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DoTextureMapBump(3D)

DoTextureMapBumpSwitch(3D)  —  Kubota Pacfic Computer Inc. (\*(Dd)

NAME

DoTextureMapBumpSwitch − Create a primitive attribute object for enabling or disabling bump mapping

SYNOPSIS

C:

DtObject DoTextureMapBumpSwitch(switchvalue)
DtSwitch switchvalue;

FORTRAN:

INTEGER∗4 DOTMBS(SWVAL)
INTEGER∗4 SWVAL

DESCRIPTION

DoTextureMapBumpSwitch creates a primitive attribute object that enables or disables bump mapping, that is, perturbing shading normals by using a texture map.  The switchvalue parameter is used to specify whether or not the shading normal of subsequent primitive objects can be modified by bump mapping. 

DcOff <DCOFF>
The primitive object will ignore any bump maps that have been defined with DoTextureMapBump <DOTMDC>. 

DcOn <DCON>
The primitive object will be bump mapped as specified by the DoTextureMapBump attribute, whenever possible. 

DEFAULTS

The default for DoTextureMapBumpSwitch is DcOff <DCOFF>. 

SEE ALSO

DoTextureMapBump(3D)

March 13, 1992

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026