scale(3G) — Silicon Graphics
NAME
scale − scales and mirrors objects
SPECIFICATION
C
scale(x, y, z)
float x, y, z;
FORTRAN
subroutine scale(x, y, z)
real x, y, z
Pascal
procedure scale(x, y, z: real);
DESCRIPTION
scale shrinks, expands, and mirrors objects. x, y, z specify scaling in each of the three coordinate directions. Values with a magnitude greater than 1 expand the object; values with a magnitude less than 1 shrink it. Negative values mirror the object.
scale is a modeling routine; it changes the current transformation matrix. All objects drawn after scale executes are affected.
Use pushmatrix and popmatrix to limit the scope of scale.
SEE ALSO
popmatrix, pushmatrix, rot, rotate, translate Programming Guide, Section 4.1, Modeling Transformations
Version 3.6 — December 20, 1987