rdr() — Silicon Graphics
NAME
rdr - relative draw
SPECIFICATION
C
rdr(dx, dy, dz)
Coord dx, dy, dz;
rdri(dx, dy, dz)
Icoord dx, dy, dz;
rdrs(dx, dy, dz)
Scoord dx, dy, dz;
rdr2(dx, dy)
Coord dx, dy;
rdr2i(dx, dy)
Icoord dx, dy;
rdr2s(dx, dy)
Scoord dx, dy;
FORTRAN
subroutine rdr(dx, dy, dz)
real dx, dy, dz
subroutine rdri(dx, dy, dz)
integer*4 dx, dy, dz
subroutine rdrs(dx, dy, dz)
integer*2 dx, dy, dz
subroutine rdr2(dx, dy)
real dx, dy
subroutine rdr2i(dx, dy)
integer*4 dx, dy
subroutine rdr2s(dx, dy)
integer*2 dx, dy
Pascal
procedure rdr(dx, dy, dz: Coord);
procedure rdri(dx, dy, dz: Icoord);
procedure rdrs(dx, dy, dz: Scoord);
procedure rdr2(dx, dy: Coord);
procedure rdr2i(dx, dy: Icoord);
procedure rdr2s(dx, dy: Scoord);
DESCRIPTION
rdr is the relative version of the draw command. It connects the current graphics position and the point at the specified distance away with a line segment using the current linestyle, linewidth, color (if in depth cue mode, the depth cued color is used), and writemask. The current graphics position is updated to the new point. Commands that invalidate the current graphics position should not be placed within sequences of relative moves and draws.
SEE ALSO
draw, move, rmv
Version 2.4 — May 08, 1986