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twinkle(6) twinkle(6)
NAME twinkle - twinkle stars on the screen SYNOPSIS /usr/games/twinkle [-] [+] [s save]] [density1 [density2]] DESCRIPTION twinkle causes a specified density of ``stars'' to twinkle on the screen. FLAG OPTIONS The following flag options are available; - Print out the present screen density (the percentage of the screen that will be filled with stars) in the lower-left corner of the screen. This number changes as stars go on and off. + Do not ``randomize'' before starting. The screen starts out completely blank and stars are added, bit by bit. In this case, the density rises beyond the speci- fied density, then falls to the required percentage. s Save binary density on file save, in case you want to see the density curve that a particular density specif- ication produced during the life of the show. density If density is not specified, density is .5 (50% of the screen is filled with stars). If only density1 is given, density is 1/density1 If both density1 and density2 are given, density is the resultant of density1/(density1+density2). EXAMPLES The command twinkle -+ 2 6 would start from a blank screen and twinkle stars to a final density of 2/8, or 25%. The densities would be shown in the lower-left corner, as a three-place decimal. FILES /usr/games/twinkle April, 1990 1

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