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⇒ arithmetic(1) — AIX/RT 2.2.1

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arithmetic

PURPOSE

     Tests arithmetic skills.

SYNOPSIS
     /usr/games/arithmetic [ +-x/ ] [ range ]


DESCRIPTION

     The arithmetic  command displays simple  arithmetic prob-
     lems  and waits  for you  to  enter an  answer.  If  your
     answer is correct, the program displays "Right!" and pre-
     sents a  new problem.  If  your answer is wrong,  it dis-
     plays  "What?" and  waits for  another answer.   Every 20
     problems, arithmetic  displays the number of  correct and
     incorrect responses and the time required to answer.

     The arithmetic command does  not give the correct answers
     to the problems it displays.  It provides practice rather
     than instruction in performing arithmetic calculations.

     The range is a  decimal number specifying the permissible
     range of all numbers  (except answers). The default range
     is 10.  At  the start, all numbers within  this range are
     equally likely  to appear.   If you  make a  mistake, the
     numbers in the  problem you missed become  more likely to
     reappear.

     To quit the game, press INTERRUPT (Alt-Pause); arithmetic
     displays the final game statistics and exits.

FLAGS

     Two types of  optional flags modify the  action of arith-
     metic.  The  first set  specifies the type  of arithmetic
     problem:

     +   Specifies addition problems.
     -   Specifies subtraction problems.
     x   Specifies multiplication problems.
     /   Specifies division problems.

     If you do not select  any flags, arithmetic selects addi-
     tion and subtraction problems.  If you give more than one
     problem specifier (+-x/), the program mixes the specified
     types of problems in random order.

EXAMPLES

     1.  To drill on addition and subtraction of integers from
         0 to 10:

           /usr/games/arithmetic

     2.  To drill on addition, multiplication, and division of
         integers from 0 to 50:

           /usr/games/arithmetic  +x/  50

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