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light_model(3G)

light_source(3G)

light_switch(3G)

shade_mode(3G)

surface_model(3G)

vertex_format(3G)

light_ambient(3G)

NAME

light_ambient − define ambient light color

SYNOPSIS

C Syntax:

void light_ambient ( fildes, red, green, blue );
int fildes;
float red, green, blue;

FORTRAN77 Syntax:

subroutine light_ambient ( fildes, red, green, blue )
integer*4 fildes
real red, green, blue

Pascal Syntax:

procedure light_ambient ( fildes:integer; red, green, blue:real );

DESCRIPTION

Input Parameters

fildes Integer file descriptor returned by gopen when an I/O path to a graphics device is opened. 

red, green, blue Values (in the range of 0.0 to 1.0) that define the ambient light color. 

Discussion

Light_ambient specifies the color of the ambient light that is to be used when shading filled polygons (light_switch is used to enable or disable ambient lighting). 

DEFAULTS

White ambient light (r=1.0, g=1.0, b=1.0)

SEE ALSO

Starbase Reference: light_model(3G), light_source(3G), light_switch(3G), shade_mode(3G), surface_model(3G), vertex_format(3G).  Starbase Graphics Techniques. 

 

Hewlett-Packard Company  —  November 03, 1994

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