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     twinkle(6)                                             twinkle(6)



     NAME
          twinkle - twinkle stars on the screen

     SYNOPSIS
          /usr/games/twinkle [-+[ssave]] [density1] [density2]

     DESCRIPTION
          twinkle causes a specified density of `stars' to twinkle on
          the screen.  The following options are available;

          -    print out the present screen density (the percentage of
               the screen that will be filled with stars) in the lower
               left hand corner of the screen.  This number will
               change as stars go on and off.

          +    do not `randomize' before starting.  The screen starts
               out completely blank and stars are added, bit by bit.
               In this case the density rises beyond the specified
               density, then falls to the required percentage.

          s    save binary density on file `save', in case you want to
               see the density curve that a particular density
               specification produced during the life of the show.

          density
               If no density is specified, density is .5 (50% of the
               screen will be filled with stars).
               If only density1 is given, density is 1/density1
               If both density1anddensity2 are given, density is the
               resultant of density1/(density1+density2).

     EXAMPLE
               twinkle -+ 2 6

          would start from a blank screen and twinkle stars to a final
          density of 2/8, or 25%.  The densities would be shown in the
          lower left hand corner, as a three-place decimal.

     FILES
          /usr/games/twinkle















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