rdr(3G) rdr(3G)
NAME
rdr - relative draw
SPECIFICATION
C rdr(dx, dy, dz)
Coord dx, dy, dz;
rdri(dx, dy, dz)
Icoord dx, dy, dz;
rdrs(dx, dy, dz)
Scoord dx, dy, dz;
rdr2(dx, dy)
Coord dx, dy;
rdr2i(dx, dy)
Icoord dx, dy;
rdr2s(dx, dy)
Scoord dx, dy;
FORTRAN subroutine rdr(dx, dy, dz)
real dx, dy, dz
subroutine rdri(dx, dy, dz)
integer*4 dx, dy, dz
subroutine rdrs(dx, dy, dz)
integer*2 dx, dy, dz
subroutine rdr2(dx, dy)
real dx, dy
subroutine rdr2i(dx, dy)
integer*4 dx, dy
subroutine rdr2s(dx, dy)
integer*2 dx, dy
DESCRIPTION
rdr is the relative version of draw. It connects the
current graphics position and a point at the specified
distance away with a line segment using the current
linestyle, linewidth, color (if in depth-cue mode, the
depth-cued color is used), and writemask. The system
updates the current graphics position to the new point.
Do not place routines that invalidate the current graphics
position within sequences of relative moves and draws.
Page 1 (printed 8/20/87)
rdr(3G) rdr(3G)
SEE ALSO
draw, move, rmv
Programming Guide, Section 3.4, Lines
Page 2 (printed 8/20/87)