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      HANGMAN(6)              GENIX Programmer's Manual              HANGMAN(6)



      NAME
           hangman - Computer version of the game hangman for CRTs

      SYNOPSIS
           hangman [score-file]

      DESCRIPTION
           In hangman, the computer picks a seven or more letter word from  the
           on-line  word  list  and  you  must try to guess it, one letter at a
           time.  If you guess a  letter  correctly,  all  occurrences  of  the
           letter  in  the word are filled in.  If you guess wrongly, a section
           of a man (or woman) is drawn.  After seven wrong guesses, the person
           is  complete  and  you lose, which costs you two additional letters.
           Your score for a game is the number of wrong guesses taken,  and  is
           from 0 to 6 if you win, and 9 if you lose.

           If the screen gets messed up, typing control-l will refresh it.

           Hangman keeps track of the average score for  all  your  games,  the
           scores  of  your  latest  ten  games, and a histogram of all of your
           scores.  The histogram tells you how  many  0  move  games,  1  move
           games,  etc.,  you  have  played.  The dash seperates won games from
           lost games.

           If you give a score file on the command line when starting  hangman,
           then  your  scores will be saved in that file when you quit.  If the
           file already existed, you continue playing at the point  you  previ-
           ously quit.  You can quit by answering 'n' after a game is complete,
           or by typing the interrupt character at any time (even in the middle
           of a game).

      FILES
           /usr/games/hangman  The program
           /usr/dict/words     On-line word list
           /etc/termcap   Terminal descriptions




















      Printed 11/16/83                                                        1



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