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CHECKERS(6)  —  UNIX Programmer’s Manual

NAME

checkers − game

SYNOPSIS

/usr/games/checkers

DESCRIPTION

Checkers uses standard notation for the board:

BLACK

//// 1 //// 2 //// 3 //// 4
//// //// //// ////
5 //// 6 //// 7 //// 8 ////
//// //// //// ////
//// 9 //// 10 //// 11 //// 12
//// //// //// ////
13 //// 14 //// 15 //// 16 ////
//// //// //// ////
//// 17 //// 18 //// 19 //// 20
//// //// //// ////
21 //// 22 //// 23 //// 24 ////
//// //// //// ////
//// 25 //// 26 //// 27 //// 28
//// //// //// ////
29 //// 30 //// 31 //// 32 ////
//// //// //// ////

WHITE

Black plays first.  The program normally plays white.  To specify a move, name the square moved from and the square moved to.  For multiple jumps name all the squares touched. 

Certain commands may be given instead of moves:

reverse Reverse roles; the program takes over your pieces. 

backup Undo the last move for each player. 

list Print the record of the game. 

move Let the program select a move for you. 

print Print a map of the present position. 

7th Edition

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026