in
     functional programming languages whence closures derive.  The object
     created and returned by the new() method is itself not a data reference
     as we've seen before.  It's an anonymous code reference that has within
     it access to a specific version (lexical binding and instantiation) of
     the object's data, which are stored in the private variable $self.
     Although this is the same function each time, it contains a different
     version of $self.

     When a method like $him->name("Jason") is called, its implicit zeroth
     argument is the invoking object--just as it is with all method calls.
     But in this case, it's our code reference (something like a function



                                                                       Page 25





PERLTOOT(1)                                                        PERLTOOT(1)



     pointer in C++, but with deep binding of lexical variables).  There's not
     a lot to be done with a code reference beyond calling it, so that's just
     what we do when we say &{$_[0]}.  This is just a regular function call,
     not a method call.  The initial argument is the string "NAME", and any
     remaining arguments are whatever had been passed to the method itself.

     Once we're executing inside the closure that had been created in new(),
     the $self hash reference suddenly becomes visible.  The closure grabs its
     first argument ("NAME" in this case because that's what the name() method
     passed it), and uses that string to subscript into the private hash
     hidden in its unique version of $self.

     Nothing under the sun will allow anyone outside the executing method to
     be able to get at this hidden data.  Well, nearly nothing.  You could
     single step through the program using the debugger and find out the
     pieces while you're in the method, but everyone else is out of luck.

     There, if that doesn't excite the Scheme folks, then I just don't know
     what will.  Translation of this technique into C++, Java, or any other
     braindead-static language is left as a futile exercise for aficionados of
     those camps.

     You could even add a bit of nosiness via the caller() function and make
     the closure refuse to operate unless called via its own package.  This
     would no doubt satisfy certain fastidious concerns of programming police
     and related puritans.

     If you were wondering when Hubris, the third principle virtue of a
     programmer, would come into play, here you have it. (More seriously,
     Hubris is just the pride in craftsmanship that comes from having written
     a sound bit of well-designed code.)

AUTOLOAD: Proxy Methods
     Autoloading is a way to intercept calls to undefined methods.  An
     autoload routine may choose to create a new function on the fly, either
     loaded from disk or perhaps just eval()ed right there.  This define-on-
     the-fly strategy is why it's called autoloading.

     But that's only one possible approach.  Another one is to just have the
     autoloaded method itself directly provide the requested service.  When
     used in this way, you may think of autoloaded methods as "proxy" methods.

     When Perl tries to call an undefined function in a particular package and
     that function is not defined, it looks for a function in that same
     package called AUTOLOAD.  If one exists, it's called with the same
     arguments as the original function would have had.  The fully-qualified
     name of the function is stored in that package's global variable
     $AUTOLOAD.  Once called, the function can do anything it would like,
     including defining a new function by the right name, and then doing a
     really fancy kind of goto right to it, erasing itself from the call
     stack.




                                                                       Page 26





PERLTOOT(1)                                                        PERLTOOT(1)



     What does this have to do with objects?  After all, we keep talking about
     functions, not methods.  Well, since a method is just a function with an
     extra argument and some fancier semantics about where it's found, we can
     use autoloading for methods, too.  Perl doesn't start looking for an
     AUTOLOAD method until it has exhausted the recursive hunt up through
     @ISA, though.  Some programmers have even been known to define a
     UNIVERSAL::AUTOLOAD method to trap unresolved method calls to any kind of
     object.

     Autoloaded Data Methods

     You probably began to get a little suspicious about the duplicated code
     way back earlier when we first showed you the Person class, and then
     later the Employee class.  Each method used to access the hash fields
     looked virtually identical.  This should have tickled that great
     programming virtue, Impatience, but for the time, we let Laziness win
     out, and so did nothing.  Proxy methods can cure this.

     Instead of writing a new function every time we want a new data field,
     we'll use the autoload mechanism to generate (actually, mimic) methods on
     the fly.  To verify that we're accessing a valid member, we will check
     against an _permitted (pronounced "under-permitted") field, which is a
     reference to a file-scoped lexical (like a C file static) hash of
     permitted fields in this record called %fields.  Why the underscore?  For
     the same reason as the _CENSUS field we once used: as a marker that means
     "for internal use only".

     Here's what the module initialization code and class constructor will
     look like when taking this approach:

         package Person;
         use Carp;
         use vars qw($AUTOLOAD);  # it's a package global

         my %fields = (
             name        => undef,
             age         => undef,
             peers       => undef,
         );

         sub new {
             my $that  = shift;
             my $class = ref($that) || $that;
             my $self  = {
                 _permitted => \%fields,
                 %fields,
             };
             bless $self, $class;
             return $self;
         }

     If we wanted our record to have default values, we could fill those in



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     where current we have undef in the %fields hash.

     Notice how we saved a reference to our class data on the object itself?
     Remember that it's important to access class data through the object
     itself instead of having any method reference %fields directly, or else
     you won't have a decent inheritance.

     The real magic, though, is going to reside in our proxy method, which
     will handle all calls to undefined methods for objects of class Person
     (or subclasses of Person).  It has to be called AUTOLOAD.  Again, it's
     all caps because it's called for us implicitly by Perl itself, not by a
     user directly.

         sub AUTOLOAD {
             my $self = shift;
             my $type = ref($self)
                         or croak "$self is not an object";

             my $name = $AUTOLOAD;
             $name =~ s/.*://;   # strip fully-qualified portion

             unless (exists $self->{_permitted}->{$name} ) {
                 croak "Can't access `$name' field in class $type";
             }

             if (@_) {
                 return $self->{$name} = shift;
             } else {
                 return $self->{$name};
             }
         }

     Pretty nifty, eh?  All we have to do to add new data fields is modify
     %fields.  No new functions need be written.

     I could have avoided the _permitted field entirely, but I wanted to
     demonstrate how to store a reference to class data on the object so you
     wouldn't have to access that class data directly from an object method.

     Inherited Autoloaded Data Methods

     But what about inheritance?  Can we define our Employee class similarly?
     Yes, so long as we're careful enough.

     Here's how to be careful:

         package Employee;
         use Person;
         use strict;
         use vars qw(@ISA);
         @ISA = qw(Person);




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         my %fields = (
             id          => undef,
             salary      => undef,
         );

         sub new {
             my $that  = shift;
             my $class = ref($that) || $that;
             my $self = bless $that->SUPER::new(), $class;
             my($element);
             foreach $element (keys %fields) {
                 $self->{_permitted}->{$element} = $fields{$element};
             }
             @{$self}{keys %fields} = values %fields;
             return $self;
         }

     Once we've done this, we don't even need to have an AUTOLOAD function in
     the Employee package, because we'll grab Person's version of that via
     inheritance, and it will all work out just fine.

Metaclassical Tools
     Even though proxy methods can provide a more convenient approach to
     making more struct-like classes than tediously coding up data methods as
     functions, it still leaves a bit to be desired.  For one thing, it means
     you have to handle bogus calls that you don't mean to trap via your
     proxy.  It also means you have to be quite careful when dealing with
     inheritance, as detailed above.

     Perl programmers have responded to this by creating several different
     class construction classes.  These metaclasses are classes that create
     other classes.  A couple worth looking at are Class::Struct and Alias.
     These and other related metaclasses can be found in the modules directory
     on CPAN.

     Class::Struct

     One of the older ones is Class::Struct.  In fact, its syntax and
     interface were sketched out long before perl5 even solidified into a real
     thing.  What it does is provide you a way to "declare" a class as having
     objects whose fields are of a specific type.  The function that does this
     is called, not surprisingly enough, struct().  Because structures or
     records are not base types in Perl, each time you want to create a class
     to provide a record-like data object, you yourself have to define a new()
     method, plus separate data-access methods for each of that record's
     fields.  You'll quickly become bored with this process.  The
     Class::Struct::struct() function alleviates this tedium.

     Here's a simple example of using it:






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         use Class::Struct qw(struct);
         use Jobbie;  # user-defined; see below

         struct 'Fred' => {
             one        => '$',
             many       => '@',
             profession => Jobbie,  # calls Jobbie->new()
         };

         $ob = Fred->new;
         $ob->one("hmmmm");

         $ob->many(0, "here");
         $ob->many(1, "you");
         $ob->many(2, "go");
         print "Just set: ", $ob->many(2), "\n";

         $ob->profession->salary(10_000);

     You can declare types in the struct to be basic Perl types, or user-
     defined types (classes).  User types will be initialized by calling that
     class's new() method.

     Here's a real-world example of using struct generation.  Let's say you
     wanted to override Perl's idea of gethostbyname() and gethostbyaddr() so
     that they would return objects that acted like C structures.  We don't
     care about high-falutin' OO gunk.  All we want is for these objects to
     act like structs in the C sense.

         use Socket;
         use Net::hostent;
         $h = gethostbyname("perl.com");  # object return
         printf "perl.com's real name is %s, address %s\n",
             $h->name, inet_ntoa($h->addr);

     Here's how to do this using the Class::Struct module.  The crux is going
     to be this call:

         struct 'Net::hostent' => [          # note bracket
             name       => '$',
             aliases    => '@',
             addrtype   => '$',
             'length'   => '$',
             addr_list  => '@',
          ];

     Which creates object methods of those names and types.  It even creates a
     new() method for us.

     We could also have implemented our object this way:





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         struct 'Net::hostent' => {          # note brace
             name       => '$',
             aliases    => '@',
             addrtype   => '$',
             'length'   => '$',
             addr_list  => '@',
          };

     and then Class::Struct would have used an anonymous hash as the object
     type, instead of an anonymous array.  The array is faster and smaller,
     but the hash works out better if you eventually want to do inheritance.
     Since for this struct-like object we aren't planning on inheritance, this
     time we'll opt for better speed and size over better flexibility.

     Here's the whole implementation:

         package Net::hostent;
         use strict;

         BEGIN {
             use Exporter   ();
             use vars       qw(@EXPORT @EXPORT_OK %EXPORT_TAGS);
             @EXPORT      = qw(gethostbyname gethostbyaddr gethost);
             @EXPORT_OK   = qw(
                                $h_name         @h_aliases
                                $h_addrtype     $h_length
                                @h_addr_list    $h_addr
                            );
             %EXPORT_TAGS = ( FIELDS => [ @EXPORT_OK, @EXPORT ] );
         }
         use vars      @EXPORT_OK;

         # Class::Struct forbids use of @ISA
         sub import { goto &Exporter::import }

         use Class::Struct qw(struct);
         struct 'Net::hostent' => [
            name        => '$',
            aliases     => '@',
            addrtype    => '$',
            'length'    => '$',
            addr_list   => '@',
         ];

         sub addr { shift->addr_list->[0] }










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         sub populate (@) {
             return unless @_;
             my $hob = new();  # Class::Struct made this!
             $h_name     =    $hob->[0]              = $_[0];
             @h_aliases  = @{ $hob->[1] } = split ' ', $_[1];
             $h_addrtype =    $hob->[2]              = $_[2];
             $h_length   =    $hob->[3]              = $_[3];
             $h_addr     =                             $_[4];
             @h_addr_list = @{ $hob->[4] } =         @_[ (4 .. $#_) ];
             return $hob;
         }

         sub gethostbyname ($)  { populate(CORE::gethostbyname(shift)) }

         sub gethostbyaddr ($;$) {
             my ($addr, $addrtype);
             $addr = shift;
             require Socket unless @_;
             $addrtype = @_ ? shift : Socket::AF_INET();
             populate(CORE::gethostbyaddr($addr, $addrtype))
         }

         sub gethost($) {
             if ($_[0] =~ /^\d+(?:\.\d+(?:\.\d+(?:\.\d+)?)?)?$/) {
                require Socket;
                &gethostbyaddr(Socket::inet_aton(shift));
             } else {
                &gethostbyname;
             }
         }

         1;

     We've snuck in quite a fair bit of other concepts besides just dynamic
     class creation, like overriding core functions, import/export bits,
     function prototyping, short-cut function call via &whatever, and function
     replacement with goto &whatever.  These all mostly make sense from the
     perspective of a traditional module, but as you can see, we can also use
     them in an object module.

     You can look at other object-based, struct-like overrides of core
     functions in the 5.004 release of Perl in File::stat, Net::hostent,
     Net::netent, Net::protoent, Net::servent, Time::gmtime, Time::localtime,
     User::grent, and User::pwent.  These modules have a final component
     that's all lowercase, by convention reserved for compiler pragmas,
     because they affect the compilation and change a builtin function.  They
     also have the type names that a C programmer would most expect.

     Data Members as Variables






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     If you're used to C++ objects, then you're accustomed to being able to
     get at an object's data members as simple variables from within a method.
     The Alias module provides for this, as well as a good bit more, such as
     the possibility of private methods that the object can call but folks
     outside the class cannot.

     Here's an example of creating a Person using the Alias module.  When you
     update these magical instance variables, you automatically update value
     fields in the hash.  Convenient, eh?

         package Person;

         # this is the same as before...
         sub new {
              my $that  = shift;
              my $class = ref($that) || $that;
              my $self = {
                 NAME  => undef,
                 AGE   => undef,
                 PEERS => [],
             };
             bless($self, $class);
             return $self;
         }

         use Alias qw(attr);
         use vars qw($NAME $AGE $PEERS);

         sub name {
             my $self = attr shift;
             if (@_) { $NAME = shift; }
             return    $NAME;
         }

         sub age {
             my $self = attr shift;
             if (@_) { $AGE = shift; }
             return    $AGE;
         }

         sub peers {
             my $self = attr shift;
             if (@_) { @PEERS = @_; }
             return    @PEERS;
         }

         sub exclaim {
             my $self = attr shift;
             return sprintf "Hi, I'm %s, age %d, working with %s",
                 $NAME, $AGE, join(", ", @PEERS);
         }




                                                                       Page 33





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         sub happy_birthday {
             my $self = attr shift;
             return ++$AGE;
         }

     The need for the use vars declaration is because what Alias does is play
     with package globals with the same name as the fields.  To use globals
     while use strict is in effect, you have to predeclare them.  These
     package variables are localized to the block enclosing the attr() call
     just as if you'd used a local() on them.  However, that means that
     they're still considered global variables with temporary values, just as
     with any other local().

     It would be nice to combine Alias with something like Class::Struct or
     Class::MethodMaker.

     NOTES

     Object Terminology

     In the various OO literature, it seems that a lot of different words are
     used to describe only a few different concepts.  If you're not already an
     object programmer, then you don't need to worry about all these fancy
     words.  But if you are, then you might like to know how to get at the
     same concepts in Perl.

     For example, it's common to call an object an instance of a class and to
     call those objects' methods instance methods.  Data fields peculiar to
     each object are often called instance data or object attributes, and data
     fields common to all members of that class are class data, class
     attributes, or static data members.

     Also, base class, generic class, and superclass all describe the same
     notion, whereas derived class, specific class, and subclass describe the
     other related one.

     C++ programmers have static methods and virtual methods, but Perl only
     has class methods and object methods.  Actually, Perl only has methods.
     Whether a method gets used as a class or object method is by usage only.
     You could accidentally call a class method (one expecting a string
     argument) on an object (one expecting a reference), or vice versa.

     From the C++ perspective, all methods in Perl are virtual.  This, by the
     way, is why they are never checked for function prototypes in the
     argument list as regular builtin and user-defined functions can be.

     Because a class is itself something of an object, Perl's classes can be
     taken as describing both a "class as meta-object" (also called object
     factory) philosophy and the "class as type definition" (declaring
     behaviour, not defining mechanism) idea.  C++ supports the latter notion,
     but not the former.




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SEE ALSO
     The following manpages will doubtless provide more background for this
     one:  the perlmod manpage, the perlref manpage, the perlobj manpage, the
     perlbot manpage, the perltie manpage, and the overload manpage.

COPYRIGHT
     I really hate to have to say this, but recent unpleasant experiences have
     mandated its inclusion:

         Copyright 1996 Tom Christiansen.  All Rights Reserved.

     This work derives in part from the second edition of Programming Perl.
     Although destined for release as a manpage with the standard Perl
     distribution, it is not public domain (nor is any of Perl and its docset:
     publishers beware).  It's expected to someday make its way into a
     revision of the Camel Book.  While it is copyright by me with all rights
     reserved, permission is granted to freely distribute verbatim copies of
     this document provided that no modifications outside of formatting be
     made, and that this notice remain intact.  You are permitted and
     encouraged to use its code and derivatives thereof in your own source
     code for fun or for profit as you see fit.  But so help me, if in six
     months I find some book out there with a hacked-up version of this
     material in it claiming to be written by someone else, I'll tell all the
     world that you're a jerk.  Furthermore, your lawyer will meet my lawyer
     (or O'Reilly's) over lunch to arrange for you to receive your just
     deserts.  Count on it.

     Acknowledgments

     Thanks to Larry Wall, Roderick Schertler, Gurusamy Sarathy, Dean
     Roehrich, Raphael Manfredi, Brent Halsey, Greg Bacon, Brad Appleton, and
     many others for their helpful comments.























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