BWindowScreen Summary
BWindowScreen Summary
Function Summary
| Function | Description |
|---|---|
| CanControlFrameBuffer() | Tests whether the graphics card driver allows application control of the frame buffer |
| CardHookAt() | Returns pointer to a given graphics hook function |
| CardInfo() | Returns a description of the current graphics card configuration |
| ColorList() | Returns the 8-bit color map |
| Disconnect() | Forces the object to disconnect from the screen |
| FrameBufferInfo() | Returns a pointer to a description of the frame buffer |
| Hide() | Provided for implementation |
| IOBase() | Returns a pointer to the card's I/O registers |
| MoveDisplayArea() | Relocates the display area |
| Quit() | Provided for implementation |
| RegisterThread() | Registers a drawing thread for debugging |
| ScreenChanged() | Provided for implementation |
| ScreenConnected() | Hook called when application gains or loses access to the screen |
| SetColorList() | Sets the 8-bit color map |
| SetFrameBuffer() | Sets the frame buffer to a nonstandard dimension and resolution |
| SetSpace() | Sets the frame buffer to a standard dimension and resolution |
| Show() | Provided for implementation |
| Suspend() | Switches the workspace for debugging |
| SuspensionHook() | Hook called when the workspace is changed to or from the application's workspace |
| WindowActivated() | Provided for implementation |
| BWindowScreen() | Constructor |
| ~BWindowScreen() | Destructor |
| WorkspaceActivated() | Provided for implementation |
| The Game Kit Table of Contents | The Game Kit Index |
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