accept(SSC) 6 January 1993 accept(SSC) Name accept - accept a connection on a socket Syntax #include <sys/types.h> #include <sys/socket.h> int accept(s, (addr, addrlen) int s; struct sockaddr *addr; int addrlen; Description accept accepts a connection on a socket. The argument s is a socket which has been created with socket(SSC), bound to an address with bind(SSC), and is listening for connections after a listen(SSC). accept extracts the first connection on the queue of pending connections, cre- ates a new socket with the same properties of s and allocates a new file descriptor for the socket. If no pending connections are present on the queue, and the socket is not marked as non-blocking, accept blocks the caller until a connection is present. If the socket is marked non- blocking and no pending connections are present on the queue, accept returns an error as described below. The accepted socket, ns, may not be used to accept more connections. The original socket s remains open. The argument addr is a result parameter which is filled in with the address of the connecting entity, as known to the communications layer. The exact format of the addr parameter is determined by the "communica- tions domain". (See protocols(SFF) for more information.) The addrlen is a value-result parameter; it should initially contain the amount of space pointed to by addr; on return it will contain the actual length (in bytes) of the address returned. This call is used with connection-based socket types, currently with SOCKSTREAM. Return value The call returns -1 on error. If it succeeds it returns a non-negative integer which is a descriptor for the accepted socket (ns, described above). Errors The accept will fail if: [EBADF] The descriptor is invalid. [ENOTSOCK] The descriptor references a file, not a socket. [EOPNOTSUPP] The referenced socket is not of type SOCKSTREAM. [EFAULT] The addr parameter is not in a writable part of the user address space. See also Intro(SSC), bind(SSC), connect(SSC), listen(SSC), socket(SSC) and intro(ADMP).