CONNECT(2) — Kubota Pacfic Computer Inc. (System Calls−BSD)
NAME
connect − initiate a connection on a socket
SYNOPSIS
#include <sys/types.h>
#include <sys/socket.h>
connect(s, name, namelen)
int s;
struct sockaddr ∗name;
int namelen;
DESCRIPTION
The parameter s is a socket. If it is of type SOCK_DGRAM, then this call specifies the peer with which the socket is to be associated; this address is that to which datagrams are to be sent, and the only address from which datagrams are to be received. If the socket is of type SOCK_STREAM, then this call attempts to make a connection to another socket. The other socket is specified by name, which is an address in the communications space of the socket. Each communications space interprets the name parameter in its own way. Generally, stream sockets may successfully connect only once; datagram sockets may use connect multiple times to change their association. Datagram sockets may dissolve the association by connecting to an invalid address, such as a null address.
RETURN VALUE
If the connection or binding succeeds, then 0 is returned. Otherwise a −1 is returned, and a more specific error code is stored in errno.
ERRORS
The connect call fails if:
[EBADF] s is not a valid descriptor.
[ENOTSOCK] s is a descriptor for a file, not a socket.
[EADDRNOTAVAIL] The specified address is not available on this machine.
[EAFNOSUPPORT] Addresses in the specified address family cannot be used with this socket.
[EISCONN] The socket is already connected.
[ETIMEDOUT] Connection establishment timed out without establishing a connection.
[ECONNREFUSED] The attempt to connect was forcefully rejected.
[ENETUNREACH] The network isn’t reachable from this host.
[EADDRINUSE] The address is already in use.
[EFAULT] The name parameter specifies an area outside the process address space.
SEE ALSO
accept(2), select(2), socket(2), getsockname(2)
March 13, 1992