Museum

Home

Lab Overview

Retrotechnology Articles

Online Manuals

⇒ craps(1) — AIX/RT 2.2.1

Media Vault

Software Library

Restoration Projects

Artifacts Sought

craps

PURPOSE

     Plays craps.

SYNOPSIS
     /usr/games/craps


DESCRIPTION

     The craps game plays a form  of the game of craps that is
     played in Las  Vegas.  It simulates the  roller while you
     place bets.  Bet with the roller by making a positive bet
     or with the House by making a negative bet.

     You  start  with  a  $2000 bankroll.   When  the  program
     prompts  with "bet?",  you may  bet all  or part  of your
     bankroll.   If  you  bet  more than  your  bankroll,  the
     program repeats  the prompt until  you make a  legal bet.
     Then the roller throws the dice.  The payoff odds are one
     to one.  The player wins  depending on whether the bet is
     placed with the roller or with the House.  The first roll
     is the roll immediately following a bet.

     The following  rules apply.  On  the first roll, 7  or 11
     wins for the roller; 2, 3,  or 12 wins for the House; and
     any other  number becomes  the point  and you  roll again
     (the next  rule then applies).  On  subsequent rolls, the
     point wins for the roller; 7  wins for the House; and any
     other number rolls again.

     If you  lose your bankroll, the  House prompts "marker?",
     offering  to lend  you an  additional $2000.   Accept the
     loan by responding "y" or "yes".  Any other response ends
     the game.  When  you hold markers, the  House reminds you
     before a bet how many  markers are outstanding.  When you
     have markers and your  bankroll exceeds $2000, craps asks
     "Repay marker?" If you want to  repay part or all of your
     loan, respond with "y" (or "yes").  If you have more than
     one marker,  craps asks  you "How  many?" If  you respond
     with  a number  greater than  the number  of markers  you
     hold,  it repeats  the  prompt until  you  enter a  valid
     number.  If  you accumulate 10  markers (a total  loan of
     $20,000), craps tells  you so and exits.   If you accumu-
     late  a  bankroll  of  more than  $50,000  while  holding
     markers, the money owed is repaid automatically.

     A bankroll  of more  than $100,000  breaks the  bank, and
     craps will  prompt "New  game?" To  quit the  game, press
     INTERRUPT  (Alt-Pause); craps  displays whether  you have
     won, lost, or broken even and exits.

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026