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loadfont(1G)

MEX(1G)  —  Silicon Graphics

NAME

mex − manage windows on the IRIS

SYNOPSIS

mex [ −d ] [ −t titlefont ]

DESCRIPTION

mex (Multiple EXposure) is the IRIS window manager.  When it is started, the existing textport is put into a window called the console which is the same size and location as the original textport.  The console can be used to create, compile, and execute graphics programs, and to interact with other system utilities.  You can change the size and location of the console, but you cannot delete it. 

Normally, when the first program that does double buffering is started, all single buffer windows will be redrawn.  Similarly, when the last double buffered window is destroyed, all remaining windows are redrawn.  The −d option causes the window manager to always remain in double buffer mode.  This will eliminate the redrawing behavior described above.  It is possible there will be some sacrifice on systems with fewer than 24 bitplanes. 

With the −t option the font the window manager uses for titles may be specified.  A set of font files are provided in /usr/lib/gl2/fonts. 

After mex has been started, you can create additional shell windows and run graphics programs that create graphports.  The directory /usr/people/gifts/mextools contains a set of demonstration programs and tools to use with the window manager. 

EXAMPLE

mex −d −t /usr/lib/gl2/fonts/small7.fnt

Starts the window manager in double buffer mode.  A small font 7 pixels high will be used to title windows. 

FILES

/usr/lib/gl2/fonts/*
/usr/people/gifts/mextools/*

SEE ALSO

loadfont(1G). 
 
 

Version 3.6  —  December 20, 1987

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026