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     bbox2(3G)                                               bbox2(3G)



NAME
bbox2 - specifies bounding box and minimum pixel radius
SPECIFICATION
C bbox2(xmin, ymin, x1, y1, x2, y2)
Screencoord xmin, ymin;
Coord x1, y1, x2, y2;
bbox2i(xmin, ymin, x1, y1, x2, y2)
Screencoord xmin, ymin;
Icoord x1, y1, x2, y2;
bbox2s(xmin, ymin, x1, y1, x2, y2)
Screencoord xmin, ymin;
Scoord x1, y1, x2, y2;
FORTRAN subroutine bbox2(xmin, ymin, x1, y1, x2, y2)
integer*4 xmin, ymin
real x1, y1, x2, y2
subroutine bbox2i(xmin, ymin, x1, y1, x2, y2)
integer*4 xmin, ymin, x1, y1, x2, y2
subroutine bbox2s(xmin, ymin, x1, y1, x2, y2)
integer*4 xmin, ymin
integer*2 x1, y1, x2, y2
DESCRIPTION
bbox2 controls the execution of routines in a Graphics
Library object. Its arguments are the coordinates of a
bounding box in object space and minimum horizontal and
vertical feature sizes in pixels. bbox2 transforms the
bounding box to screen coordinates and compares it with the
viewport. If the bounding box is completely outside the
viewport, the system ignores routines between bbox2 and the
end of the object. Otherwise, the system compares the
transformed bounding box with the minimum feature size. If
the bounding box is too small in both the x and y
dimensions, the rest of the routines in the object are
ignored. Otherwise, interpretation of the object continues.
SEE ALSO
Programming Guide, Section 8.2, Using Objects
Page 1 (printed 8/20/87)

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