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PERLCALL(1)                                                        PERLCALL(1)



NAME
     perlcall - Perl calling conventions from C

DESCRIPTION
     The purpose of this document is to show you how to call Perl subroutines
     directly from C, i.e., how to write callbacks.

     Apart from discussing the C interface provided by Perl for writing
     callbacks the document uses a series of examples to show how the
     interface actually works in practice.  In addition some techniques for
     coding callbacks are covered.

     Examples where callbacks are necessary include

     ⊕ An Error Handler
          You have created an XSUB interface to an application's C API.

          A fairly common feature in applications is to allow you to define a
          C function that will be called whenever something nasty occurs. What
          we would like is to be able to specify a Perl subroutine that will
          be called instead.

     ⊕ An Event Driven Program
          The classic example of where callbacks are used is when writing an
          event driven program like for an X windows application.  In this
          case you register functions to be called whenever specific events
          occur, e.g., a mouse button is pressed, the cursor moves into a
          window or a menu item is selected.

     Although the techniques described here are applicable when embedding Perl
     in a C program, this is not the primary goal of this document.  There are
     other details that must be considered and are specific to embedding Perl.
     For details on embedding Perl in C refer to the perlembed manpage.

     Before you launch yourself head first into the rest of this document, it
     would be a good idea to have read the following two documents - the
     perlxs manpage and the perlguts manpage.

THE PERLCALL FUNCTIONS
     Although this stuff is easier to explain using examples, you first need
     be aware of a few important definitions.

     Perl has a number of C functions that allow you to call Perl subroutines.
     They are

         I32 perl_call_sv(SV* sv, I32 flags) ;
         I32 perl_call_pv(char *subname, I32 flags) ;
         I32 perl_call_method(char *methname, I32 flags) ;
         I32 perl_call_argv(char *subname, I32 flags, register char **argv) ;

     The key function is perl_call_sv.  All the other functions are fairly
     simple wrappers which make it easier to call Perl subroutines in special



                                                                        Page 1





PERLCALL(1)                                                        PERLCALL(1)



     cases. At the end of the day they will all call perl_call_sv to invoke
     the Perl subroutine.

     All the perl_call_* functions have a flags parameter which is used to
     pass a bit mask of options to Perl.  This bit mask operates identically
     for each of the functions.  The settings available in the bit mask are
     discussed in the section on FLAG VALUES.

     Each of the functions will now be discussed in turn.

     perlcallsv
          perl_call_sv takes two parameters, the first, sv, is an SV*.  This
          allows you to specify the Perl subroutine to be called either as a C
          string (which has first been converted to an SV) or a reference to a
          subroutine. The section, Using perl_call_sv, shows how you can make
          use of perl_call_sv.

     perlcallpv
          The function, perl_call_pv, is similar to perl_call_sv except it
          expects its first parameter to be a C char* which identifies the
          Perl subroutine you want to call, e.g., perl_call_pv("fred", 0).  If
          the subroutine you want to call is in another package, just include
          the package name in the string, e.g., "pkg::fred".

     perlcallmethod
          The function perl_call_method is used to call a method from a Perl
          class.  The parameter methname corresponds to the name of the method
          to be called.  Note that the class that the method belongs to is
          passed on the Perl stack rather than in the parameter list. This
          class can be either the name of the class (for a static method) or a
          reference to an object (for a virtual method).  See the perlobj
          manpage for more information on static and virtual methods and the
          section on Using perl_call_method for an example of using
          perl_call_method.

     perlcallargv
          perl_call_argv calls the Perl subroutine specified by the C string
          stored in the subname parameter. It also takes the usual flags
          parameter.  The final parameter, argv, consists of a NULL terminated
          list of C strings to be passed as parameters to the Perl subroutine.
          See Using perl_call_argv.

     All the functions return an integer. This is a count of the number of
     items returned by the Perl subroutine. The actual items returned by the
     subroutine are stored on the Perl stack.

     As a general rule you should always check the return value from these
     functions.  Even if you are expecting only a particular number of values
     to be returned from the Perl subroutine, there is nothing to stop someone
     from doing something unexpected - don't say you haven't been warned.





                                                                        Page 2





PERLCALL(1)                                                        PERLCALL(1)



FLAG VALUES
     The flags parameter in all the perl_call_* functions is a bit mask which
     can consist of any combination of the symbols defined below, OR'ed
     together.

     GVOID

     Calls the Perl subroutine in a void context.

     This flag has 2 effects:

     1.   It indicates to the subroutine being called that it is executing in
          a void context (if it executes wantarray the result will be the
          undefined value).

     2.   It ensures that nothing is actually returned from the subroutine.

     The value returned by the perl_call_* function indicates how many items
     have been returned by the Perl subroutine - in this case it will be 0.

     GSCALAR

     Calls the Perl subroutine in a scalar context.  This is the default
     context flag setting for all the perl_call_* functions.

     This flag has 2 effects:

     1.   It indicates to the subroutine being called that it is executing in
          a scalar context (if it executes wantarray the result will be
          false).

     2.   It ensures that only a scalar is actually returned from the
          subroutine.  The subroutine can, of course,  ignore the wantarray
          and return a list anyway. If so, then only the last element of the
          list will be returned.

     The value returned by the perl_call_* function indicates how many items
     have been returned by the Perl subroutine - in this case it will be
     either 0 or 1.

     If 0, then you have specified the G_DISCARD flag.

     If 1, then the item actually returned by the Perl subroutine will be
     stored on the Perl stack - the section Returning a Scalar shows how to
     access this value on the stack.  Remember that regardless of how many
     items the Perl subroutine returns, only the last one will be accessible
     from the stack - think of the case where only one value is returned as
     being a list with only one element.  Any other items that were returned
     will not exist by the time control returns from the perl_call_* function.
     The section Returning a list in a scalar context shows an example of this
     behavior.




                                                                        Page 3





PERLCALL(1)                                                        PERLCALL(1)



     GARRAY

     Calls the Perl subroutine in a list context.

     As with G_SCALAR, this flag has 2 effects:

     1.   It indicates to the subroutine being called that it is executing in
          an array context (if it executes wantarray the result will be true).

     2.   It ensures that all items returned from the subroutine will be
          accessible when control returns from the perl_call_* function.

     The value returned by the perl_call_* function indicates how many items
     have been returned by the Perl subroutine.

     If 0, then you have specified the G_DISCARD flag.

     If not 0, then it will be a count of the number of items returned by the
     subroutine. These items will be stored on the Perl stack.  The section
     Returning a list of values gives an example of using the G_ARRAY flag and
     the mechanics of accessing the returned items from the Perl stack.

     GDISCARD

     By default, the perl_call_* functions place the items returned from by
     the Perl subroutine on the stack.  If you are not interested in these
     items, then setting this flag will make Perl get rid of them
     automatically for you.  Note that it is still possible to indicate a
     context to the Perl subroutine by using either G_SCALAR or G_ARRAY.

     If you do not set this flag then it is very important that you make sure
     that any temporaries (i.e., parameters passed to the Perl subroutine and
     values returned from the subroutine) are disposed of yourself.  The
     section Returning a Scalar gives details of how to dispose of these
     temporaries explicitly and the section Using Perl to dispose of
     temporaries discusses the specific circumstances where you can ignore the
     problem and let Perl deal with it for you.

     GNOARGS

     Whenever a Perl subroutine is called using one of the perl_call_*
     functions, it is assumed by default that parameters are to be passed to
     the subroutine.  If you are not passing any parameters to the Perl
     subroutine, you can save a bit of time by setting this flag.  It has the
     effect of not creating the @_ array for the Perl subroutine.

     Although the functionality provided by this flag may seem
     straightforward, it should be used only if there is a good reason to do
     so.  The reason for being cautious is that even if you have specified the
     G_NOARGS flag, it is still possible for the Perl subroutine that has been
     called to think that you have passed it parameters.




                                                                        Page 4





PERLCALL(1)                                                        PERLCALL(1)



     In fact, what can happen is that the Perl subroutine you have called can
     access the @_ array from a previous Perl subroutine.  This will occur
     when the code that is executing the perl_call_* function has itself been
     called from another Perl subroutine. The code below illustrates this

         sub fred
           { print "@_\n"  }

         sub joe
           { &fred }

         &joe(1,2,3) ;

     This will print

         1 2 3

     What has happened is that fred accesses the @_ array which belongs to
     joe.

     GEVAL

     It is possible for the Perl subroutine you are calling to terminate
     abnormally, e.g., by calling die explicitly or by not actually existing.
     By default, when either of these of events occurs, the process will
     terminate immediately.  If though, you want to trap this type of event,
     specify the G_EVAL flag.  It will put an eval { } around the subroutine
     call.

     Whenever control returns from the perl_call_* function you need to check
     the $@ variable as you would in a normal Perl script.

     The value returned from the perl_call_* function is dependent on what
     other flags have been specified and whether an error has occurred.  Here
     are all the different cases that can occur:

     ⊕    If the perl_call_* function returns normally, then the value
          returned is as specified in the previous sections.

     ⊕    If G_DISCARD is specified, the return value will always be 0.

     ⊕    If G_ARRAY is specified and an error has occurred, the return value
          will always be 0.

     ⊕    If G_SCALAR is specified and an error has occurred, the return value
          will be 1 and the value on the top of the stack will be undef. This
          means that if you have already detected the error by checking $@ and
          you want the program to continue, you must remember to pop the undef
          from the stack.






                                                                        Page 5





PERLCALL(1)                                                        PERLCALL(1)



     See Using G_EVAL for details on using G_EVAL.

     GKEEPERR

     You may have noticed that using the G_EVAL flag described above will
     always clear the $@ variable and set it to a string describing the error
     iff there was an error in the called code.  This unqualified resetting of
     $@ can be problematic in the reliable identification of errors using the
     eval {} mechanism, because the possibility exists that perl will call
     other code (end of block processing code, for example) between the time
     the error causes $@ to be set within eval {}, and the subsequent
     statement which checks for the value of $@ gets executed in the user's
     script.

     This scenario will mostly be applicable to code that is meant to be
     called from within destructors, asynchronous callbacks, signal handlers,
     __DIE__ or __WARN__ hooks, and tie functions.  In such situations, you
     will not want to clear $@ at all, but simply to append any new errors to
     any existing value of $@.

     The G_KEEPERR flag is meant to be used in conjunction with G_EVAL in
     perl_call_* functions that are used to implement such code.  This flag
     has no effect when G_EVAL is not used.

     When G_KEEPERR is used, any errors in the called code will be prefixed
     with the string "\t(in cleanup)", and appended to the current value of
     $@.

     The G_KEEPERR flag was introduced in Perl version 5.002.

     See Using G_KEEPERR for an example of a situation that warrants the use
     of this flag.

     Determining the Context

     As mentioned above, you can determine the context of the currently
     executing subroutine in Perl with wantarray.  The equivalent test can be
     made in C by using the GIMME_V macro, which returns G_ARRAY if you have
     been called in an array context, G_SCALAR if in a scalar context, or
     G_VOID if in a void context (i.e. the return value will not be used).  An
     older version of this macro is called GIMME; in a void context it returns
     G_SCALAR instead of G_VOID.  An example of using the GIMME_V macro is
     shown in section Using GIMME_V.

KNOWN PROBLEMS
     This section outlines all known problems that exist in the perl_call_*
     functions.

     1.   If you are intending to make use of both the G_EVAL and G_SCALAR
          flags in your code, use a version of Perl greater than 5.000.  There
          is a bug in version 5.000 of Perl which means that the combination
          of these two flags will not work as described in the section FLAG



                                                                        Page 6





PERLCALL(1)                                                        PERLCALL(1)



          VALUES.

          Specifically, if the two flags are used when calling a subroutine
          and that subroutine does not call die, the value returned by
          perl_call_* will be wrong.

     2.   In Perl 5.000 and 5.001 there is a problem with using perl_call_* if
          the Perl sub you are calling attempts to trap a die.

          The symptom of this problem is that the called Perl sub will
          continue to completion, but whenever it attempts to pass control
          back to the XSUB, the program will immediately terminate.

          For example, say you want to call this Perl sub

              sub fred
              {
                  eval { die "Fatal Error" ; }
                  print "Trapped error: $@\n"
                      if $@ ;
              }

          via this XSUB

              void
              Call_fred()
                  CODE:
                  PUSHMARK(sp) ;
                  perl_call_pv("fred", G_DISCARD|G_NOARGS) ;
                  fprintf(stderr, "back in Call_fred\n") ;

          When Call_fred is executed it will print

              Trapped error: Fatal Error

          As control never returns to Call_fred, the "back in Call_fred"
          string will not get printed.

          To work around this problem, you can either upgrade to Perl 5.002 or
          higher, or use the G_EVAL flag with perl_call_* as shown below

              void
              Call_fred()
                  CODE:
                  PUSHMARK(sp) ;
                  perl_call_pv("fred", G_EVAL|G_DISCARD|G_NOARGS) ;
                  fprintf(stderr, "back in Call_fred\n") ;








                                                                        Page 7





PERLCALL(1)                                                        PERLCALL(1)



EXAMPLES
     Enough of the definition talk, let's have a few examples.

     Perl provides many macros to assist in accessing the Perl stack.
     Wherever possible, these macros should always be used when interfacing to
     Perl internals.  We hope this should make the code less vulnerable to any
     changes made to Perl in the future.

     Another point worth noting is that in the first series of examples I have
     made use of only the perl_call_pv function.  This has been done to keep
     the code simpler and ease you into the topic.  Wherever possible, if the
     choice is between using perl_call_pv and perl_call_sv, you should always
     try to use perl_call_sv.  See Using perl_call_sv for details.

     No Parameters, Nothing returned

     This first trivial example will call a Perl subroutine, PrintUID, to
     print out the UID of the process.

         sub PrintUID
         {
             print "UID is $<\n" ;
         }

     and here is a C function to call it

         static void
         call_PrintUID()
         {
             dSP ;

             PUSHMARK(sp) ;
             perl_call_pv("PrintUID", G_DISCARD|G_NOARGS) ;
         }

     Simple, eh.

     A few points to note about this example.

     1.   Ignore dSP and PUSHMARK(sp) for now. They will be discussed in the
          next example.

     2.   We aren't passing any parameters to PrintUID so G_NOARGS can be
          specified.

     3.   We aren't interested in anything returned from PrintUID, so
          G_DISCARD is specified. Even if PrintUID was changed to return some
          value(s), having specified G_DISCARD will mean that they will be
          wiped by the time control returns from perl_call_pv.






                                                                        Page 8





PERLCALL(1)                                                        PERLCALL(1)



     4.   As perl_call_pv is being used, the Perl subroutine is specified as a
          C string. In this case the subroutine name has been 'hard-wired'
          into the code.

     5.   Because we specified G_DISCARD, it is not necessary to check the
          value returned from perl_call_pv. It will always be 0.

     Passing Parameters

     Now let's make a slightly more complex example. This time we want to call
     a Perl subroutine, LeftString, which will take 2 parameters - a string
     ($s) and an integer ($n).  The subroutine will simply print the first $n
     characters of the string.

     So the Perl subroutine would look like this

         sub LeftString
         {
             my($s, $n) = @_ ;
             print substr($s, 0, $n), "\n" ;
         }

     The C function required to call LeftString would look like this.

         static void
         call_LeftString(a, b)
         char * a ;
         int b ;
         {
             dSP ;

             PUSHMARK(sp) ;
             XPUSHs(sv_2mortal(newSVpv(a, 0)));
             XPUSHs(sv_2mortal(newSViv(b)));
             PUTBACK ;

             perl_call_pv("LeftString", G_DISCARD);
         }

     Here are a few notes on the C function call_LeftString.

     1.   Parameters are passed to the Perl subroutine using the Perl stack.
          This is the purpose of the code beginning with the line dSP and
          ending with the line PUTBACK.

     2.   If you are going to put something onto the Perl stack, you need to
          know where to put it. This is the purpose of the macro dSP - it
          declares and initializes a local copy of the Perl stack pointer.

          All the other macros which will be used in this example require you
          to have used this macro.




                                                                        Page 9





PERLCALL(1)                                                        PERLCALL(1)



          The exception to this rule is if you are calling a Perl subroutine
          directly from an XSUB function. In this case it is not necessary to
          use the dSP macro explicitly - it will be declared for you
          automatically.

     3.   Any parameters to be pushed onto the stack should be bracketed by
          the PUSHMARK and PUTBACK macros.  The purpose of these two macros,
          in this context, is to count the number of parameters you are
          pushing automatically.  Then whenever Perl is creating the @_ array
          for the subroutine, it knows how big to make it.

          The PUSHMARK macro tells Perl to make a mental note of the current
          stack pointer. Even if you aren't passing any parameters (like the
          example shown in the section No Parameters, Nothing returned) you
          must still call the PUSHMARK macro before you can call any of the
          perl_call_* functions - Perl still needs to know that there are no
          parameters.

          The PUTBACK macro sets the global copy of the stack pointer to be
          the same as our local copy. If we didn't do this perl_call_pv
          wouldn't know where the two parameters we pushed were - remember
          that up to now all the stack pointer manipulation we have done is
          with our local copy, not the global copy.

     4.   The only flag specified this time is G_DISCARD. Because we are
          passing 2 parameters to the Perl subroutine this time, we have not
          specified G_NOARGS.

     5.   Next, we come to XPUSHs. This is where the parameters actually get
          pushed onto the stack. In this case we are pushing a string and an
          integer.

          See the section on XSUBs and the Argument Stack in the perlguts
          manpage for details on how the XPUSH macros work.

     6.   Finally, LeftString can now be called via the perl_call_pv function.

     Returning a Scalar

     Now for an example of dealing with the items returned from a Perl
     subroutine.

     Here is a Perl subroutine, Adder, that takes 2 integer parameters and
     simply returns their sum.

         sub Adder
         {
             my($a, $b) = @_ ;
             $a + $b ;
         }

     Because we are now concerned with the return value from Adder, the C



                                                                       Page 10





PERLCALL(1)                                                        PERLCALL(1)



     function required to call it is now a bit more complex.

         static void
         call_Adder(a, b)
         int a ;
         int b ;
         {
             dSP ;
             int count ;

             ENTER ;
             SAVETMPS;

             PUSHMARK(sp) ;
             XPUSHs(sv_2mortal(newSViv(a)));
             XPUSHs(sv_2mortal(newSViv(b)));
             PUTBACK ;

             count = perl_call_pv("Adder", G_SCALAR);

             SPAGAIN ;

             if (count != 1)
                 croak("Big trouble\n") ;

             printf ("The sum of %d and %d is %d\n", a, b, POPi) ;

             PUTBACK ;
             FREETMPS ;
             LEAVE ;
         }

     Points to note this time are

     1.   The only flag specified this time was G_SCALAR. That means the @_
          array will be created and that the value returned by Adder will
          still exist after the call to perl_call_pv.

     2.   Because we are interested in what is returned from Adder we cannot
          specify G_DISCARD. This means that we will have to tidy up the Perl
          stack and dispose of any temporary values ourselves. This is the
          purpose of

              ENTER ;
              SAVETMPS ;

          at the start of the function, and

              FREETMPS ;
              LEAVE ;

          at the end. The ENTER/SAVETMPS pair creates a boundary for any



                                                                       Page 11





PERLCALL(1)                                                        PERLCALL(1)



          temporaries we create.  This means that the temporaries we get rid
          of will be limited to those which were created after these calls.

          The FREETMPS/LEAVE pair will get rid of any values returned by the
          Perl subroutine, plus it will also dump the mortal SVs we have
          created.  Having ENTER/SAVETMPS at the beginning of the code makes
          sure that no other mortals are destroyed.

          Think of these macros as working a bit like using { and } in Perl to
          limit the scope of local variables.

          See the section Using Perl to dispose of temporaries for details of
          an alternative to using these macros.

     3.   The purpose of the macro SPAGAIN is to refresh the local copy of the
          stack pointer. This is necessary because it is possible that the
          memory allocated to the Perl stack has been reallocated whilst in
          the perl_call_pv call.

          If you are making use of the Perl stack pointer in your code you
          must always refresh the local copy using SPAGAIN whenever you make
          use of the perl_call_* functions or any other Perl internal
          function.

     4.   Although only a single value was expected to be returned from Adder,
          it is still good practice to check the return code from perl_call_pv
          anyway.

          Expecting a single value is not quite the same as knowing that there
          will be one. If someone modified Adder to return a list and we
          didn't check for that possibility and take appropriate action the
          Perl stack would end up in an inconsistent state. That is something
          you really don't want to happen ever.

     5.   The POPi macro is used here to pop the return value from the stack.
          In this case we wanted an integer, so POPi was used.

          Here is the complete list of POP macros available, along with the
          types they return.

              POPs        SV
              POPp        pointer
              POPn        double
              POPi        integer
              POPl        long


     6.   The final PUTBACK is used to leave the Perl stack in a consistent
          state before exiting the function.  This is necessary because when
          we popped the return value from the stack with POPi it updated only
          our local copy of the stack pointer.  Remember, PUTBACK sets the
          global stack pointer to be the same as our local copy.



                                                                       Page 12





PERLCALL(1)                                                        PERLCALL(1)



     Returning a list of values

     Now, let's extend the previous example to return both the sum of the
     parameters and the difference.

     Here is the Perl subroutine

         sub AddSubtract
         {
            my($a, $b) = @_ ;
            ($a+$b, $a-$b) ;
         }

     and this is the C function

         static void
         call_AddSubtract(a, b)
         int a ;
         int b ;
         {
             dSP ;
             int count ;

             ENTER ;
             SAVETMPS;

             PUSHMARK(sp) ;
             XPUSHs(sv_2mortal(newSViv(a)));
             XPUSHs(sv_2mortal(newSViv(b)));
             PUTBACK ;

             count = perl_call_pv("AddSubtract", G_ARRAY);

             SPAGAIN ;

             if (count != 2)
                 croak("Big trouble\n") ;

             printf ("%d - %d = %d\n", a, b, POPi) ;
             printf ("%d + %d = %d\n", a, b, POPi) ;

             PUTBACK ;
             FREETMPS ;
             LEAVE ;
         }

     If call_AddSubtract is called like this

         call_AddSubtract(7, 4) ;

     then here is the output




                                                                       Page 13





PERLCALL(1)                                                        PERLCALL(1)



         7 - 4 = 3
         7 + 4 = 11

     Notes

     1.   We wanted array context, so G_ARRAY was used.

     2.   Not surprisingly POPi is used twice this time because we were
          retrieving 2 values from the stack. The important thing to note is
          that when using the POP* macros they come off the stack in reverse
          order.

     Returning a list in a scalar context

     Say the Perl subroutine in the previous section was called in a scalar
     context, like this

         static void
         call_AddSubScalar(a, b)
         int a ;
         int b ;
         {
             dSP ;
             int count ;
             int i ;

             ENTER ;
             SAVETMPS;

             PUSHMARK(sp) ;
             XPUSHs(sv_2mortal(newSViv(a)));
             XPUSHs(sv_2mortal(newSViv(b)));
             PUTBACK ;

             count = perl_call_pv("AddSubtract", G_SCALAR);

             SPAGAIN ;

             printf ("Items Returned = %d\n", count) ;

             for (i = 1 ; i <= count ; ++i)
                 printf ("Value %d = %d\n", i, POPi) ;

             PUTBACK ;
             FREETMPS ;
             LEAVE ;
         }

     The other modification made is that call_AddSubScalar will print the
     number of items returned from the Perl subroutine and their value (for
     simplicity it assumes that they are integer).  So if call_AddSubScalar is
     called



                                                                       Page 14





PERLCALL(1)                                                        PERLCALL(1)



         call_AddSubScalar(7, 4) ;

     then the output will be

         Items Returned = 1
         Value 1 = 3

     In this case the main point to note is that only the last item in the
     list is returned from the subroutine, AddSubtract actually made it back
     to call_AddSubScalar.

     Returning Data from Perl via the parameter list

     It is also possible to return values directly via the parameter list -
     whether it is actually desirable to do it is another matter entirely.

     The Perl subroutine, Inc, below takes 2 parameters and increments each
     directly.

         sub Inc
         {
             ++ $_[0] ;
             ++ $_[1] ;
         }

     and here is a C function to call it.

         static void
         call_Inc(a, b)
         int a ;
         int b ;
         {
             dSP ;
             int count ;
             SV * sva ;
             SV * svb ;

             ENTER ;
             SAVETMPS;

             sva = sv_2mortal(newSViv(a)) ;
             svb = sv_2mortal(newSViv(b)) ;

             PUSHMARK(sp) ;
             XPUSHs(sva);
             XPUSHs(svb);
             PUTBACK ;

             count = perl_call_pv("Inc", G_DISCARD);






                                                                       Page 15





PERLCALL(1)                                                        PERLCALL(1)



             if (count != 0)
                 croak ("call_Inc: expected 0 values from 'Inc', got %d\n",
                        count) ;

             printf ("%d + 1 = %d\n", a, SvIV(sva)) ;
             printf ("%d + 1 = %d\n", b, SvIV(svb)) ;

             FREETMPS ;
             LEAVE ;
         }

     To be able to access the two parameters that were pushed onto the stack
     after they return from perl_call_pv it is necessary to make a note of
     their addresses - thus the two variables sva and svb.

     The reason this is necessary is that the area of the Perl stack which
     held them will very likely have been overwritten by something else by the
     time control returns from perl_call_pv.

     Using GEVAL

     Now an example using G_EVAL. Below is a Perl subroutine which computes
     the difference of its 2 parameters. If this would result in a negative
     result, the subroutine calls die.

         sub Subtract
         {
             my ($a, $b) = @_ ;

             die "death can be fatal\n" if $a < $b ;

             $a - $b ;
         }

     and some C to call it

         static void
         call_Subtract(a, b)
         int a ;
         int b ;
         {
             dSP ;
             int count ;

             ENTER ;
             SAVETMPS;

             PUSHMARK(sp) ;
             XPUSHs(sv_2mortal(newSViv(a)));
             XPUSHs(sv_2mortal(newSViv(b)));
             PUTBACK ;




                                                                       Page 16





PERLCALL(1)                                                        PERLCALL(1)



             count = perl_call_pv("Subtract", G_EVAL|G_SCALAR);

             SPAGAIN ;

             /* Check the eval first */
             if (SvTRUE(GvSV(errgv)))
             {
                 printf ("Uh oh - %s\n", SvPV(GvSV(errgv), na)) ;
                 POPs ;
             }
             else
             {
                 if (count != 1)
                    croak("call_Subtract: wanted 1 value from 'Subtract', got %d\n",
                             count) ;

                 printf ("%d - %d = %d\n", a, b, POPi) ;
             }

             PUTBACK ;
             FREETMPS ;
             LEAVE ;
         }

     If call_Subtract is called thus

         call_Subtract(4, 5)

     the following will be printed

         Uh oh - death can be fatal

     Notes

     1.   We want to be able to catch the die so we have used the G_EVAL flag.
          Not specifying this flag would mean that the program would terminate
          immediately at the die statement in the subroutine Subtract.

     2.   The code

              if (SvTRUE(GvSV(errgv)))
              {
                  printf ("Uh oh - %s\n", SvPV(GvSV(errgv), na)) ;
                  POPs ;
              }

          is the direct equivalent of this bit of Perl

              print "Uh oh - $@\n" if $@ ;

          errgv is a perl global of type GV * that points to the symbol table
          entry containing the error.  GvSV(errgv) therefore refers to the C



                                                                       Page 17





PERLCALL(1)                                                        PERLCALL(1)



          equivalent of $@.

     3.   Note that the stack is popped using POPs in the block where
          SvTRUE(GvSV(errgv)) is true.  This is necessary because whenever a
          perl_call_* function invoked with G_EVAL|G_SCALAR returns an error,
          the top of the stack holds the value undef. Because we want the
          program to continue after detecting this error, it is essential that
          the stack is tidied up by removing the undef.

     Using GKEEPERR

     Consider this rather facetious example, where we have used an XS version
     of the call_Subtract example above inside a destructor:

         package Foo;
         sub new { bless {}, $_[0] }
         sub Subtract {
             my($a,$b) = @_;
             die "death can be fatal" if $a < $b ;
             $a - $b;
         }
         sub DESTROY { call_Subtract(5, 4); }
         sub foo { die "foo dies"; }

         package main;
         eval { Foo->new->foo };
         print "Saw: $@" if $@;             # should be, but isn't

     This example will fail to recognize that an error occurred inside the
     eval {}.  Here's why: the call_Subtract code got executed while perl was
     cleaning up temporaries when exiting the eval block, and because
     call_Subtract is implemented with perl_call_pv using the G_EVAL flag, it
     promptly reset $@.  This results in the failure of the outermost test for
     $@, and thereby the failure of the error trap.

     Appending the G_KEEPERR flag, so that the perl_call_pv call in
     call_Subtract reads:

             count = perl_call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR);

     will preserve the error and restore reliable error handling.

     Using perlcallsv

     In all the previous examples I have 'hard-wired' the name of the Perl
     subroutine to be called from C.  Most of the time though, it is more
     convenient to be able to specify the name of the Perl subroutine from
     within the Perl script.

     Consider the Perl code below





                                                                       Page 18





PERLCALL(1)                                                        PERLCALL(1)



         sub fred
         {
             print "Hello there\n" ;
         }

         CallSubPV("fred") ;

     Here is a snippet of XSUB which defines CallSubPV.

         void
         CallSubPV(name)
             char *  name
             CODE:
             PUSHMARK(sp) ;
             perl_call_pv(name, G_DISCARD|G_NOARGS) ;

     That is fine as far as it goes. The thing is, the Perl subroutine can be
     specified as only a string.  For Perl 4 this was adequate, but Perl 5
     allows references to subroutines and anonymous subroutines.  This is
     where perl_call_sv is useful.

     The code below for CallSubSV is identical to CallSubPV except that the
     name parameter is now defined as an SV* and we use perl_call_sv instead
     of perl_call_pv.

         void
         CallSubSV(name)
             SV *    name
             CODE:
             PUSHMARK(sp) ;
             perl_call_sv(name, G_DISCARD|G_NOARGS) ;

     Because we are using an SV to call fred the following can all be used

         CallSubSV("fred") ;
         CallSubSV(\&fred) ;
         $ref = \&fred ;
         CallSubSV($ref) ;
         CallSubSV( sub { print "Hello there\n" } ) ;

     As you can see, perl_call_sv gives you much greater flexibility in how
     you can specify the Perl subroutine.

     You should note that if it is necessary to store the SV (name in the
     example above) which corresponds to the Perl subroutine so that it can be
     used later in the program, it not enough just to store a copy of the
     pointer to the SV. Say the code above had been like this

         static SV * rememberSub ;






                                                                       Page 19





PERLCALL(1)                                                        PERLCALL(1)



         void
         SaveSub1(name)
             SV *    name
             CODE:
             rememberSub = name ;

         void
         CallSavedSub1()
             CODE:
             PUSHMARK(sp) ;
             perl_call_sv(rememberSub, G_DISCARD|G_NOARGS) ;

     The reason this is wrong is that by the time you come to use the pointer
     rememberSub in CallSavedSub1, it may or may not still refer to the Perl
     subroutine that was recorded in SaveSub1.  This is particularly true for
     these cases

         SaveSub1(\&fred) ;
         CallSavedSub1() ;

         SaveSub1( sub { print "Hello there\n" } ) ;
         CallSavedSub1() ;

     By the time each of the SaveSub1 statements above have been executed, the
     SV*s which corresponded to the parameters will no longer exist.  Expect
     an error message from Perl of the form

         Can't use an undefined value as a subroutine reference at ...

     for each of the CallSavedSub1 lines.

     Similarly, with this code

         $ref = \&fred ;
         SaveSub1($ref) ;
         $ref = 47 ;
         CallSavedSub1() ;

     you can expect one of these messages (which you actually get is dependent
     on the version of Perl you are using)

         Not a CODE reference at ...
         Undefined subroutine &main::47 called ...

     The variable $ref may have referred to the subroutine fred whenever the
     call to SaveSub1 was made but by the time CallSavedSub1 gets called it
     now holds the number 47. Because we saved only a pointer to the original
     SV in SaveSub1, any changes to $ref will be tracked by the pointer
     rememberSub. This means that whenever CallSavedSub1 gets called, it will
     attempt to execute the code which is referenced by the SV* rememberSub.
     In this case though, it now refers to the integer 47, so expect Perl to
     complain loudly.



                                                                       Page 20





PERLCALL(1)                                                        PERLCALL(1)



     A similar but more subtle problem is illustrated with this code

         $ref = \&fred ;
         SaveSub1($ref) ;
         $ref = \&joe ;
         CallSavedSub1() ;

     This time whenever CallSavedSub1 get called it will execute the Perl
     subroutine joe (assuming it exists) rather than fred as was originally
     requested in the call to SaveSub1.

     To get around these problems it is necessary to take a full copy of the
     SV.  The code below shows SaveSub2 modified to do that

         static SV * keepSub = (SV*)NULL ;

         void
         SaveSub2(name)
             SV *    name
             CODE:
             /* Take a copy of the callback */
             if (keepSub == (SV*)NULL)
                 /* First time, so create a new SV */
                 keepSub = newSVsv(name) ;
             else
                 /* Been here before, so overwrite */
                 SvSetSV(keepSub, name) ;

         void
         CallSavedSub2()
             CODE:
             PUSHMARK(sp) ;
             perl_call_sv(keepSub, G_DISCARD|G_NOARGS) ;

     To avoid creating a new SV every time SaveSub2 is called, the function
     first checks to see if it has been called before.  If not, then space for
     a new SV is allocated and the reference to the Perl subroutine, name is
     copied to the variable keepSub in one operation using newSVsv.
     Thereafter, whenever SaveSub2 is called the existing SV, keepSub, is
     overwritten with the new value using SvSetSV.

     Using perlcallargv

     Here is a Perl subroutine which prints whatever parameters are passed to
     it.

         sub PrintList
         {
             my(@list) = @_ ;

             foreach (@list) { print "$_\n" }
         }



                                                                       Page 21





PERLCALL(1)                                                        PERLCALL(1)



     and here is an example of perl_call_argv which will call PrintList.

         static char * words[] = {"alpha", "beta", "gamma", "delta", NULL} ;

         static void
         call_PrintList()
         {
             dSP ;

             perl_call_argv("PrintList", G_DISCARD, words) ;
         }

     Note that it is not necessary to call PUSHMARK in this instance.  This is
     because perl_call_argv will do it for you.

     Using perlcallmethod

     Consider the following Perl code

         {
             package Mine ;

             sub new
             {
                 my($type) = shift ;
                 bless [@_]
             }

             sub Display
             {
                 my ($self, $index) = @_ ;
                 print "$index: $$self[$index]\n" ;
             }

             sub PrintID
             {
                 my($class) = @_ ;
                 print "This is Class $class version 1.0\n" ;
             }
         }

     It implements just a very simple class to manage an array.  Apart from
     the constructor, new, it declares methods, one static and one virtual.
     The static method, PrintID, prints out simply the class name and a
     version number. The virtual method, Display, prints out a single element
     of the array.  Here is an all Perl example of using it.

         $a = new Mine ('red', 'green', 'blue') ;
         $a->Display(1) ;
         PrintID Mine;

     will print



                                                                       Page 22





PERLCALL(1)                                                        PERLCALL(1)



         1: green
         This is Class Mine version 1.0

     Calling a Perl method from C is fairly straightforward. The following
     things are required

     ⊕    a reference to the object for a virtual method or the name of the
          class for a static method.

     ⊕    the name of the method.

     ⊕    any other parameters specific to the method.

     Here is a simple XSUB which illustrates the mechanics of calling both the
     PrintID and Display methods from C.

         void
         call_Method(ref, method, index)
             SV *    ref
             char *  method
             int             index
             CODE:
             PUSHMARK(sp);
             XPUSHs(ref);
             XPUSHs(sv_2mortal(newSViv(index))) ;
             PUTBACK;

             perl_call_method(method, G_DISCARD) ;

         void
         call_PrintID(class, method)
             char *  class
             char *  method
             CODE:
             PUSHMARK(sp);
             XPUSHs(sv_2mortal(newSVpv(class, 0))) ;
             PUTBACK;

             perl_call_method(method, G_DISCARD) ;

     So the methods PrintID and Display can be invoked like this

         $a = new Mine ('red', 'green', 'blue') ;
         call_Method($a, 'Display', 1) ;
         call_PrintID('Mine', 'PrintID') ;

     The only thing to note is that in both the static and virtual methods,
     the method name is not passed via the stack - it is used as the first
     parameter to perl_call_method.






                                                                       Page 23





PERLCALL(1)                                                        PERLCALL(1)



     Using GIMMEV

     Here is a trivial XSUB which prints the context in which it is currently
     executing.

         void
         PrintContext()
             CODE:
             I32 gimme = GIMME_V;
             if (gimme == G_VOID)
                 printf ("Context is Void\n") ;
             else if (gimme == G_SCALAR)
                 printf ("Context is Scalar\n") ;
             else
                 printf ("Context is Array\n") ;

     and here is some Perl to test it

         PrintContext ;
         $a = PrintContext ;
         @a = PrintContext ;

     The output from that will be

         Context is Void
         Context is Scalar
         Context is Array


     Using Perl to dispose of temporaries

     In the examples given to date, any temporaries created in the callback
     (i.e., parameters passed on the stack to the perl_call_* function or
     values returned via the stack) have been freed by one of these methods

     ⊕    specifying the G_DISCARD flag with perl_call_*.

     ⊕    explicitly disposed of using the ENTER/SAVETMPS - FREETMPS/LEAVE
          pairing.

     There is another method which can be used, namely letting Perl do it for
     you automatically whenever it regains control after the callback has
     terminated.  This is done by simply not using the

         ENTER ;
         SAVETMPS ;
         ...
         FREETMPS ;
         LEAVE ;

     sequence in the callback (and not, of course, specifying the G_DISCARD
     flag).



                                                                       Page 24





PERLCALL(1)                                                        PERLCALL(1)



     If you are going to use this method you have to be aware of a possible
     memory leak which can arise under very specific circumstances.  To
     explain these circumstances you need to know a bit about the flow of
     control between Perl and the callback routine.

     The examples given at the start of the document (an error handler and an
     event driven program) are typical of the two main sorts of flow control
     that you are likely to encounter with callbacks.  There is a very
     important distinction between them, so pay attention.

     In the first example, an error handler, the flow of control could be as
     follows.  You have created an interface to an external library.  Control
     can reach the external library like this

         perl --> XSUB --> external library

     Whilst control is in the library, an error condition occurs. You have
     previously set up a Perl callback to handle this situation, so it will
     get executed. Once the callback has finished, control will drop back to
     Perl again.  Here is what the flow of control will be like in that
     situation

         perl --> XSUB --> external library
                           ...
                           error occurs
                           ...
                           external library --> perl_call --> perl
                                                               |
         perl <-- XSUB <-- external library <-- perl_call <----+

     After processing of the error using perl_call_* is completed, control
     reverts back to Perl more or less immediately.

     In the diagram, the further right you go the more deeply nested the scope
     is.  It is only when control is back with perl on the extreme left of the
     diagram that you will have dropped back to the enclosing scope and any
     temporaries you have left hanging around will be freed.

     In the second example, an event driven program, the flow of control will
     be more like this















                                                                       Page 25





PERLCALL(1)                                                        PERLCALL(1)



         perl --> XSUB --> event handler
                           ...
                           event handler --> perl_call --> perl
                                                            |
                           event handler <-- perl_call <----+
                           ...
                           event handler --> perl_call --> perl
                                                            |
                           event handler <-- perl_call <----+
                           ...
                           event handler --> perl_call --> perl
                                                            |
                           event handler <-- perl_call <----+

     In this case the flow of control can consist of only the repeated
     sequence

         event handler --> perl_call --> perl

     for practically the complete duration of the program.  This means that
     control may never drop back to the surrounding scope in Perl at the
     extreme left.

     So what is the big problem? Well, if you are expecting Perl to tidy up
     those temporaries for you, you might be in for a long wait.  For Perl to
     dispose of your temporaries, control must drop back to the enclosing
     scope at some stage.  In the event driven scenario that may never happen.
     This means that as time goes on, your program will create more and more
     temporaries, none of which will ever be freed. As each of these
     temporaries consumes some memory your program will eventually consume all
     the available memory in your system - kapow!

     So here is the bottom line - if you are sure that control will revert
     back to the enclosing Perl scope fairly quickly after the end of your
     callback, then it isn't absolutely necessary to dispose explicitly of any
     temporaries you may have created. Mind you, if you are at all uncertain
     about what to do, it doesn't do any harm to tidy up anyway.

     Strategies for storing Callback Context Information

     Potentially one of the trickiest problems to overcome when designing a
     callback interface can be figuring out how to store the mapping between
     the C callback function and the Perl equivalent.

     To help understand why this can be a real problem first consider how a
     callback is set up in an all C environment.  Typically a C API will
     provide a function to register a callback.  This will expect a pointer to
     a function as one of its parameters.  Below is a call to a hypothetical
     function register_fatal which registers the C function to get called when
     a fatal error occurs.





                                                                       Page 26





PERLCALL(1)                                                        PERLCALL(1)



         register_fatal(cb1) ;

     The single parameter cb1 is a pointer to a function, so you must have
     defined cb1 in your code, say something like this

         static void
         cb1()
         {
             printf ("Fatal Error\n") ;
             exit(1) ;
         }

     Now change that to call a Perl subroutine instead

         static SV * callback = (SV*)NULL;

         static void
         cb1()
         {
             dSP ;

             PUSHMARK(sp) ;

             /* Call the Perl sub to process the callback */
             perl_call_sv(callback, G_DISCARD) ;
         }

         void
         register_fatal(fn)
             SV *    fn
             CODE:
             /* Remember the Perl sub */
             if (callback == (SV*)NULL)
                 callback = newSVsv(fn) ;
             else
                 SvSetSV(callback, fn) ;

             /* register the callback with the external library */
             register_fatal(cb1) ;

     where the Perl equivalent of register_fatal and the callback it
     registers, pcb1, might look like this

         # Register the sub pcb1
         register_fatal(\&pcb1) ;

         sub pcb1
         {
             die "I'm dying...\n" ;
         }

     The mapping between the C callback and the Perl equivalent is stored in



                                                                       Page 27





PERLCALL(1)                                                        PERLCALL(1)



     the global variable callback.

     This will be adequate if you ever need to have only one callback
     registered at any time. An example could be an error handler like the
     code sketched out above. Remember though, repeated calls to
     register_fatal will replace the previously registered callback function
     with the new one.

     Say for example you want to interface to a library which allows
     asynchronous file i/o.  In this case you may be able to register a
     callback whenever a read operation has completed. To be of any use we
     want to be able to call separate Perl subroutines for each file that is
     opened.  As it stands, the error handler example above would not be
     adequate as it allows only a single callback to be defined at any time.
     What we require is a means of storing the mapping between the opened file
     and the Perl subroutine we want to be called for that file.

     Say the i/o library has a function asynch_read which associates a C
     function ProcessRead with a file handle fh - this assumes that it has
     also provided some routine to open the file and so obtain the file
     handle.

         asynch_read(fh, ProcessRead)

     This may expect the C ProcessRead function of this form

         void
         ProcessRead(fh, buffer)
         int fh ;
         char *      buffer ;
         {
              ...
         }

     To provide a Perl interface to this library we need to be able to map
     between the fh parameter and the Perl subroutine we want called.  A hash
     is a convenient mechanism for storing this mapping.  The code below shows
     a possible implementation

         static HV * Mapping = (HV*)NULL ;

         void
         asynch_read(fh, callback)
             int     fh
             SV *    callback
             CODE:
             /* If the hash doesn't already exist, create it */
             if (Mapping == (HV*)NULL)
                 Mapping = newHV() ;

             /* Save the fh -> callback mapping */
             hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0) ;



                                                                       Page 28





PERLCALL(1)                                                        PERLCALL(1)



             /* Register with the C Library */
             asynch_read(fh, asynch_read_if) ;

     and asynch_read_if could look like this

         static void
         asynch_read_if(fh, buffer)
         int fh ;
         char *      buffer ;
         {
             dSP ;
             SV ** sv ;

             /* Get the callback associated with fh */
             sv =  hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE) ;
             if (sv == (SV**)NULL)
                 croak("Internal error...\n") ;

             PUSHMARK(sp) ;
             XPUSHs(sv_2mortal(newSViv(fh))) ;
             XPUSHs(sv_2mortal(newSVpv(buffer, 0))) ;
             PUTBACK ;

             /* Call the Perl sub */
             perl_call_sv(*sv, G_DISCARD) ;
         }

     For completeness, here is asynch_close.  This shows how to remove the
     entry from the hash Mapping.

         void
         asynch_close(fh)
             int     fh
             CODE:
             /* Remove the entry from the hash */
             (void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD) ;

             /* Now call the real asynch_close */
             asynch_close(fh) ;

     So the Perl interface would look like this

         sub callback1
         {
             my($handle, $buffer) = @_ ;
         }

         # Register the Perl callback
         asynch_read($fh, \&callback1) ;

         asynch_close($fh) ;




                                                                       Page 29





PERLCALL(1)                                                        PERLCALL(1)



     The mapping between the C callback and Perl is stored in the global hash
     Mapping this time. Using a hash has the distinct advantage that it allows
     an unlimited number of callbacks to be registered.

     What if the interface provided by the C callback doesn't contain a
     parameter which allows the file handle to Perl subroutine mapping?  Say
     in the asynchronous i/o package, the callback function gets passed only
     the buffer parameter like this

         void
         ProcessRead(buffer)
         char *      buffer ;
         {
             ...
         }

     Without the file handle there is no straightforward way to map from the C
     callback to the Perl subroutine.

     In this case a possible way around this problem is to predefine a series
     of C functions to act as the interface to Perl, thus

         #define MAX_CB              3
         #define NULL_HANDLE -1
         typedef void (*FnMap)() ;

         struct MapStruct {
             FnMap    Function ;
             SV *     PerlSub ;
             int      Handle ;
           } ;

         static void  fn1() ;
         static void  fn2() ;
         static void  fn3() ;

         static struct MapStruct Map [MAX_CB] =
             {
                 { fn1, NULL, NULL_HANDLE },
                 { fn2, NULL, NULL_HANDLE },
                 { fn3, NULL, NULL_HANDLE }
             } ;

         static void
         Pcb(index, buffer)
         int index ;
         char * buffer ;
         {
             dSP ;






                                                                       Page 30





PERLCALL(1)                                                        PERLCALL(1)



             PUSHMARK(sp) ;
             XPUSHs(sv_2mortal(newSVpv(buffer, 0))) ;
             PUTBACK ;

             /* Call the Perl sub */
             perl_call_sv(Map[index].PerlSub, G_DISCARD) ;
         }

         static void
         fn1(buffer)
         char * buffer ;
         {
             Pcb(0, buffer) ;
         }

         static void
         fn2(buffer)
         char * buffer ;
         {
             Pcb(1, buffer) ;
         }

         static void
         fn3(buffer)
         char * buffer ;
         {
             Pcb(2, buffer) ;
         }

         void
         array_asynch_read(fh, callback)
             int             fh
             SV *    callback
             CODE:
             int index ;
             int null_index = MAX_CB ;

             /* Find the same handle or an empty entry */
             for (index = 0 ; index < MAX_CB ; ++index)
             {
                 if (Map[index].Handle == fh)
                     break ;

                 if (Map[index].Handle == NULL_HANDLE)
                     null_index = index ;
             }

             if (index == MAX_CB && null_index == MAX_CB)
                 croak ("Too many callback functions registered\n") ;

             if (index == MAX_CB)
                 index = null_index ;



                                                                       Page 31





PERLCALL(1)                                                        PERLCALL(1)



             /* Save the file handle */
             Map[index].Handle = fh ;

             /* Remember the Perl sub */
             if (Map[index].PerlSub == (SV*)NULL)
                 Map[index].PerlSub = newSVsv(callback) ;
             else
                 SvSetSV(Map[index].PerlSub, callback) ;

             asynch_read(fh, Map[index].Function) ;

         void
         array_asynch_close(fh)
             int     fh
             CODE:
             int index ;

             /* Find the file handle */
             for (index = 0; index < MAX_CB ; ++ index)
                 if (Map[index].Handle == fh)
                     break ;

             if (index == MAX_CB)
                 croak ("could not close fh %d\n", fh) ;

             Map[index].Handle = NULL_HANDLE ;
             SvREFCNT_dec(Map[index].PerlSub) ;
             Map[index].PerlSub = (SV*)NULL ;

             asynch_close(fh) ;

     In this case the functions fn1, fn2, and fn3 are used to remember the
     Perl subroutine to be called. Each of the functions holds a separate
     hard-wired index which is used in the function Pcb to access the Map
     array and actually call the Perl subroutine.

     There are some obvious disadvantages with this technique.

     Firstly, the code is considerably more complex than with the previous
     example.

     Secondly, there is a hard-wired limit (in this case 3) to the number of
     callbacks that can exist simultaneously. The only way to increase the
     limit is by modifying the code to add more functions and then
     recompiling.  None the less, as long as the number of functions is chosen
     with some care, it is still a workable solution and in some cases is the
     only one available.

     To summarize, here are a number of possible methods for you to consider
     for storing the mapping between C and the Perl callback





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     1. Ignore the problem - Allow only 1 callback
          For a lot of situations, like interfacing to an error handler, this
          may be a perfectly adequate solution.

     2. Create a sequence of callbacks - hard wired limit
          If it is impossible to tell from the parameters passed back from the
          C callback what the context is, then you may need to create a
          sequence of C callback interface functions, and store pointers to
          each in an array.

     3. Use a parameter to map to the Perl callback
          A hash is an ideal mechanism to store the mapping between C and
          Perl.

     Alternate Stack Manipulation

     Although I have made use of only the POP* macros to access values
     returned from Perl subroutines, it is also possible to bypass these
     macros and read the stack using the ST macro (See the perlxs manpage for
     a full description of the ST macro).

     Most of the time the POP* macros should be adequate, the main problem
     with them is that they force you to process the returned values in
     sequence. This may not be the most suitable way to process the values in
     some cases. What we want is to be able to access the stack in a random
     order. The ST macro as used when coding an XSUB is ideal for this
     purpose.

     The code below is the example given in the section Returning a list of
     values recoded to use ST instead of POP*.

         static void
         call_AddSubtract2(a, b)
         int a ;
         int b ;
         {
             dSP ;
             I32 ax ;
             int count ;

             ENTER ;
             SAVETMPS;

             PUSHMARK(sp) ;
             XPUSHs(sv_2mortal(newSViv(a)));
             XPUSHs(sv_2mortal(newSViv(b)));
             PUTBACK ;

             count = perl_call_pv("AddSubtract", G_ARRAY);






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             SPAGAIN ;
             sp -= count ;
             ax = (sp - stack_base) + 1 ;

             if (count != 2)
                 croak("Big trouble\n") ;

             printf ("%d + %d = %d\n", a, b, SvIV(ST(0))) ;
             printf ("%d - %d = %d\n", a, b, SvIV(ST(1))) ;

             PUTBACK ;
             FREETMPS ;
             LEAVE ;
         }

     Notes

     1.   Notice that it was necessary to define the variable ax.  This is
          because the ST macro expects it to exist.  If we were in an XSUB it
          would not be necessary to define ax as it is already defined for
          you.

     2.   The code

                  SPAGAIN ;
                  sp -= count ;
                  ax = (sp - stack_base) + 1 ;

          sets the stack up so that we can use the ST macro.

     3.   Unlike the original coding of this example, the returned values are
          not accessed in reverse order.  So ST(0) refers to the first value
          returned by the Perl subroutine and ST(count-1) refers to the last.

     Creating and calling an anonymous subroutine in C

     As we've already shown, the perl_call_sv manpage can be used to invoke an
     anonymous subroutine.  However, our example showed how Perl script
     invoking an XSUB to preform this operation.  Let's see how it can be done
     inside our C code:

      ...

      SV *cvrv = perl_eval_pv("sub { print 'You will not find me cluttering any namespace!' }", TRUE);

      ...

      perl_call_sv(cvrv, G_VOID|G_NOARGS);

     the perl_eval_pv entry in the perlguts manpage is used to compile the
     anonymous subroutine, which will be the return value as well.  Once this
     code reference is in hand, it can be mixed in with all the previous



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     examples we've shown.

SEE ALSO
     the perlxs manpage, the perlguts manpage, the perlembed manpage

AUTHOR
     Paul Marquess <pmarquess@bfsec.bt.co.uk>

     Special thanks to the following people who assisted in the creation of
     the document.

     Jeff Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem, Gurusamy Sarathy
     and Larry Wall.

DATE
     Version 1.3, 14th Apr 1997







































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Typewritten Software • bear@typewritten.org • Edmonds, WA 98026