cmov(3) — Silicon Graphics R1c
NAME
cmov - change the current character position
SYNOPSIS
C
cmov(x, y, z)
Coord x, y, z;
cmovi(x, y, z)
Icoord x, y, z;
cmov2(x, y)
Coord x, y;
cmov2i(x, y)
Icoord x, y;
FORTRAN
subroutine cmov(x, y, z)
real x, y, z
subroutine cmovi(x, y, z)
integer x, y, z
subroutine cmov2(x, y)
real x, y
subroutine cmov2i(x, y)
integer x, y
Pascal
procedure cmov(x, y, z: Coord);
procedure cmovi(x, y, z: Icoord);
procedure cmov2(x, y: Coord);
procedure cmov2i(x, y: Icoord);
DESCRIPTION
Cmov is analogous to move except that it updates the current character position. Its arguments specify a world space point, and can be integers or real numbers in 2D or 3D space. This world space point is transformed; the resulting screen space point becomes the new character position. The character position is undefined if the transformed point is outside the viewport.
Cmov alters the current graphics position.
SEE ALSO
charstr, move, readpixels, readRGB, writepixels, writeRGB
Version 2.3 — July 04, 1985