mapw2(3G) — Silicon Graphics
NAME
mapw2 − maps a point on the screen into 2-D world coordinates
SPECIFICATION
C
mapw2(vobj, sx, sy, wx, wy)
Object vobj;
Screencord sx, sy;
Coord *wx, *wy;
FORTRAN
subroutine mapw2(vobj, sx, sy, wx, wy)
integer*4 vobj, sx, sy
real wx, wy
Pascal
procedure mapw2(vobj: Object; sx sy: longint;
var wx, wy: Coord);
DESCRIPTION
mapw2 is the 2-D version of mapw. vobj is a viewing object containing the viewport, projection, viewing, and modeling transformations that define world space. sx and sy define a point in screen coordinates. wx and wy return the corresponding world coordinates. If the transformation is not 2D, the result is undefined.
SEE ALSO
mapw Programming Guide, Section 9.1, Mapping Screen Coordinates to World Coordinates
NOTE
This routine is available only in immediate mode.
Version 3.6 — December 20, 1987