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                                                                  prof(5)



        _________________________________________________________________
        prof                                                   Miscellany
        profile within a function
        _________________________________________________________________


        SYNTAX

        #define MARK
        #include <prof.h>

        void MARK (name)


        DESCRIPTION

        MARK will introduce a mark called name that will be treated the
        same as a function entry point. Execution of the mark will add to
        a counter for that mark, and program-counter time spent will be
        accounted to the immediately preceding mark or to the function if
        there are no preceding marks within the active function.

        Name may be any combination of numbers or underscores.  Each name
        in a single compilation must be unique, but may be the same as
        any ordinary program symbol.

        For marks to be effective, the symbol MARK must be defined before
        the header file <prof.h> is included.  This may be defined by a
        preprocessor directive as in the synopsis, or by a command line
        argument, i.e:

             cc -p -DMARK foo.c

        If MARK is not defined, the MARK(name) statements may be left in
        the source files containing them and will be ignored.


        EXAMPLE

        In this example, marks can be used to determine how much time is
        spent in each loop.  Unless this example is compiled with MARK
        defined on the command line, the marks are ignored.

        #include <prof.h>
        foo( )
        {
             int i, j;
             .
             .
             .
             MARK(loop1);



        DG/UX 4.00                                                 Page 1
               Licensed material--property of copyright holder(s)





                                                                  prof(5)



             for (i = 0; i < 2000; i++) {
                  . . .
             }
             MARK(loop2);
             for (j = 0; j < 2000; j++) {
                  . . .
             }
        }


        SEE ALSO

        prof(1), profil(2), monitor(3C).









































        DG/UX 4.00                                                 Page 2
               Licensed material--property of copyright holder(s)



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