scale() — Silicon Graphics
NAME
scale − scales and mirrors objects
SPECIFICATION
C
scale(x, y, z)
float x, y, z;
FORTRAN
subroutine scale(x, y, z)
real x, y, z
Pascal
procedure scale(x, y, z: real);
DESCRIPTION
scale shrinks, expands, and mirrors objects. x, y and z specify scaling in each of the three coordinate directions. Values with a magnitude greater than 1 expand the object; values with a magnitude less than 1 shrink it. Negative values cause mirroring.
scale is a modeling routine; it changes the current transformation matrix. All objects drawn after scale executes are affected.
Use pushmatrix and popmatrix to limit the scope of scale .
SEE ALSO
popmatrix, pushmatrix, rotate, translate IRIS Graphics Programming, Section 4.1, Modeling Transformations
Version 2.5r1 — October 29, 1986