Museum

Home

Lab Overview

Retrotechnology Articles

Online Manuals

⇒ pause(2) — Atari System V ue12

Media Vault

Software Library

Restoration Projects

Artifacts Sought

Related Articles

alarm(2)

kill(2)

signal(2)

sigpause(2)

wait(2)





   pause(2)                                                           pause(2)


   NAME
         pause - suspend process until signal

   SYNOPSIS
         #include <unistd.h>

         int pause(void);

   DESCRIPTION
         pause suspends the calling process until it receives a signal.  The
         signal must be one that is not currently set to be ignored by the
         calling process.

         If the signal causes termination of the calling process, pause does
         not return.

         If the signal is caught by the calling process and control is
         returned from the signal-catching function [see signal(2)], the
         calling process resumes execution from the point of suspension; with
         a return value of -1 from pause and errno set to EINTR.

   SEE ALSO
         alarm(2), kill(2), signal(2), sigpause(2), wait(2).






























   7/91                                                                 Page 1





Typewritten Software • bear@typewritten.org • Edmonds, WA 98026