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cribbage(6) cribbage(6)
NAME cribbage - plays the game of cribbage SYNOPSIS cribbage [-e] [-q] [-r] name... ARGUMENTS -e Provides an explanation of the correct score when you make a mistake scoring your hand or crib. (This is especially useful for beginning players.) name Specifies the given name. -q Prints a shorter form of all messages; this is only recommended for users who have played the game without specifying this option. -r Cuts the deck randomly, instead of asking you to cut the deck. DESCRIPTION cribbage plays the card game cribbage, with the program playing one hand and you the other. The program will initially ask you if the rules of the game are needed; if so, it will print out the appropriate section from According to Hoyle with more. The cribbage game first asks you whether you wish to play a short game (``once around,'' to 61) or a long game (``twice around,'' to 121). A response of s will result in a short game, any other response will play a long game. At the start of the first game, the program asks you to cut the deck to determine who gets the first crib. You should respond with a number between 0 and 51, indicating how many cards down the deck is to be cut. Whoever cuts the lower ranked card gets the first crib. If more than one game is played, the loser of the previous game gets the first crib in the current game. For each hand, the program first prints your hand, whose crib it is, and then asks you to discard two cards into the crib. The cards are prompted for one per line, and are typed as explained below. After discarding, the program cuts the deck (if it is your crib) or asks you to cut the deck (for its crib); in the latter case, the appropriate response is a number from 0 to 39 indicating how far down the remaining 40 cards are to be cut. January 1992 1



cribbage(6) cribbage(6)
After cutting the deck, play starts with the nondealer (the person who doesn't have the crib) leading the first card. Play continues, as per cribbage, until all cards are exhausted. The program keeps track of the scoring of all points and the total of the cards on the table. After play, the hands are scored. The program requests you to score his hand (and the crib, if it is yours) by printing out the appropriate cards (and the cut card enclosed in brackets). Play continues until one player reaches the game limit (61 or 121). A carriage return when a numeric input is expected is equivalent to typing the lowest legal value; when cutting the deck this is equivalent to choosing the top card. Cards are specified as rank followed by suit. The ranks may be specified as one of: a, 2, 3, 4, 5, 6, 7, 8, 9, t, j, q, and k, or alternatively, one of: ace, two, three, four, five, six, seven, eight, nine, ten, jack, queen, and king, respectively. Suits may be specified as: s, h, d, and c, or alternatively as: spades, hearts, diamonds, and clubs, respectively. A card may be specified as: <rank> <suit>, or: <rank> of <suit>. If the single letter rank and suit designations are used, the space separating the suit and rank may be left out. Also, if only one card of the desired rank is playable, typing the rank is sufficient. For example, if your hand was ``2H, 4D, 5C, 6H, JC, KD'' and it was desired to discard the King of Diamonds, any of the following could be typed: k king kd k d k of d king d king of d k diamonds k of diamonds king diamonds king of diamonds FILES /usr/games/cribbage Executable file 2 January 1992

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