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window()  —  Silicon Graphics Beta Release

NAME

window - defines a perspective projection transformation

SPECIFICATION

C
window(left, right, bottom, top, near, far)
Coord left, right, bottom, top, near, far;

FORTRAN
subroutine window(left, right, bottom, top, near, far)
real left, right, bottom, top, near, far

Pascal
procedure window(left, right, bottom, top, near, far: Coord);

DESCRIPTION

window specifies the position and size of a rectangular viewing frustum in terms of the distance to the surface closest to the eye (in the near clipping plane), the boundaries of a rectangular region, and the distance to the far clipping plane.  The image will be projected with perspective onto the screen area defined by viewport. 

window loads a matrix onto the transformation stack, overwriting whatever was there. 

SEE ALSO

ortho, perspective, viewport

Version 2.3  —  July 04, 1985

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026