ASetSystemPlayGain(3X)
NAME
ASetSystemPlayGain − set system play volume
SYNOPSIS
#include <Alib.h> void
ASetSystemPlayGain (
Audio ∗ audio,
AGainDB gain,
long ∗ status_return );
DESCRIPTION
ASetSystemPlayGain() sets the system play volume to the value in gain.
audio specifies the Audio structure associated with this connection.
gain specifies the new value for the play volume. One of the following values:
AUnityGain − no change to gain setting (same as 0 decibels).
AZeroGain − turn off sound
decibels − A decimal value specifying the number of decibels to use.
status_return receives the returned status of the operation, unless this parameter is passed in as a NULL pointer. If status_return is set to NULL, Alib will do the error handling.
Each audio controller has its own support limit for maximum and minimum input and output gain. If the application specifies a gain greater than the maximum supported value, the maximum supported value is used. If the application specifies a gain less than the minimum supported value, a value of AZeroGain (no sound) is used.
ERRORS
If status_return is not set to NULL, it can return one of the following values:
0 AENoError No error - the call completed successfully.
2 AEBadAudio The audio structure is invalid. A pointer to a valid audio structure may be missing (use AOpenAudio() to get a valid pointer).
EXAMPLE
The following example sets the system play volume to -6.
Audio ∗ audio; /∗ audio connection ∗/
AGainDB spvol; /∗ system play volume ∗/
long status; /∗ error status ∗/
.
.
.
/∗ set system play volume ∗/
spvol = -6;
ASetSystemPlayGain(audio, spvol, &status);
NOTE
In order to ensure that the compiler finds the Audio Library (libAlib.sl) and the Alib.h header file, you must add the following switches:
-L /opt/audio/lib
-I/opt/audio/include
DEPENDENCIES
This function belongs to the Audio Library of functions that manage connections to an audio server. The audio server must run on a system that has audio hardware. To find out whether or not your system has audio hardware, refer to Using the Audio Developer’s Kit or the online help for the Audio control panel. For information about the audio capabilities of a particular system use the online example audioinfo.c.
AUTHOR
ASetSystemPlayGain() was developed by HP.
SEE ALSO
AGetGain(3X), AGetSystemMonitorGain(3X), AGetSystemPlayGain(3X), AGetSystemRecordGain(3X), AGMGainRestricted(3X), AInputChannels(3X), AInputSources(3X), AMaxInputGain(3X), AMaxOutputGain(3X), AMinInputGain(3X), AMinOutputGain(3X), AOutputChannels(3X), AOutputDestinations(3X), ASetGain(3X), ASetSystemMonitorGain(3X), ASetSystemRecordGain(3X), ASimplePlayer(3X), ASimpleRecorder(3X).
Hewlett-Packard Company — Audio Library: February, 1995