BGameSound Summary
BGameSound Summary
Function Summary
| Function | Description |
|---|---|
| Clone() | Returns a clone of the sound |
| Device() | Returns a pointer to the BGameSoundDevice assigned to play the sound |
| Format() | Returns the audio format of the sound |
| Gain() | Returns the sound's current gain |
| BGameSound() | Constructor |
| GetAttributes() | Returns the sound's attributes |
| ID() | Returns the ID of the sound attached to the BGameSound |
| Init() | Sets the sound to be played by the object |
| InitCheck() | Indicates whether or not the object was initialized successfully |
| IsPlaying() | Indicates whether or not the sound is playing |
| LockMemoryPool() | Locks or unlocks the BGameSound's memory pool |
| Pan() | Returns the sound's current left-right placement |
| SetAttributes() | Sets the sound's attributes |
| SetGain() | Sets the sound's gain |
| SetInitError() | Sets the object's initialization error |
| SetMaxSoundCount() | Specifies the maximum number of sounds that can be in use at once |
| SetMemoryPoolSize() | Sets the size, in bytes, of the sound's memory pool |
| SetPan() | Sets the sound's left-right placement |
| StartPlaying() | Starts playing the sound |
| StopPlaying() | Stops the sound playback |
| The Game Kit Table of Contents | The Game Kit Index |
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