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console(M)

ioctl(S)

keyboard(HW)

keymap(M)

mapkey(M)

mapchan(M)

multiscreen(M)

setcolor(C)

stty(C)

systty(M)

vidi(C)

termcap(M)

tty(M)

SCREEN(HW)


     SCREEN(HW)                                 UNIX System V



     Name
          screen - tty[01-n],  color,  monochrome,  ega,  vga  display
          adapter and video monitor


     Description
          The tty[01-n] device files provide character I/O between the
          system  and  the  video  display monitor and keyboard.  Each
          file corresponds to a separate  teletype  device.   Although
          there is a maximum of 12 screens, the exact number available
          (n) depends upon the amount of memory in the computer.   The
          screens  are  modeled  after  a  25  line,  80  column ASCII
          terminal, unless specified otherwise.

          System  error  messages  from  the  kernel  are  written  to
          /dev/console, which is normally the current multiscreen.  If
          the /dev/console is the default  output  device  for  system
          error  messages,  and  the display being used is switched to
          graphics mode, console messages are not displayed.  When the
          video  device  returns  to  text  mode,  a notice message is
          displayed and the text of the kernel error can be  recovered
          from usr/adm/messages.

          Although all tty[01-n] devices  may  be  open  concurrently,
          only  one  of the corresponding devices can be active at any
          given time.  The active device displays its own  screen  and
          takes  sole  possession  of the keyboard.  It is an error to
          attempt to access the color, monochrome, or ega file when no
          corresponding   adapter   exists   or  no  multiscreens  are
          associated with it.

          To get to the  next  consecutive  screen,  enter  Ctrl-PrtSc
          using  the  Ctrl  key, and the PrtSc key.  Any active screen
          may be selected by entering alt-Fn, where Fn is one  of  the
          function keys.  For example, F1 refers to the tty01 device.

     Control Modes
          Multiscreens can be reassigned  to  different  adapters  (in
          multi-adapter systems) with these ioctls :


          SWAPMONO                      Selects the monochrome display as
                                        the output device for the
                                        multiscreen.

          SWAPCGA                       Selects the regular color display
                                        as the output device for the
                                        multiscreen.

          SWAPEGA                       Selects the enhanced color display
                                        as the output device for the
                                        multiscreen.

          SWAPVGA                       Selects the video graphics array
                                        color display as the output device
                                        for the multiscreen.


          To find out which display adapter type is currently attached
          to  the multiscreen, you can use ioctl(S) with the following
          request:


          CONS_CURRENT                  Returns the display adapter type
                                        currently associated with the
                                        multiscreen.  The return value can
                                        be one of: MONO, CGA, EGA, or VGA.




     Display Modes
          The following ioctls can be used to change the video display
          mode:

          SW_B80x25                     Selects 80x25 black and white text
                                        display mode.  (MONO, CGA, EGA,
                                        VGA)

          SW_C80x25                     Selects 80x25 color text display
                                        mode.  (CGA, EGA, VGA)

          SW_BG320                      Selects 320x200 black and white
                                        graphics display mode.  (CGA, EGA,
                                        VGA)

          SW_CG320                      Selects 320x200 color graphics
                                        display mode.  (CGA, EGA, VGA)

          SW_BG640                      Selects 640x200 black and white
                                        graphics display mode.  (CGA, EGA,
                                        VGA)

          SW_EGAMONO80x25               Selects EGA (Enhanced Graphics
                                        Adapter) mode 7 - emulates support
                                        provided by the monochrome display.
                                        (EGA, VGA)

          SW_EGAMONOAPA                 Selects EGA support for 640x350
                                        graphics display mode (EGA mode F).
                                        (EGA with mono monitor)

          SW_ENHMONOAPA2                Selects EGA mode F*.  (EGA with
                                        mono monitor)

          SW_ENHB40x25                  Selects enhanced EGA support for
                                        40x25 black and white text display
                                        mode.  (EGA, VGA)

          SW_ENHC40x25                  Selects enhanced EGA support for
                                        the 40x25 color text display mode.
                                        (EGA, VGA)

          SW_ENHB80x25                  Selects enhanced EGA support for
                                        80x25 black and white text display
                                        mode.  (EGA, VGA)

          SW_ENHC80x25                  Selects enhanced EGA support for
                                        80x25 color text display mode.
                                        (EGA, VGA)

          SW_CG320_D                    Selects EGA support for 320x200
                                        graphics display mode. (EGA mode
                                        D.) (EGA, VGA)

          SW_CG640_E                    Selects EGA support for 640x200
                                        graphics display mode (EGA mode E).
                                        (EGA, VGA)

          SW_CG640x350                  Selects EGA support for 640x350
                                        graphics display mode (EGA mode
                                        10).  (EGA, VGA)

          SW_ENH_CG640                  Selects EGA mode 10*.  (EGA, VGA)

          SW_MCAMODE                    Reinitializes the monochrome
                                        adapter.  (MONO)

          SW_VGA40x25                   Selects VGA support for the 40x25
                                        color text display mode (VGA mode
                                        1+).  (VGA)

          SW_VGA80x25                   Selects VGA support for the 80x25
                                        black and white text display mode
                                        (VGA mode 2+).  (VGA)

          SW_VGAM80x25                  Selects VGA mode 7+ - emulates
                                        support provided by the monochrome
                                        display.  (VGA with mono monitor)

          SW_VGA11                      Selects VGA support for the 640x480
                                        graphics display mode (VGA mode
                                        11).  (VGA)

          SW_VGA12                      Selects VGA support for the 640x480
                                        graphics display mode (VGA mode
                                        12).  (VGA)

          SW_VGA13                      Selects VGA support for the 320x200
                                        graphics display mode (VGA mode
                                        13).  (VGA)

          Switching to an invalid display mode for  a  display  device
          will result in an error.

     Getting Display Modes
          The  following  ioctl()  requests  are  provided  to  obtain
          information about the current display modes:

          CONS_GET                      Returns the current display mode
                                        setting for current display
                                        adapter.  (All)

          CGA_GET                       Returns the current display mode
                                        setting of the color graphics
                                        adapter.  (CGA only)

          EGA_GET                       Returns the current display mode
                                        setting of the enhanced graphics
                                        adapter.  (EGA only)

          MCA_GET                       Returns the current display mode
                                        setting of the monochrome adapter.
                                        (MONO only)

          VGA_GET                       Returns the current display mode of
                                        the video graphics adapters.  (VGA
                                        only)


     Memory Mapping Modes
          The ioctl(S) routine is used to map the  display  memory  of
          the  various  devices  into the user's data space.  Refer to
          your  hardware  manual  for  details  on  various  displays,
          adapters, and controllers.

          These ioctl() requests  can  be  used  to  map  the  display
          memory:

          MAPCONS                       Maps the display memory of the
                                        adaptor currently being used into
                                        the user's data space.  (All)

          MAPMONO                       Maps the monochrome adapter's
                                        display memory into the user's data
                                        space.  (MONO only)

          MAPCGA                        Maps the color adapter's display
                                        memory into the user's data space.
                                        (CGA only)

          MAPEGA                        Maps the enhanced graphics
                                        adapter's display memory into the
                                        user's data space.  (EGA only)

          MAPVGA                        Maps the video graphics adapter's
                                        display memory into the user's data
                                        space.  (VGA only)


          For example, the following code can be  used  to  acquire  a
          pointer  to the start of the user data space associated with
          the color graphics adapter display memory:

          char *dp;
          int retval;
             .
             .
             .
          /* fd is a file descriptor for a
             multiscreen device */
          retval = ioctl (fd, MAPCONS,0L);
          dp = (char *) retval;
             .
             .
             .

          Note that when the display memory is mapped  into  the  user
          space,  the  adapter's m6845 start address registers are not
          set.  The start address can be reset in two  ways,  so  that
          the  start  address of the display memory corresponds to the
          upper left hand corner of the screen:

          1.   Switch modes with an ioctl() (the ``switch'' can be  to
               the  present  mode).  See the ``Display Modes'' section
               of this manual page.

          2.   Change the start address high and low address with  the
               in-on-port/out-on-port ioctl().

          The in-on-port/out-on-port ioctl()'s can  also  be  used  to
          determine  the  current value in the start address register,
          and then set up a pointer to point  to  the  offset  in  the
          mapped-in data space.

          KDDISPTYPE
               This call returns display information to the user.  The
               argument  expected is the buffer address of a structure
               of type kd_disparam into which display  information  is
               returned  to  the  user.   The kd_disparam structure is
               defined as follows:

          struct kd_disparam {
              long type;  /*display type*/
              char *addr; /*display memory address*/
              ushort ioaddr[MKDIOADDR];   /*valid I/O addresses*/
          }

               Possible values for the type field include:

               KD_MONO (0x01), for the IBM monochrome display adapter.

               KD_HERCULES  (0x02),  for   the   Hercules   monochrome
               graphics adapter.

               KD_CGA (0x03), for the IBM color graphics adapter.

               KD_EGA (0x04), for the IBM enhanced graphics adapter.

          KIOCSOUND
               Start sound generation.  Turn on sound.  The  "arg"  is
               the  frequency desired.  A frequency of 0 turns off the
               sound.  This is useful for generating  tones  while  in
               graphics mode.

          KDGETLED
               Get keyboard LED status.  The argument is a pointer  to
               a  character.   The  character  will  be  filled with a
               boolean combination of the following values:

               CAP_LED 0x01 ( flag bit for scroll lock )
               NUM_LED 0x02 ( flag bit for caps lock )
               SCROLL_LED  0x04 ( flag bit for num lock )

          KDSETLED
               Set keyboard LED status.  The argument is  a  character
               whose  value  is  the boolean combination of the values
               listed under ``KDGETLED''.

          KDADDIO
               Add I/O port address to list  of  valid  video  adaptor
               addresses.   Argument  is  an unsigned short type which
               should contain a valid port address for  the  installed
               video adaptor.

          KDDELIO
               Delete I/O  port  address  from  list  of  valid  video
               adaptor  addresses.  Argument is an unsigned short type
               which should contain  a  valid  port  address  for  the
               installed video adaptor.

          KDENABIO
               Enable in's and  out's  to  video  adaptor  ports.   No
               argument.

          KDDISABIO
               Disable in's and out's  to  video  adaptor  ports.   No
               argument.

          KDMAPDISP
               Maps display memory into user  process  address  space.
               Argument  is  a  pointer to structure type "kd_memloc".
               Structure definition is as follows:

               struct kd_memloc {
                  char    *vaddr;     /* virtual address to map to */
                  char    *physaddr;  /* physical address to map from */
                  long    length;     /* size in bytes to map */
                  long    ioflg;      /* enable i/o addresses if set */
                  }

          KDUNMAPDISP
               Unmap display memory from user process  address  space.
               No argument required.

          VT_SETMODE
               Set the virtual  terminal  mode.   The  argument  is  a
               pointer to a "vt_mode" structure, as defined below.

          VT_GETMODE
               Determine what mode  the  active  virtual  terminal  is
               currently   in,  either  VT_AUTO  or  VT_PROCESS.   The
               argument to the ioctl is the address of  the  following
               type of structure:

               struct vt_mode {
                  char   mode; /* VT mode */
                  char    waitv;  /* if set, hang on writes when not active */
                  short   relsig; /* signal to use for release request */
                  short   acqsig; /* signal to use for display acquired */
                  short   frsig;  /* signal to use for forced release */
                  }

                  #define VT_AUTO     0x00   /* automatic VT switching */
                  #define VT_PROCESS  0x01   /* process controls switching */

               The "vt_mode" structure will be filled in with  the  current
               value for each field.

          VT_RELDISP
               Used to tell the  virtual  terminal  manager  that  the
               display has or has not been released by the process.
               0 == release refused
               1 == release acknowledged
               2 == acquire acknowledged

          VT_ACTIVATE
               Makes the virtual terminal number specified
               in the argument the active "VT".
               The "VT" manager will cause a switch to occur in the same manner
               as if a hotkey sequence had been typed at the keyboard.
               If the specified "VT" is not open or does not exist,
               the call will fail and errno will be set to ENXIO.


     Graphics Adapter Port I/O
          You can use ioctl(S) to read or write a byte from or to  the
          graphics  adapter port.  The arg parameter of the ioctl call
          uses the io_arg data structure:

          struct port_io_arg {
             struct port_io_struct args[4];
          };

          As shown above, the io_arg structure points to an  array  of
          four  port_io data structures. The port_io structure has the
          following format:

               struct port_io_struct {
                       char dir;    /* direction flag (in vs. out) */
                       unsigned short port;   /* port address */
                       char data;   /* byte of data */
               };

          You  may  specify  one,  two,  three,   or   four   of   the
          port_io_struct  structures  in the array for one ioctl call.
          The value of dir can be either IN_ON_PORT to specify a  byte
          being  input  to the graphics adapter port or OUT_ON_PORT to
          specify a byte being output to the  graphics  adapter  port.
          Port  is  an  integer  specifying  the  port  address of the
          desired graphics adapter port.  Data is  the  byte  of  data
          being input or output as specified by the call.

          If you are not using any of the port_io structures, load the
          port  with  0, and leave the unused structures at the end of
          the array.  Refer to the hardware manuals for port addresses
          and functions for the various adapters.

          You can use the following  ioctl(S)  commands  to  input  or
          output a byte on the graphics adapter port:

          CONSIO       Inputs or outputs a byte on the current
                       graphics adapter port as specified.  (All)

          MGAIO        Inputs or outputs a byte on the monochrome
                       adapter port as specified.  (MONO only)

          CGAIO        Inputs or outputs a byte on the color graphics
                       adapter port as specified.  (CGA only)

          EGAIO        Inputs or outputs a byte on the enhanced
                       graphics adapter port as specified.  (EGA only)

          VGAIO        Inputs or outputs a byte on the video graphics
                       array adapter port as specified.  (VGA only)


          To input a byte on any of the graphics adapter  ports,  load
          dir  with  IN_ON_PORT and load port with the port address of
          the graphics adapter.  The  byte  input  from  the  graphics
          adapter port will be returned in data.

          To output a byte, load dir with OUT_ON_PORT, load port  with
          the port address of the graphics adapter, and load data with
          the byte you want output to the graphics adapter port.

     Function Keys
          ioctl(S) can  be  used  to  define  or  obtain  the  current
          definition  of  a  function  key.   The arg parameter of the
          ioctl call uses the fkeyarg data structure:
          struct fkeyarg {
                unassigned int keynum;
                char keydef [MAXFK];
                /* Comes from
                char flen; ioctl.h via comcrt.h */
          }
          You can use the following ioctl(S)  requests  to  obtain  or
          assign function key definitions:

          GETFKEY        Obtains the current definition of a
                         function   key.  The  function  key
                         number must be  passed  in  keynum.
                         The  string  currently  assigned to
                         the key will be returned in  keydef
                         and  the  length of the string will
                         be returned in flen when the  ioctl
                         is performed.

          SETFKEY        Assigns  a  given   string   to   a
                         function  key.   The  function  key
                         number must be passed in keydef and
                         the length of the string (number of
                         characters) must be passed in flen.
          SETLOCKLOCK    Toggles the <Caps  Lock>  and  <Num
                         Lock>  keys  to be either global to
                         all the multiscreens, or  local  to
                         each  individual  multiscreen.   To
                         make the <Caps  Lock>  global  (its
                         default),  set the arg parameter to
                         1.  To make the  <Caps Lock>  local
                         to   each   screen,   set  the  arg
                         parameter to 0.

     ANSI Screen Attribute Sequences
          The  following  character  sequences  are  defined  by  ANSI
          X3.64-1979  and may be used to control and modify the screen
          display.  Each n is replaced by the appropriate ASCII number
          (decimal) to produce the desired effect.  The last column is
          for termcap(M) codes, where means not applicable.

          The use of 7 or 8 bit characters in the escape sequence is a
          valid  invocation  for  each action defined. For example the
          ANSI ED command can be invoked via the ``ESC [ n J''  (0x1b-
          0x5b-n-0x4a,  7  bit  chars)  sequence  or  the  ``CSI n J''
          (0x9b-n-0x4n, 8 bit chars) sequence.


           ISO         Sequence           Action           Termcap
                                                                 Code
          _________________________________________________________________

          ED               CSIn J         Erases all  or  part        cd
          (Erase in                       of  a display.  n=0:
          Display)                        erases  from  active
                                          position  to  end of
                                          display.        n=1:
                                          erases    from   the
                                          beginning of display
                                          to  active position.
                                          n=2:  erases  entire
                                          display.
          EL               CSIn K         Erases all  or  part        ce
          (Erase in                       of   a  line.   n=0:
          Line)                           erases  from  active
                                          position  to  end of
                                          line.   n=1:  erases
                                          from   beginning  of
                                          line    to    active
                                          position.       n=2:
                                          erases entire line.

          ECH              CSIn X         Erases n characters         n/a
          (Erase
          Character)
          CBT              CSIn Z         Moves         active        bt
          (Cursor                         position  back n tab
          Backward                        stops.
          Tabulation)


          SU               CSIn S         Scroll screen  up  n        sf
          (Scroll                         lines,   introducing
          Up)                             new blank  lines  at
                                          bottom.

          SD               CSIn T         Scrolls screen  down        sr
          (Scroll                         n lines, introducing
          Down)                           new blank  lines  at
                                          top.

          CUP              CSIm;n H       Moves         active        cm
          (Cursor                         position to location
          Position)                       m (vertical)  and  n
                                          (horizontal).

          HVP              CSIm;n f       Moves         active        n/a
          (Horizontal                     position to location
          & Vertical                      m (vertical)  and  n
          Position)                       (horizontal).

          CUU              CSIn A         Moves         active      up (ku)
          (Cursor Up)                     position up n number
                                          of lines.

          CUD              CSIn B         Moves         active      do (kd)
          (Cursor                         position down n num-
          Down)                           ber of lines.

          CUF              CSIn C         Moves         active      nd (kr)
          (Cursor                         position n spaces to
          Forward)                        the right.

          CUB              CSIn D         Moves         active      bs (kl)
          (Cursor                         position   n  spaces
          Backward)                       backward.

          HPA              CSIn `         Moves         active        n/a
          (Horizontal                     position  to  column
          Position                        given by n.
          Absolute)

          HPR              CSIn a         Moves         active        n/a
          (Horizontal                     position           n
          Position                        characters  to   the
          Relative)                       right.

          VPA              CSIn d         Moves         active        n/a
          (Vertical                       position   to   line
          Position                        given by n.
          Absolute)


          VPR                CSIn e        Moves         active         n/a
          (Vertical                        position down n num-
          Position                         ber of lines.
          Relative)

          IL                 CSIn L        Inserts n new, blank         al
          (Insert                          lines.
          Line)

          ICH                CSIn @        Inserts   n    blank         ic
          (Insert                          places     for     n
          Character)                       characters.

          DL                 CSIn M        Deletes n lines.             dl
          (Delete
          Line)

          DCH                CSIn P        Deletes n number  of         dc
          (Delete                          characters.
          Character)

          CPL                CSIn F        Moves         active         n/a
          (Cursor to                       position          to
          Previous                         beginning of line, n
          Line)                            lines up.

          CNL                CSIn E        Moves         active         n/a
          (Cursor                          position          to
          Next                             beginning of line, n
          Line)                            lines down.

          SGR                CSIn m        Character                    n/a
          (Select                          attributes,       as
          Graphic                          summarized  in   the
          Rendition)                       chart         below.
                                           Multiple  attributes
                                           can  be specified in
                                           the  form:  CSI  n1;
                                           n2; n3 m

               __________________________________________________
               |      Select Graphic Rendition (SGR) Chart       |
               |_________________________________________________|
               |n                       Meaning                  |
               |_________________________________________________|
               |0       all attributes off (normal display)      |
               |1       bold intensity (or light color)          |
               |4       underscore on (if hardware supports it)  |
               |5       blink on (if hardware supports it)       |
               |7       reverse video                            |
               |8       sets blank (non-display)                 |
               |10      selects the primary font                 |
               |11      selects the first alternate font;  lets  |
               |        ASCII   characters   less  than  32  be  |
               |        displayed as ROM characters              |
               |12      selects  a   second   alternate   font;  |
               |        toggles high bit of extended ASCII code  |
               |        before displaying as ROM characters      |
               |30      black          foreground                |
               |31      red            foreground                |
               |32      green          foreground                |
               |33      brown          foreground                |
               |34      blue           foreground                |
               |35      magenta        foreground                |
               |36      cyan           foreground                |
               |37      white          foreground                |
               |38      enables   underline    option;    white  |
               |        foreground with white underscore         |
               |39      disables underline option                |
               |40      black          background                |
               |41      red            background                |
               |42      green          background                |
               |43      brown          background                |
               |44      blue           background                |
               |45      magenta        background                |
               |46      cyan           background                |
               |47      white          background                |
               |_________________________________________________|


           ISO         Sequence          Action          Termcap
                                                              Code
          _________________________________________________________________

          SM               CSI[2h        Lock       keyboard.         n/a
          (Set Mode)                     Ignores     keyboard
                                         input          until
                                         unlocked.
                                         Characters  are  not
                                         saved.

          MC               CSI[2i        Send screen to host.         n/a
          (Media                         Current       screen
          Copy)                          contents are sent to
                                         the application.

          RM               CSI[2l        Unlock     keyboard.         n/a
          (Reset                         Re-enable   keyboard
          Mode)                          input.



               Additional Screen Attribute Sequences
                                                              Termcap
        Name      Sequence           Action                 Code
          _________________________________________________________________

          n/a       CSI=p;dB         Set the bell parameter to        n/a
                                     the  decimal  values of p
                                     and d.  p is  the  period
                                     of the bell tone in units
                                     of 840.3 nanoseconds, and
                                     d  is the duration of the
                                     tone  in  units  of   100
                                     milliseconds.

          n/a       CSI=s;eC         Set the cursor  to  start        n/a
                                     on  scanline s and end on
                                     scanline e.

          n/a       CSI=xD           Turn on or off (x=1 or 0)        n/a
                                     the   intensity   of  the
                                     background color.

          n/a       CSI=xE           Set or clear (x=1  or  0)        n/a
                                     the    Blink   vs.   Bold
                                     background  bit  in   the
                                     6845 crt controller.
          n/a       CSI=cA           Set  overscan  color   to        n/a
                                     color  c.  c is a decimal
                                     value  taken  from  Color
                                     Table    above.     (This
                                     sequence   may   not   be
                                     supported      on     all
                                     hardware.)

          n/a       CSI=cF           Set   normal   foreground        n/a
                                     color  to  c.   (c  is  a
                                     decimal  parameter  taken
                                     from Color Table.)

          n/a       CSI=c0G          Set  normal   background.        n/a
                                     (See Color Table.)

          n/a       CSI=c H          Set  reverse  foreground.        n/a
                                     (See Color Table.)

          n/a       CSI=c I          Set  reverse  background.        n/a
                                     (See Color Table.)

          n/a       CSI=c J          Set  graphic  foreground.        n/a
                                     (See Color Table.)

          n/a       CSI=c K          Set  graphic  background.        n/a
                                     (See Color Table.)

                       _________________________________
                       |          Color Table           |
                       |________________________________|
                       |Cn |  Color  ||Cn |    Color    |
                       |___|_________||___|_____________|
                       |0  | Black   || 8 | Grey        |
                       |1  | Blue    || 9 | Lt. Blue    |
                       |2  | Green   ||10 | Lt. Green   |
                       |3  | Cyan    ||11 | Lt. Cyan    |
                       |4  | Red     ||12 | Lt. Red     |
                       |5  | Magenta ||13 | Lt. Magenta |
                       |6  | Brown   ||14 | Yellow      |
                       |7  | White   ||15 | Lt. White   |
                       |___|_________||___|_____________|


                                                                    Termcap
        Name       Sequence           Action                 Code
          _________________________________________________________________


          n/a       CSI[ng           Accesses        alternate        n/a
                                     graphics  set.   Not  the
                                     same                   as
                                     ``graphics mode.''  Refer
                                     to  your  owner's  manual
                                     for     decimal/character
                                     codes (Pn)  and  possible
                                     output characters.

          n/a       ESCQFn'string'   Define  function  key  Fn        n/a
                                     with    string.    String
                                     delimiters ' and ' may be
                                     any   character   not  in
                                     string.  Fn is defined as
                                     the  key  number starting
                                     at zero  plus  the  ASCII
                                     value   of   zero.    For
                                     example, F1 = 0... F16  =
                                     ?, and so on.

                                     In this escape  sequence,
                                     the   ^   character  will
                                     cause the next  character
                                     to   have  32  subtracted
                                     from  its  ASCII   value.
                                     Thus  ^! results in a soh
                                     (^A) characters.

          n/a       CSInz            n should be equal to  the        n/a
                                     number  of  the screen to
                                     switch  to.   If   screen
                                     does not exist, no action
                                     will take place.


     Files
          /dev/console

          /dev/tty[02 -n]

          /dev/color

          /dev/monochrome

          /dev/ega

          /dev/vga


     See Also
          console(M), ioctl(S),  keyboard(HW),  keymap(M),  mapkey(M),
          mapchan(M), multiscreen(M), setcolor(C), stty(C), systty(M),
          vidi(C), termcap(M), tty(M)


     (printed 8/30/89)                                  SCREEN(HW)

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026