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a.out(4)





   nlist(3)                (BSD Compatibility Package)                nlist(3)


   NAME
         nlist - get entries from symbol table

   SYNOPSIS
         cc [ flag... ] file ... -lucb
         #include <nlist.h>

         int nlist(filename, nl)
         char *filename;
         struct nlist *nl;

   DESCRIPTION
         nlist examines the symbol table from the executable image whose name
         is pointed to by filename, and selectively extracts a list of values
         and puts them in the array of nlist structures pointed to by nl.  The
         name list pointed to by nl consists of an array of structures
         containing names, types and values.  The nname field of each such
         structure is taken to be a pointer to a character string representing
         a symbol name.  The list is terminated by an entry with a NULL
         pointer (or a pointer to a NULL string) in the nname field.  For
         each entry in nl, if the named symbol is present in the executable
         image's symbol table, its value and type are placed in the nvalue
         and ntype fields.  If a symbol cannot be located, the corresponding
         ntype field of nl is set to zero.

   RETURN VALUE
         Upon normal completion, nlist returns the number of symbols that were
         not located in the symbol table.  If an error occurs, nlist returns
         -1 and sets all of the ntype fields in members of the array pointed
         to by nl to zero.

   SEE ALSO
         a.out(4) in the Programmer's Reference Manual.




















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