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curses(3X)

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curs_addch(3X)                 DG/UX 5.4R3.00                 curs_addch(3X)


NAME
       cursaddch:  addch, waddch, mvaddch, mvwaddch, echochar, wechochar -
       add a character (with attributes) to a curses window

SYNOPSIS
       #include <curses.h>

       addch(chtype ch);
       waddch(WINDOW *win, chtype ch);
       mvaddch(int y, int x, chtype ch);
       mvwaddch(WINDOW *win, int y, int x, chtype ch);
       echochar(chtype ch);
       wechochar(WINDOW *win, chtype ch);

DESCRIPTION
       With the addch, waddch, mvaddch and mvwaddch routines, the character
       ch is put into the window at the current cursor position of the
       window and the position of the window cursor is advanced.  Its
       function is similar to that of putchar.  At the right margin, an
       automatic newline is performed.  At the bottom of the scrolling
       region, if scrollok is enabled, the scrolling region is scrolled up
       one line.

       If ch is a tab, newline, or backspace, the cursor is moved
       appropriately within the window.  A newline also does a clrtoeol
       before moving.  Tabs are considered to be at every eighth column.  If
       ch is another control character, it is drawn in the ^X notation.
       Calling winch after adding a control character does not return the
       control character, but instead returns the representation of the
       control character.

       Video attributes can be combined with a character by OR-ing them into
       the parameter.  This results in these attributes also being set.
       (The intent here is that text, including attributes, can be copied
       from one place to another using inch and addch.)  [see standout,
       predefined video attribute constants, on the curs_attr(3X) page].

       The echochar and wechochar routines are functionally equivalent to a
       call to addch followed by a call to refresh, or a call to waddch
       followed by a call to wrefresh.  The knowledge that only a single
       character is being output is taken into consideration and, for non-
       control characters, a considerable performance gain might be seen by
       using these routines instead of their equivalents.

   Line Graphics
       The following variables may be used to add line drawing characters to
       the screen with routines of the addch family.  When variables are
       defined for the terminal, the AALTCHARSET bit is turned on [see
       curs_attr(3X)].  Otherwise, the default character listed below is
       stored in the variable.  The names chosen are consistent with the
       VT100 nomenclature.






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curs_addch(3X)                 DG/UX 5.4R3.00                 curs_addch(3X)


                ---------------------------------------------------
                Name             Default   Glyph Description
                ---------------------------------------------------
                ACSULCORNER     +         upper left-hand corner
                ACSLLCORNER     +         lower left-hand corner
                ACSURCORNER     +         upper right-hand corner
                ACSLRCORNER     +         lower right-hand corner
                ACSRTEE         +         right tee (-|)
                ACSLTEE         +         left tee (†)
                ACSBTEE         +         bottom tee (|)
                ACSTTEE         +         top tee (|)
                ACSHLINE        -         horizontal line
                ACSVLINE        |         vertical line
                ACSPLUS         +         plus
                ACSS1           -         scan line 1
                ACSS9           _         scan line 9
                ACSDIAMOND      +         diamond
                ACSCKBOARD      :         checker board (stipple)
                ACSDEGREE       '         degree symbol
                ACSPLMINUS      #         plus/minus
                ACSBULLET       o         bullet
                ACSLARROW       <         arrow pointing left
                ACSRARROW       >         arrow pointing right
                ACSDARROW       v         arrow pointing down
                ACSUARROW       ^         arrow pointing up
                ACSBOARD        #         board of squares
                ACSLANTERN      #         lantern symbol
                ACSBLOCK        #         solid square block
                ---------------------------------------------------

RETURN VALUE
       All routines return the integer ERR upon failure and an integer value
       other than ERR upon successful completion, unless otherwise noted in
       the preceding routine descriptions.

NOTES
       The header file <curses.h> automatically includes the header files
       <stdio.h> and <unctrl.h>.

       Note that addch, mvaddch, mvwaddch, and echochar may be macros.

SEE ALSO
       curses(3X), cursattr(3X), cursclear(3X), cursinch(3X),
       cursoutopts(3X), cursrefresh(3X) putc(3S).













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