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PERLOBJ(1)



PERLOBJ(1)                                                          PERLOBJ(1)



NAME
     perlobj - Perl objects

DESCRIPTION
     First of all, you need to understand what references are in Perl.  See
     the perlref manpage for that.  Second, if you still find the following
     reference work too complicated, a tutorial on object-oriented programming
     in Perl can be found in the perltoot manpage.

     If you're still with us, then here are three very simple definitions that
     you should find reassuring.

     1.  An object is simply a reference that happens to know which class it
         belongs to.

     2.  A class is simply a package that happens to provide methods to deal
         with object references.

     3.  A method is simply a subroutine that expects an object reference (or
         a package name, for class methods) as the first argument.

     We'll cover these points now in more depth.

     An Object is Simply a Reference

     Unlike say C++, Perl doesn't provide any special syntax for constructors.
     A constructor is merely a subroutine that returns a reference to
     something "blessed" into a class, generally the class that the subroutine
     is defined in.  Here is a typical constructor:

         package Critter;
         sub new { bless {} }

     The {} constructs a reference to an anonymous hash containing no
     key/value pairs.  The bless() takes that reference and tells the object
     it references that it's now a Critter, and returns the reference.  This
     is for convenience, because the referenced object itself knows that it
     has been blessed, and the reference to it could have been returned
     directly, like this:

         sub new {
             my $self = {};
             bless $self;
             return $self;
         }

     In fact, you often see such a thing in more complicated constructors that
     wish to call methods in the class as part of the construction:







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PERLOBJ(1)                                                          PERLOBJ(1)



         sub new {
             my $self = {}
             bless $self;
             $self->initialize();
             return $self;
         }

     If you care about inheritance (and you should; see the section on
     Modules: Creation, Use, and Abuse in the perlmod manpage), then you want
     to use the two-arg form of bless so that your constructors may be
     inherited:

         sub new {
             my $class = shift;
             my $self = {};
             bless $self, $class
             $self->initialize();
             return $self;
         }

     Or if you expect people to call not just CLASS->new() but also $obj-
     >new(), then use something like this.  The initialize() method used will
     be of whatever $class we blessed the object into:

         sub new {
             my $this = shift;
             my $class = ref($this) || $this;
             my $self = {};
             bless $self, $class
             $self->initialize();
             return $self;
         }

     Within the class package, the methods will typically deal with the
     reference as an ordinary reference.  Outside the class package, the
     reference is generally treated as an opaque value that may be accessed
     only through the class's methods.

     A constructor may re-bless a referenced object currently belonging to
     another class, but then the new class is responsible for all cleanup
     later.  The previous blessing is forgotten, as an object may belong to
     only one class at a time.  (Although of course it's free to inherit
     methods from many classes.)

     A clarification:  Perl objects are blessed.  References are not.  Objects
     know which package they belong to.  References do not.  The bless()
     function uses the reference to find the object.  Consider the following
     example:







                                                                        Page 2





PERLOBJ(1)                                                          PERLOBJ(1)



         $a = {};
         $b = $a;
         bless $a, BLAH;
         print "\$b is a ", ref($b), "\n";

     This reports $b as being a BLAH, so obviously bless() operated on the
     object and not on the reference.

     A Class is Simply a Package

     Unlike say C++, Perl doesn't provide any special syntax for class
     definitions.  You use a package as a class by putting method definitions
     into the class.

     There is a special array within each package called @ISA which says where
     else to look for a method if you can't find it in the current package.
     This is how Perl implements inheritance.  Each element of the @ISA array
     is just the name of another package that happens to be a class package.
     The classes are searched (depth first) for missing methods in the order
     that they occur in @ISA.  The classes accessible through @ISA are known
     as base classes of the current class.

     If a missing method is found in one of the base classes, it is cached in
     the current class for efficiency.  Changing @ISA or defining new
     subroutines invalidates the cache and causes Perl to do the lookup again.

     If a method isn't found, but an AUTOLOAD routine is found, then that is
     called on behalf of the missing method.

     If neither a method nor an AUTOLOAD routine is found in @ISA, then one
     last try is made for the method (or an AUTOLOAD routine) in a class
     called UNIVERSAL.  (Several commonly used methods are automatically
     supplied in the UNIVERSAL class; see the section on Default UNIVERSAL
     methods for more details.)  If that doesn't work, Perl finally gives up
     and complains.

     Perl classes do only method inheritance.  Data inheritance is left up to
     the class itself.  By and large, this is not a problem in Perl, because
     most classes model the attributes of their object using an anonymous
     hash, which serves as its own little namespace to be carved up by the
     various classes that might want to do something with the object.

     A Method is Simply a Subroutine

     Unlike say C++, Perl doesn't provide any special syntax for method
     definition.  (It does provide a little syntax for method invocation
     though.  More on that later.)  A method expects its first argument to be
     the object or package it is being invoked on.  There are just two types
     of methods, which we'll call class and instance.  (Sometimes you'll hear
     these called static and virtual, in honor of the two C++ method types
     they most closely resemble.)




                                                                        Page 3





PERLOBJ(1)                                                          PERLOBJ(1)



     A class method expects a class name as the first argument.  It provides
     functionality for the class as a whole, not for any individual object
     belonging to the class.  Constructors are typically class methods.  Many
     class methods simply ignore their first argument, because they already
     know what package they're in, and don't care what package they were
     invoked via.  (These aren't necessarily the same, because class methods
     follow the inheritance tree just like ordinary instance methods.)
     Another typical use for class methods is to look up an object by name:

         sub find {
             my ($class, $name) = @_;
             $objtable{$name};
         }

     An instance method expects an object reference as its first argument.
     Typically it shifts the first argument into a "self" or "this" variable,
     and then uses that as an ordinary reference.

         sub display {
             my $self = shift;
             my @keys = @_ ? @_ : sort keys %$self;
             foreach $key (@keys) {
                 print "\t$key => $self->{$key}\n";
             }
         }


     Method Invocation

     There are two ways to invoke a method, one of which you're already
     familiar with, and the other of which will look familiar.  Perl 4 already
     had an "indirect object" syntax that you use when you say

         print STDERR "help!!!\n";

     This same syntax can be used to call either class or instance methods.
     We'll use the two methods defined above, the class method to lookup an
     object reference and the instance method to print out its attributes.

         $fred = find Critter "Fred";
         display $fred 'Height', 'Weight';

     These could be combined into one statement by using a BLOCK in the
     indirect object slot:

         display {find Critter "Fred"} 'Height', 'Weight';

     For C++ fans, there's also a syntax using -> notation that does exactly
     the same thing.  The parentheses are required if there are any arguments.






                                                                        Page 4





PERLOBJ(1)                                                          PERLOBJ(1)



         $fred = Critter->find("Fred");
         $fred->display('Height', 'Weight');

     or in one statement,

         Critter->find("Fred")->display('Height', 'Weight');

     There are times when one syntax is more readable, and times when the
     other syntax is more readable.  The indirect object syntax is less
     cluttered, but it has the same ambiguity as ordinary list operators.
     Indirect object method calls are parsed using the same rule as list
     operators: "If it looks like a function, it is a function".  (Presuming
     for the moment that you think two words in a row can look like a function
     name.  C++ programmers seem to think so with some regularity, especially
     when the first word is "new".)  Thus, the parentheses of

         new Critter ('Barney', 1.5, 70)

     are assumed to surround ALL the arguments of the method call, regardless
     of what comes after.  Saying

         new Critter ('Bam' x 2), 1.4, 45

     would be equivalent to

         Critter->new('Bam' x 2), 1.4, 45

     which is unlikely to do what you want.

     There are times when you wish to specify which class's method to use.  In
     this case, you can call your method as an ordinary subroutine call, being
     sure to pass the requisite first argument explicitly:

         $fred =  MyCritter::find("Critter", "Fred");
         MyCritter::display($fred, 'Height', 'Weight');

     Note however, that this does not do any inheritance.  If you wish merely
     to specify that Perl should START looking for a method in a particular
     package, use an ordinary method call, but qualify the method name with
     the package like this:

         $fred = Critter->MyCritter::find("Fred");
         $fred->MyCritter::display('Height', 'Weight');

     If you're trying to control where the method search begins and you're
     executing in the class itself, then you may use the SUPER pseudo class,
     which says to start looking in your base class's @ISA list without having
     to name it explicitly:

         $self->SUPER::display('Height', 'Weight');

     Please note that the SUPER:: construct is meaningful only within the



                                                                        Page 5





PERLOBJ(1)                                                          PERLOBJ(1)



     class.

     Sometimes you want to call a method when you don't know the method name
     ahead of time.  You can use the arrow form, replacing the method name
     with a simple scalar variable containing the method name:

         $method = $fast ? "findfirst" : "findbest";
         $fred->$method(@args);


     Default UNIVERSAL methods

     The UNIVERSAL package automatically contains the following methods that
     are inherited by all other classes:

     isa(CLASS)
         isa returns true if its object is blessed into a subclass of CLASS

         isa is also exportable and can be called as a sub with two arguments.
         This allows the ability to check what a reference points to. Example

             use UNIVERSAL qw(isa);

             if(isa($ref, 'ARRAY')) {
                 ...
             }


     can(METHOD)
         can checks to see if its object has a method called METHOD, if it
         does then a reference to the sub is returned, if it does not then
         undef is returned.

     VERSION( [NEED] )
         VERSION returns the version number of the class (package).  If the
         NEED argument is given then it will check that the current version
         (as defined by the $VERSION variable in the given package) not less
         than NEED; it will die if this is not the case.  This method is
         normally called as a class method.  This method is called
         automatically by the VERSION form of use.

             use A 1.2 qw(some imported subs);
             # implies:
             A->VERSION(1.2);


     NOTE: can directly uses Perl's internal code for method lookup, and isa
     uses a very similar method and cache-ing strategy. This may cause strange
     effects if the Perl code dynamically changes @ISA in any package.






                                                                        Page 6





PERLOBJ(1)                                                          PERLOBJ(1)



     You may add other methods to the UNIVERSAL class via Perl or XS code.
     You do not need to use UNIVERSAL in order to make these methods available
     to your program.  This is necessary only if you wish to have isa
     available as a plain subroutine in the current package.

     Destructors

     When the last reference to an object goes away, the object is
     automatically destroyed.  (This may even be after you exit, if you've
     stored references in global variables.)  If you want to capture control
     just before the object is freed, you may define a DESTROY method in your
     class.  It will automatically be called at the appropriate moment, and
     you can do any extra cleanup you need to do.

     Perl doesn't do nested destruction for you.  If your constructor re-
     blessed a reference from one of your base classes, your DESTROY may need
     to call DESTROY for any base classes that need it.  But this applies to
     only re-blessed objects--an object reference that is merely CONTAINED in
     the current object will be freed and destroyed automatically when the
     current object is freed.

     WARNING

     An indirect object is limited to a name, a scalar variable, or a block,
     because it would have to do too much lookahead otherwise, just like any
     other postfix dereference in the language.  The left side of -> is not so
     limited, because it's an infix operator, not a postfix operator.

     That means that in the following, A and B are equivalent to each other,
     and C and D are equivalent, but A/B and C/D are different:

         A: method $obref->{"fieldname"}
         B: (method $obref)->{"fieldname"}
         C: $obref->{"fieldname"}->method()
         D: method {$obref->{"fieldname"}}


     Summary

     That's about all there is to it.  Now you need just to go off and buy a
     book about object-oriented design methodology, and bang your forehead
     with it for the next six months or so.

     Two-Phased Garbage Collection

     For most purposes, Perl uses a fast and simple reference-based garbage
     collection system.  For this reason, there's an extra dereference going
     on at some level, so if you haven't built your Perl executable using your
     C compiler's -O flag, performance will suffer.  If you have built Perl
     with cc -O, then this probably won't matter.





                                                                        Page 7





PERLOBJ(1)                                                          PERLOBJ(1)



     A more serious concern is that unreachable memory with a non-zero
     reference count will not normally get freed.  Therefore, this is a bad
     idea:

         {
             my $a;
             $a = \$a;
         }

     Even thought $a should go away, it can't.  When building recursive data
     structures, you'll have to break the self-reference yourself explicitly
     if you don't care to leak.  For example, here's a self-referential node
     such as one might use in a sophisticated tree structure:

         sub new_node {
             my $self = shift;
             my $class = ref($self) || $self;
             my $node = {};
             $node->{LEFT} = $node->{RIGHT} = $node;
             $node->{DATA} = [ @_ ];
             return bless $node => $class;
         }

     If you create nodes like that, they (currently) won't go away unless you
     break their self reference yourself.  (In other words, this is not to be
     construed as a feature, and you shouldn't depend on it.)

     Almost.

     When an interpreter thread finally shuts down (usually when your program
     exits), then a rather costly but complete mark-and-sweep style of garbage
     collection is performed, and everything allocated by that thread gets
     destroyed.  This is essential to support Perl as an embedded or a
     multithreadable language.  For example, this program demonstrates Perl's
     two-phased garbage collection:

         #!/usr/bin/perl
         package Subtle;

         sub new {
             my $test;
             $test = \$test;
             warn "CREATING " . \$test;
             return bless \$test;
         }

         sub DESTROY {
             my $self = shift;
             warn "DESTROYING $self";
         }

         package main;



                                                                        Page 8





PERLOBJ(1)                                                          PERLOBJ(1)



         warn "starting program";
         {
             my $a = Subtle->new;
             my $b = Subtle->new;
             $$a = 0;  # break selfref
             warn "leaving block";
         }

         warn "just exited block";
         warn "time to die...";
         exit;

     When run as /tmp/test, the following output is produced:

         starting program at /tmp/test line 18.
         CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
         CREATING SCALAR(0x8e57c) at /tmp/test line 7.
         leaving block at /tmp/test line 23.
         DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
         just exited block at /tmp/test line 26.
         time to die... at /tmp/test line 27.
         DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.

     Notice that "global destruction" bit there?  That's the thread garbage
     collector reaching the unreachable.

     Objects are always destructed, even when regular refs aren't and in fact
     are destructed in a separate pass before ordinary refs just to try to
     prevent object destructors from using refs that have been themselves
     destructed.  Plain refs are only garbage-collected if the destruct level
     is greater than 0.  You can test the higher levels of global destruction
     by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
     -DDEBUGGING was enabled during perl build time.

     A more complete garbage collection strategy will be implemented at a
     future date.

SEE ALSO
     A kinder, gentler tutorial on object-oriented programming in Perl can be
     found in the perltoot manpage.  You should also check out the perlbot
     manpage for other object tricks, traps, and tips, as well as the
     perlmodlib manpage for some style guides on constructing both modules and
     classes.












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PERLOBJ(1)                                                          PERLOBJ(1)























































                                                                       Page 10






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