SHUTTLE(1D) — Silicon Graphics
NAME
shuttle − depthcued wireframe model of the space shuttle
SYNOPSIS
/usr/people/demos/shuttle
/usr/people/mexdemos/shuttle
DESCRIPTION
Shuttle is a PATRAN model of NASA’s space shuttle. The main body (white) is composed of 625 quadrilaterals and 66 triangles. The doors (red) are drawn with 96 vectors each. The shuttle is intensity depth cued. 32 different intensities of red and white are used to shade both the standalone and window manager versions of the model. The mouse buttons control rotation about the x, y and z axes, viewer distance, and z-clipping. Unless otherwise noted, only the x-movement of the mouse is a significant valuator when holding down a mouse button. Any key toggles opening & closing motion of the bay doors on the shuttle. The space bar is a good key to use to open and close the doors.
Mouse buttonsFunction
leftrotation about x-axis through mouse x-motion
middlerotation about y-axis through mouse x-motion
right rotation about z-axis through mouse x-motion
left & middle translate object through mouse x & y motion
left & right translate back
middle & righttranslate forward
allmove near z-clipping plane via mouse x-motion
The operator also uses some keyboard keys to control the shuttle.
KeyboardFunction
space barstart or stop movement of doors
ENTERturn depthcueing on and off
ESCquit the program
WINDOW MANAGER
There is a window manager version of shuttle. The cargo bay doors do not stay in motion when the window is detached.
Version 2.5r1 — October 29, 1986