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glGet(3)

gluUnProject(3)

gluProject()

NAME

gluProject − map object coordinates to window coordinates

SYNOPSIS

GLint gluProject(
        GLdouble objX,
        GLdouble objY,
        GLdouble objZ,
        const GLdouble ∗model,
        const GLdouble ∗proj,
        const GLint ∗view,
        GLdouble∗ winX,
        GLdouble∗ winY,
        GLdouble∗ winZ );

PARAMETERS

objX, objY, objZ
Specify the object coordinates.

model
Specifies the current modelview matrix (as from a glGetDoublev() call). 

projSpecifies the current projection matrix (as from a glGetDoublev() call). 

viewSpecifies the current viewport (as from a glGetIntegerv() call). 

winX, winY, winZ
Return the computed window coordinates.

DESCRIPTION

gluProject() transforms the specified object coordinates into window coordinates using model, proj, and view. The result is stored in winX, winY, and winZ. A return value of GL_TRUE indicates success, a return value of GL_FALSE indicates failure. 

To compute the coordinates, let v = (objX, objY, objZ, 1.0) represented as a matrix with 4 rows and 1 column. Then gluProject() computes v^prime as follows:

V^prime = P times M times v

where P is the current projection matrix proj, M is the current modelview matrix model (both represented as 4 times 4 matrices in column-major order) and ’times’ represents matrix multiplication. 

The window coordinates are then computed as follows:

winX = view(0) + view(2) ∗ (v^prime(0) + 1) / 2
winY = view(1) + view(3) ∗ (v^prime(1) + 1) / 2
winZ = (v^prime(2) + 1) / 2

SEE ALSO

glGet(3), gluUnProject(3)

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