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AGetChannelGain(3X)

AGetGain(3X)

AGetSystemChannelGain(3X)

AGMGainRestricted(3X)

AInputSources(3X)

AMaxInputGain(3X)

AMaxOutputGain(3X)

AMinInputGain(3X)

AMinOutputGain(3X)

AOutputChannels(3X)

AOutputDestinations(3X)

ASetChannelGain(3X)

ASetGain(3X)

ASetSystemChannelGain(3X)

ASimplePlayer(3X)

ASimpleRecorder(3X)

AInputChannels(3X)

NAME

AInputChannels − get list of mono/stereo channel types supported by audio controller

SYNOPSIS

#include <Alib.h> AInputChMask
AInputChannels (

Audio ∗  audio );

DESCRIPTION

audio specifies the Audio structure associated with this connection. 

RETURN VALUE

Upon successful completion, AInputChannels() returns a mask showing if the audio controller supports mono and/or stereo channels.  Each bit in the returned AInputChMask correponds to one type of input channel (see Structures section). 

STRUCTURES

The following are defined in /opt/audio/include/Alib.h:

typedef long                    AInputChMask;
 #define AMonoInputChMask        ( 1 << AICTMono )
#define ALeftInputChMask        ( 1 << AICTLeft )
#define ARightInputChMask       ( 1 << AICTRight )

ERRORS

AInputChannels() does not return an error status.  Note that the application program may crash if audio does not point to a valid Audio structure. 

EXAMPLE

The following example gets the types of input channels supported by the audio controller. 

AInputChMask in_channels;  /∗ mask showing existing input channels ∗/

Audio ∗ audio;  /∗ audio connection ∗/
.
.
.

/∗ get input channels ∗/

in_channels = AInputChannels(audio);

NOTES

AInputChannels() is a convenience function that enables the client program to examine a component of the internal Audio structure that is created by AOpenAudio().  The contents of the structure should be treated as read-only. 

In order to ensure that the compiler finds the Audio Library (libAlib.sl) and the Alib.h header file, you must add the following switches:

-L /opt/audio/lib
-I/opt/audio/include

DEPENDENCIES

This function belongs to the Audio Library of functions that manage connections to an audio server.  The audio server must run on a system that has audio hardware. To find out whether or not your system has audio hardware, refer to Using the Audio Developer’s Kit or the online help for the Audio control panel.  For information about the audio capabilities of a particular system use the online example audioinfo.c. 

AUTHOR

AInputChannels() was developed by HP. 

SEE ALSO

AGetChannelGain(3X) AGetGain(3X), AGetSystemChannelGain(3X), AGMGainRestricted(3X), AInputSources(3X), AMaxInputGain(3X), AMaxOutputGain(3X), AMinInputGain(3X), AMinOutputGain(3X), AOutputChannels(3X), AOutputDestinations(3X), ASetChannelGain(3X), ASetGain(3X), ASetSystemChannelGain(3X), ASimplePlayer(3X), ASimpleRecorder(3X). 

Hewlett-Packard Company  —  Audio Library: February, 1995

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026