Museum

Home

Lab Overview

Retrotechnology Articles

Online Manuals

⇒ rect(3) — GL1 W2.3

Media Vault

Software Library

Restoration Projects

Artifacts Sought

rect(3)  —  Silicon Graphics R1c

NAME

rect - outline a rectangular region

SYNOPSIS

C
rect(x1, y1, x2, y2)
Coord x1, y1, x2, y2;

recti(x1, y1, x2, y2)
Icoord x1, y1, x2, y2;

FORTRAN
subroutine rect(x1, y1, x2, y2)
real x1, y1, x2, y2

subroutine recti(x1, y1, x2, y2)
integer x1, y1, x2, y2

Pascal
procedure rect(x1, y1, x2, y2: Coord);

procedure recti(x1, y1, x2, y2: Icoord);

DESCRIPTION

A rectangle is determined by two points specifying opposite corners.  The sides of the rectangle are parallel to the x and y axes of the object space coordinate system.  The z coordinate is set to zero.  Rect takes four arguments: x1, y1, x2, and y2.  A rectangle is outlined with four line segments, using the current linestyle, linewidth, color, and writemask. 

SEE ALSO

poly, rectf

Version 2.3  —  July 04, 1985

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026