mosaic(6) GAMES AND DEMOS mosaic(6)
NAME
mosaic
SYNOPSIS
mosaic [-options ...]
DESCRIPTION
Mosaic is a simple adaption to X of the PC/MS-DOS game of
the same name.
Mosaic is played with a set of 81 two-by-two tiles on a 24-
by-24 playing area. The objective of the game is to place
your tiles such that squares of the same pattern (color) are
connected as much as possible.
For the purposes of scoring, similarly patterned squares are
connected only if they share a side; touching diagonally on
a corner doesn't count.
Each of the 81 tiles is composed of four patterned squares.
No two tiles are the same, and each comes up once a game, in
random order.
HOW TO PLAY
When playing mosaic, the next tile you have to play is shown
in a two-by-two window in the upper right corner of the
mosaic window. By moving the mouse pointer in the playing
area window, you control where that tile will be placed, as
indicated by the outline which tracks the mouse pointer. To
place the piece, press any mouse button.
While playing, the following key commands are available:
q Quit mosaic
s Show (or hide, if it's already visible) the high scores
window
h Help - show (or hide, if it's already visible) the help
window. When the help window is visible, no pieces may
be placed.
n New game (only enabled when the current game is com-
pleted)
a Automatic - randomly place any remaining tiles
SCORING
After you place each tile, mosaic identifies all the con-
nected regions of similarly patterned squares. Each region
then scores according to the square of the number of squares
in the region.
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mosaic(6) GAMES AND DEMOS mosaic(6)
Mosaic displays the total score, the total score broken down
by pattern, and the amount those scores were improved by the
most recently played piece.
OPTIONS
-help Prints a brief help message.
-display display
Specifies the name of the X server to contact.
-expert By default, mosaic shows a "quick help" window upon
startup. When this flag is used, the "quick help"
window is not shown initially.
-color Causes mosaic to run in color mode (the default,
except when using StaticGray and GrayScale visuals).
-mono Causes mosaic to run in monochrome mode. When in
monochrome mode, only the foreground (-fg) and back-
ground (-bg) colors are used (the default when using
StaticGray and GrayScale visuals).
-patterns
Causes mosaic to use patterned tiles (the default).
-solid Causes mosaic to use unpatterned (solid color)
tiles. Probably not a good idea if you're running in
monochrome mode.
-gw number
Specifies the gutter width (in pixels).
-bw number
Specifies the border width (in pixels);
-fg color
Specifies the foreground color.
-bg color
Specifies the background color.
-bd color
Specifies the border color.
-c0 color
-c1 color
-c2 color
-c3 color
Specifies the colors used to draw the background and
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mosaic(6) GAMES AND DEMOS mosaic(6)
tiles in the playing area.
-fn font
Specifies the font used for displaying text.
X DEFAULTS
Mono (type: boolean)
Specifies that mosaic should run in monochrome mode.
The default is False.
Expert (type: boolean)
When true, specifies that the "quick help" window
should not be shown upon startup. The default is
False.
Solid (type: boolean)
Specifies that mosaic should use unpatterned (solid
color) tiles. The default is False.
GutterWidth (type: number)
Specifies the gutter width (in pixels).
BorderWidth (type: number)
Specifies the border width (in pixels).
Foreground (type: color)
Specifies the foreground color. The default is
white.
Background (type: color)
Specifies the background color. The default is
black.
BorderColor (type: color)
Specifies the border color. The default is white.
Color0 (type: color)
Specifies tile color zero. The default is white.
Color1 (type: color)
Specifies tile color one. The default is #c44.
Color2 (type: color)
Specifies tile color two. The default is #4c4.
Color3 (type: color)
Specifies tile color three. The default is #44c.
Font (type: color)
Specifes the font used for displaying text. The
default is -*-times-bold-r-*-*-*-180-*-*-*-*-*-*.
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mosaic(6) GAMES AND DEMOS mosaic(6)
AUTHOR
Mosaic was written by Kirk Johnson <tuna@athena.mit.edu>. It
is based on Joshua Klayman's PC/MS-DOS shareware game of the
same name. This version is a complete rewrite encompasing
only the basic functionality of the original.
Bug reports and suggestions are welcome.
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