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 XmCascadeButton(Xm)            6 January 1993            XmCascadeButton(Xm)


 Name

    XmCascadeButton - the CascadeButton widget class

 Syntax


    #include <Xm/CascadeB.h>


 Description

    CascadeButton links two MenuPanes or a MenuBar to a MenuPane.

    It is used in menu systems and must have a RowColumn parent with its
    XmNrowColumnType resource set to XmMENUBAR, XmMENUPOPUP or
    XmMENUPULLDOWN.

    It is the only widget that can have a Pulldown MenuPane attached to it as
    a submenu.  The submenu is displayed when this widget is activated within
    a MenuBar, a PopupMenu, or a PulldownMenu.  Its visuals can include a
    label or pixmap and a cascading indicator when it is in a Popup or Pull-
    down MenuPane; or, it can include only a label or a pixmap when it is in
    a MenuBar.

    The default behavior associated with a CascadeButton depends on the type
    of menu system in which it resides.  By default, BSelect controls the
    behavior of the CascadeButton.  In addition, BMenu controls the behavior
    of the CascadeButton if it resides in a PopupMenu system.  The actual
    mouse button used is determined by its RowColumn parent.

    A CascadeButton's visuals differ from most other button gadgets.  When
    the button becomes armed, its visuals change from a 2-D to a 3-D look,
    and it displays the submenu that has been attached to it.  If no submenu
    is attached, it simply changes its visuals.

    When a CascadeButton within a Pulldown or Popup MenuPane is armed as the
    result of the user moving the mouse pointer into the widget, it does not
    immediately display its submenu.  Instead, it waits a short amount of
    time to see if the arming was temporary (that is, the user was simply
    passing through the widget), or whether the user really wanted the sub-
    menu posted.  This time delay is configurable via XmNmappingDelay.

    CascadeButton provides a single mechanism for activating the widget from
    the keyboard.  This mechanism is referred to as a keyboard mnemonic.  If
    a mnemonic has been specified for the widget, the user may activate the
    CascadeButton by simply typing the mnemonic while the CascadeButton is
    visible.  If the CascadeButton is in a MenuBar and the MenuBar does not
    have the focus, the MAlt modifier must be pressed with the mnemonic.
    Mnemonics are typically used to interact with a menu via the keyboard
    interface.

    If in a Pulldown or Popup MenuPane and there is a submenu attached, the
    XmNmarginBottom, XmNmarginLeft, XmNmarginRight, and XmNmarginTop
    resources may enlarge to accommodate XmNcascadePixmap.  XmNmarginWidth
    defaults to 6 if this resource is in a MenuBar; otherwise, it takes
    Label's default, which is 2.

    Classes

    CascadeButton inherits behavior and resources from Core, XmPrimitive, and
    XmLabel classes.

    The class pointer is xmCascadeButtonWidgetClass.

    The class name is XmCascadeButton.

    New resources

    The following table defines a set of widget resources used by the pro-
    grammer to specify data.  The programmer can also set the resource values
    for the inherited classes to set attributes for this widget.  To refer-
    ence a resource by name or by class in a .Xdefaults file, remove the
    ``XmN'' or ``XmC'' prefix and use the remaining letters.  To specify one
    of the defined values for a resource in a .Xdefaults file, remove the
    ``Xm'' prefix and use the remaining letters (in either lowercase or
    uppercase, but include any underscores between words).  The codes in the
    access column indicate if the given resource can be set at creation time
    (C), set by using XtSetValues (S), retrieved by using XtGetValues (G), or
    is not applicable (N/A).

 XmCascadeButton resource set

 ____________________________________________________________________________
 Name                Class               Type              Default     Access
 ____________________________________________________________________________
 XmNactivate-        XmCCallback         XtCallbackList    NULL        C
 Callback
 XmNcascadePixmap    XmCPixmap           Pixmap            dynamic     CSG
 XmNcascading-       XmCCallback         XtCallbackList    NULL        C
 Callback
 XmNmappingDelay     XmCMappingDelay     int               180 ms      CSG
 XmNsubMenuId        XmCMenuWidget       Widget            NULL        CSG

    XmNactivateCallback
            Specifies the list of callbacks that is called when the user
            activates the CascadeButton widget, and there is no submenu
            attached to pop up.  The activation occurs by releasing a mouse
            button or by typing the mnemonic associated with the widget.  The
            specific mouse button depends on information in the RowColumn
            parent.  The reason sent by the callback is XmCRACTIVATE.

    XmNcascadePixmap
            Specifies the cascade pixmap displayed on one end of the widget
            when a CascadeButton is used within a Popup or Pulldown MenuPane
            and a submenu is attached.  The Label class resources XmNmargin-
            Bottom, XmNmarginLeft, XmNmarginRight, and XmNmarginTop may be
            modified to ensure that room is left for the cascade pixmap.  The
            default cascade pixmap is an arrow pointing to the side of the
            menu where the submenu will appear.

    XmNcascadingCallback
            Specifies the list of callbacks that is called just prior to the
            mapping of the submenu associated with CascadeButton.  The reason
            sent by the callback is XmCRCASCADING.

    XmNmappingDelay
            Specifies the amount of time, in milliseconds, between when a
            CascadeButton becomes armed and when it maps its submenu.  This
            delay is used only when the widget is within a Popup or Pulldown
            MenuPane.  The value must not be negative.

    XmNsubMenuId
            Specifies the widget ID for the Pulldown MenuPane to be associ-
            ated with this CascadeButton.  The specified MenuPane is dis-
            played when the CascadeButton becomes armed.  The MenuPane must
            have been created with the appropriate parentage depending on the
            type of menu used.  See XmCreateMenuBar(Xm), XmCreatePulldown-
            Menu(Xm), and XmCreatePopupMenu(Xm) for more information on the
            menu systems.

    Inherited resources

    CascadeButton inherits behavior and resources from the following superc-
    lasses.  For a complete description of each resource, refer to the man
    page for that superclass.

 XmLabel resource set

 _____________________________________________________________________________
 Name                Class               Type             Default       Access
 _____________________________________________________________________________
 XmNaccelerator      XmCAccelerator      String           NULL          N/A
 XmNacceleratorText  XmCAcceleratorText  XmString         NULL          N/A
 XmNalignment        XmCAlignment        unsigned char    dynamic       CSG
 XmNfontList         XmCFontList         XmFontList       dynamic       CSG
 XmNlabelInsensitive-XmCLabelInsensitive-Pixmap           XmUNSPECIFIED-CSG
 Pixmap              Pixmap                               _PIXMAP
 XmNlabelPixmap      XmCLabelPixmap      Pixmap           XmUNSPECIFIED-CSG
                                                          _PIXMAP
 XmNlabelString      XmCXmString         XmString         dynamic       CSG
 XmNlabelType        XmCLabelType        unsigned char    XmSTRING      CSG
 XmNmarginBottom     XmCMarginBottom     Dimension        dynamic       CSG
 XmNmarginHeight     XmCMarginHeight     Dimension        2             CSG
 XmNmarginLeft       XmCMarginLeft       Dimension        0             CSG
 XmNmarginRight      XmCMarginRight      Dimension        dynamic       CSG
 XmNmarginTop        XmCMarginTop        Dimension        dynamic       CSG
 XmNmarginWidth      XmCMarginWidth      Dimension        dynamic       CSG
 XmNmnemonic         XmCMnemonic         KeySym           NULL          CSG
 XmNmnemonicCharSet  XmCMnemonicCharSet  String           XmFONTLIST_-  CSG
                                                          DEFAULT_TAG
 XmNrecomputeSize    XmCRecomputeSize    Boolean          True          CSG
 XmNstringDirection  XmCStringDirection  XmStringDirectiondynamic       CSG


 XmPrimitive resource set

 ____________________________________________________________________________
 Name               Class             Type             Default         Access
 ____________________________________________________________________________


 XmNbottomShadow-   XmCBottomShadow-  Pixel            dynamic         CSG
 Color              Color
 XmNbottom-         XmCBottom-        Pixmap           XmUNSPECIFIED_- CSG
 Shadowixmap        ShadowPixmap                       PIXMAP
 XmNforeground      XmCForeground     Pixel            dynamic         CSG
 XmNhelpCallback    XmCCallback       XtCallbackList   NULL            C
 XmNhighlightColor  XmCHighlightColor Pixel            dynamic         CSG
 XmNhighlightOn-    XmCHighlightOn-   Boolean          False           CSG
 Enter              Enter
 XmNhighlightPixmap XmCHighlightPixmapPixmap           dynamic         CSG
 XmNhighlight-      XmCHighlight-     Dimension        0               CSG
 Thickness          Thickness
 XmNnavigationType  XmCNavigationType XmNavigationType XmNONE          CSG
 XmNshadowThickness XmCShadowThicknessDimension        2               CSG
 XmNtopShadowColor  XmCTopShadowColor Pixel            dynamic         CSG
 XmNtopShadowPixmap XmCTopShadowPixmapPixmap           dynamic         CSG
 XmNtraversalOn     XmCTraversalOn    Boolean          dynamic         G
 XmNunitType        XmCUnitType       unsigned char    dynamic         CSG
 XmNuserData        XmCUserData       XtPointer        NULL            CSG


 Core resource set

 ____________________________________________________________________________
 Name                Class             Type            Default         Access
 ____________________________________________________________________________


 XmNaccelerators     XmCAccelerators   XtAccelerators  dynamic         CSG
 XmNancestor-        XmCSensitive      Boolean         dynamic         G
 Sensitive
 XmNbackground       XmCBackground     Pixel           dynamic         CSG
 XmNbackground-      XmCPixmap         Pixmap          XmUNSPECIFIED-  CSG
 Pixmap                                                _PIXMAP
 XmNborderColor      XmCBorderColor    Pixel           XtDefault-      CSG
                                                       Foreground
 XmNborderPixmap     XmCPixmap         Pixmap          XmUNSPECIFIED-  CSG
                                                       _PIXMAP
 XmNborderWidth      XmCBorderWidth    Dimension       0               CSG
 XmNcolormap         XmCColormap       Colormap        dynamic         CG
 XmNdepth            XmCDepth          int             dynamic         CG
 XmNdestroyCallback  XmCCallback       XtCallbackList  NULL            C
 XmNheight           XmCHeight         Dimension       dynamic         CSG
 XmNinitial-         XmCInitial-       Boolean         True            C
 Resources-          Resources-
 Persistent          Persistent
 XmNmappedWhen-      XmCMappedWhen-    Boolean         True            CSG
 Managed             Managed
 XmNscreen           XmCScreen         Screen *        dynamic         CG
 XmNsensitive        XmCSensitive      Boolean         True            CSG
 XmNtranslations     XmCTranslations   XtTranslations  dynamic         CSG
 XmNwidth            XmCWidth          Dimension       dynamic         CSG
 XmNx                XmCPosition       Position        0               CSG
 XmNy                XmCPosition       Position        0               CSG


    Callback information

    A pointer to the following structure is passed to each callback:

       typedef struct
       {
           int reason;
           XEvent      * event;
       } XmAnyCallbackStruct;


    reason  Indicates why the callback was invoked.

    event   Points to the XEvent that triggered the callback or is NULL if
            this callback was not triggered due to an XEvent.

    Translations

    XmCascadeButton includes translations from Primitive.  XmCascadeButton
    includes the menu traversal translations from XmLabel.  These transla-
    tions may not directly correspond to a translation table.

    Note that altering translations in #override or #augment mode is unde-
    fined.

    The translations for a CascadeButton in a MenuBar are listed below.
    These translations may not directly correspond to a translation table.

       BSelect Press:      MenuBarSelect()
       BSelect Release:    DoSelect()
       KActivate:          KeySelect()
       KSelect:            KeySelect()
       KHelp:              Help()
       MAny KCancel:       CleanupMenuBar()

    The translations for a CascadeButton in a PullDown or Popup MenuPane are
    listed below.  In a Popup menu system, BMenu also performs the BSelect
    actions.  These translations may not directly correspond to a translation
    table.

       BSelect Press:      StartDrag()
       BSelect Release:    DoSelect()
       KActivate:          KeySelect()
       KSelect:            KeySelect()
       KHelp:              Help()
       MAny KCancel:       CleanupMenuBar()


    Action routines

    The XmCascadeButton action routines are described below:

    CleanupMenuBar():
            In a MenuBar, disarms the CascadeButton and the menu and, when
            the shell's keyboard focus policy is XmEXPLICT, restores keyboard
            focus to the widget that had the focus before the menu was
            entered.

            In a toplevel Pulldown MenuPane from a MenuBar, unposts the menu,
            disarms the MenuBar CascadeButton and the MenuBar, and, when the
            shell's keyboard focus policy is XmEXPLICT, restores keyboard
            focus to the widget that had the focus before the MenuBar was
            entered.  In other Pulldown MenuPanes, unposts the menu.

            In a Popup MenuPane, unposts the menu and, when the shell's key-
            board focus policy is XmEXPLICT, restores keyboard focus to the
            widget from which the menu was posted.

    DoSelect():
            Calls the callbacks in XmNcascadingCallback, posts the submenu
            attached to the CascadeButton and enables keyboard traversal
            within the menu.  If the CascadeButton does not have a submenu
            attached, calls the callbacks in XmNactivateCallback, the Cas-
            cadeButton is activated and all posted menus in the cascade are
            unposted.

    Help(): Unposts all menus in the menu hierarchy and, when the shell's
            keyboard focus policy is XmEXPLICT, restores keyboard focus to
            the widget that had the focus before the menu system was entered.
            Calls the callbacks for XmNhelpCallback if any exist.  If there
            are no help callbacks for this widget, this action calls the help
            callbacks for the nearest ancestor that has them.

    KeySelect():
            Calls the callbacks in XmNcascadingCallback, and posts the sub-
            menu attached to the CascadeButton if keyboard traversal is
            enabled in the menu.  If the CascadeButton does not have a sub-
            menu attached, calls the callbacks in XmNactivateCallback, the
            CascadeButton is activated and all posted menus in the cascade
            are unposted.

    MenuBarSelect():
            Unposts any menus posted by the parent menu.  Arms both the Cas-
            cadeButton and the MenuBar, posts the associated submenu, and
            enables mouse traversal.  If the menu is already active, this
            event disables keyboard traversal for the menu and returns the
            menu to mouse traversal mode.

    StartDrag():
            Arms the CascadeButton, posts the associated submenu, and enables
            mouse traversal.  If the menu is already active, this event dis-
            ables keyboard traversal for the menu and returns the menu to
            mouse traversal mode.

    Additional behavior

    Posting a submenu calls the XmNcascadingCallback callbacks.  This widget
    has the additional behavior described below:

    <EnterWindow>:
            If keyboard traversal is enabled does nothing.  Otherwise, in a
            MenuBar that is armed, unposts any MenuPanes associated with
            another MenuBar entry, arms the CascadeButton, and posts the
            associated submenu.  In other menus, arms the CascadeButton and
            posts the associated submenu after the delay specified by
            XmNmappingDelay.

    <LeaveWindow>:
            If keyboard traversal is enabled does nothing.  Otherwise, in a
            MenuBar that is armed, disarms the CascadeButton if the submenu
            associated with the CascadeButton is not currently posted or if
            there is no submenu associated with the CascadeButton.
            In other menus, if the pointer moves anywhere except into a sub-
            menu associated with the CascadeButton, the CascadeButton is
            disarmed and its submenu is unposted.

    Virtual bindings

    The bindings for virtual keys are vendor specific.  For information about
    bindings for virtual buttons and keys, see VirtualBindings(Xm).

 See also

    Core(Xm), XmCascadeButtonHighlight(Xm),
    XmCreateCascadeButton(Xm), XmCreateMenuBar(Xm),
    XmCreatePulldownMenu(Xm), XmCreatePopupMenu(Xm), XmLabel(Xm),
    XmPrimitive(Xm) and XmRowColumn(Xm).


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