twinkle(6) twinkle(6)NAME twinkle - plays the game of twinkle, twinkle little stars SYNOPSIS twinkle [-] [+] [s file] [density1 [density2]] ARGUMENTS - Prints out the present screen density (the percentage of the screen that will be filled with stars) in the lower-left corner of the screen. This number changes as stars go on and off. + Does not ``randomize'' before starting. The screen starts out completely blank and stars are added, bit by bit. In this case, the density rises beyond the specified density, then falls to the required percentage. density1 density2 Specifies the density of the screen. If this option is not specified, density is .5 (50% of the screen is filled with stars). If only density1 is given, density is 1/density1. If both density1 and density2 are given, density is the resultant of density1/(density1+density2). s file Saves binary density on file in case you want to see the density curve that a particular density specification produced during the life of the show. DESCRIPTION twinkle causes a specified density of ``stars'' to twinkle on the screen. EXAMPLES The command: twinkle -+ 2 6 would start from a blank screen and twinkle stars to a final density of 2/8, or 25%. The densities would be shown in the lower-left corner, as a three-place decimal. FILES /usr/games/twinkle Executable file January 1992 1