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MWM(1)                               SysV                               MWM(1)



NAME
     mwm - Motif Window Manager

SYNOPSIS
     mwm [options]

DESCRIPTION
     mwm is an X11 client that provides window management functionality and
     some session management functionality.  It provides functions that
     facilitate control (by the user and the programmer) of elements of window
     states such as placement, size, icon/normal display, input focus
     ownership, etc.  It also provides session management functions such as
     stopping a client.

OPTIONS
     -display display
             This option specifies the display to use; see X(1).

     -xrm resourcestring
             This option specifies a resource string to use.

Appearance
     The following sections describe the basic default behaviors of windows,
     icons, the icon box, input focus, and window stacking.  The appearance
     and behavior of the window manager can be altered by changing the
     configuration of specific resources.  Resources are defined under the
     heading "X DEFAULTS."

Windows
     Default mwm window frames have distinct components with associated
     functions:

     Title Area       In addition to displaying the client's title, the title
                      area is used to move the window.  To move the window,
                      place the pointer over the title area, press button 1
                      and drag the window to a new location.  A wire frame is
                      moved during the drag to indicate the new location.
                      When the button is released, the window is moved to the
                      new location.

     Title Bar        The title bar includes the title area, the minimize
                      button, the maximize button and the window menu button.

     Minimize Button  To turn the window back into its icon, do a button 1
                      click on the minimize button (the frame box with a small
                      square in it).

     Maximize Button  To make the window fill the screen (or enlarge to the
                      largest size allowed by the configuration files), do a
                      button 1 click on the maximize button (the frame box
                      with a large square in it).

     Window Menu Button
                      The window menu button is the frame box with a
                      horizontal bar in it.  To pop up the window menu, press
                      button 1.  While pressing, drag the pointer on the menu
                      to your selection, then release the button when your
                      selection is highlighted.  Alternately, you can click
                      button 1 to pop up the menu and keep it posted; then
                      position the pointer and select.

                                Default Window Menu
         Selection   Accelerator                 Description
         _________________________________________________________________
         Restore     Alt+F5     |  Inactive (not an option for windows).
         Move        Alt+F7     |  Allows the window to be moved with keys
                                |  or mouse.
         Size        Alt+F8     |  Allows the window to be resized.
         Minimize    Alt+F9     |  Turns the window into an icon.
         Maximize    Alt+F10    |  Makes the window fill the screen.
         Lower       Alt+F11    |  Moves window to bottom of window stack.
         Close       Alt+F4     |  Removes client from mwm management.

     Resize Border Handles
                      To change the size of a window, move the pointer over a
                      resize border handle (the cursor will change), press
                      button 1, and drag the window to a new size.  When the
                      button is released, the window is resized.  While
                      dragging is being done, a rubber-band outline is
                      displayed to indicate the new window size.

     Matte            An optional matte decoration can be added between the
                      client area and the window frame.  A matte is not
                      actually part of the window frame.  There is no
                      functionality associated with a matte.

Icons
     Icons are small graphic representations of windows.  A window can be
     minimized (iconified) using the minimize button on the window frame.
     Icons provide a way to reduce clutter on the screen.

     Pressing mouse button 1 when the pointer is over an icon will cause the
     icon's window menu to pop up.  Releasing the button (press + release
     without moving mouse = click) will cause the menu to stay posted.  The
     menu contains the following selections:


                                 Icon Window Menu
         Selection   Accelerator                 Description
         _________________________________________________________________
         Restore  |  Alt+F5     |  Opens the associated window.
         Move     |  Alt+F7     |  Allows the icon to be moved with keys.
         Size     |  Alt+F8     |  Inactive (not an option for icons).
         Minimize |  Alt+F9     |  Inactive (not an option for icons).
         Maximize |  Alt+F10    |  Opens the associated window and makes
                  |             |  it fill the screen.
         Lower    |  Alt+F11    |  Moves icon to bottom of icon stack.
         Close    |  Alt+F4     |  Removes client from mwm management.

     Double-clicking button 1 on an icon normalizes the icon into its
     associated window.  Double-clicking button 1 on the icon box's icon opens
     the icon box and allow access to the contained icons.  (In general,
     double-clicking a mouse button offers a quick way to have a function
     performed.  Another example is double-clicking button 1 with the pointer
     on the window menu button.  This closes the window.)

Icon Box
     When icons begin to clutter the screen, they can be packed into an "icon
     box."  (To use an icon box, mwm must be started with the icon box
     configuration already set.) The icon box is a window manager window that
     holds client icons.  Icons in the icon box can be manipulated with the
     mouse.  The following table summarizes the behavior of this interface.
     Button actions apply whenever the pointer is on any part of the icon.


             Button Action                      Description
         _________________________________________________________________
         Button 1 click       |  Selects the icon.
         Button 1 double click|  Normalizes (opens) the associated window.
         Button 1 double click|  Raises an already open window
                              |  to the top of the stack.
         Button 1 drag        |  Moves the icon.

     The window menu of the icon box differs from the window menu of a client
     window: The "Close" selection is replaced with the "PackIcons Alt+F12"
     selection.  When selected, PackIcons packs the icons in the box to
     achieve neat rows with no empty slots.

Input Focus
     mwm supports (by default) a keyboard input focus policy of explicit
     selection.  This means when a window is selected to get keyboard input,
     it continues to get keyboard input until the window is withdrawn from
     window management, another window is explicitly selected to get keyboard
     input, or the window is iconified.  There are numerous resources that
     control the input focus.  The client window with the keyboard input focus
     has the active window appearance with a visually distinctive window
     frame.

     The following tables summarize the keyboard input focus selection
     behavior:

         Button Action           Object             Function Description
         _________________________________________________________________
         Button 1 press|  Window / window frame|  Keyboard focus selection
         Button 1 press|  Icon                 |  Keyboard focus selection


        Key Action                       Function Description
     ________________________________________________________________________
     [Alt][Tab]       |  Move input focus to next window in window stack.
     [Alt][Shift][Tab]|  Move input focus to previous window in window stack.

Window stacking
     The stacking order of windows may be changed as a result of setting the
     keyboard input focus, iconifying a window, or by doing a window manager
     window stacking function.

     When a window is iconified, the window's icon is placed on the bottom of
     the stack.

     The following table summarizes the default window stacking behavior of
     the window manager:


                 Key Action              Function Description
              ______________________________________________________
              [Alt][ESC]       |  Put bottom window on top of stack.
              [Alt][Shift][ESC]|  Put top window on bottom of stack.

     A window can also be raised to the top when it gets the keyboard input
     focus (e.g., by doing a button 1 press on the window or by using
     [Alt][Tab]) if this auto-raise feature is enabled with the focusAutoRaise
     resource.

X DEFAULTS
     mwm is configured from its resource database.  This database is built
     from the following sources. They are listed in order of precedence, low
     to high:

            app-defaults/Mwm
            RESOURCE_MANAGER root window property or $HOME/.Xresources
            XENVIRONMENT variable or $HOME/.Xresources-host
            mwm command line options

     Entries in the resource database may refer to other resource files for
     specific types of resources.  These include files that contain bitmaps,
     fonts, and mwm specific resources such as menus and behavior
     specifications (i.e., button and key bindings).

     Mwm is the resource class name of mwm and mwm is the resource name used
     by mwm to look up resources.  In the following discussion of resource
     specification "Mwm" and "mwm" can be used interchangeably.

     mwm uses the following types of resources:

     Component Appearance Resources:

     These resources specify appearance attributes of window manager user
     interface components.  They can be applied to the appearance of window
     manager menus, feedback windows (e.g., the window reconfiguration
     feedback window), client window frames, and icons.

     Specific Appearance and Behavior Resources:

     These resources specify mwm appearance and behavior (e.g., window
     management policies).  They are not set separately for different mwm user
     interface components.

     Client Specific Resources:

     These mwm resources can be set for a particular client window or class of
     client windows.  They specify client-specific icon and client window
     frame appearance and behavior.

     Resource identifiers can be either a resource name (e.g., foreground) or
     a resource class (e.g., Foreground).  If the value of a resource is a
     filename and if the filename is prefixed by "~/", then it is relative to
     the path contained in the $HOME environment variable (generally the
     user's home directory). This is the only environment variable mwm uses
     directly ($XENVIRONMENT is used by the resource manager).

Component Appearance Resources
     The syntax for specifying component appearance resources that apply to
     window manager icons, menus, and client window frames is

            Mwm*resource_id

     For example, Mwm*foreground is used to specify the foreground color for
     mwm menus, icons, and client window frames.

     The syntax for specifying component appearance resources that apply to a
     particular mwm component is

            Mwm*[menu|icon|client|feedback]*resource_id

     If menu is specified, the resource is applied only to mwm menus; if icon
     is specified, the resource is applied to icons; and if client is
     specified, the resource is applied to client window frames.  For example,
     Mwm*icon*foreground is used to specify the foreground color for mwm
     icons, Mwm*menu*foreground specifies the foreground color for mwm menus,
     and Mwm*client*foreground is used to specify the foreground color for mwm
     client window frames.

     The appearance of the title area of a client window frame (including
     window management buttons) can be separately configured.  The syntax for
     configuring the title area of a client window frame is:

         Mwm*client*title*resource_id
     For example, Mwm*client*title*foreground specifies the foreground color
     for the title area.  Defaults for title area resources are based on the
     values of the corresponding client window frame resources.

     The appearance of menus can be configured based on the name of the menu.
     The syntax for specifying menu appearance by name is:

         Mwm*menu*menu_name*resource_id

     For example, Mwm*menu*my_menu*foreground specifies the foreground color
     for the menu named my_menu.

     The following component appearance resources that apply to all window
     manager parts can be specified:

               Component Appearance Resources - All Window Manager Parts
     Name                     Class                     Value Type         Default
     ______________________________________________________________________________
     background               Background                color              varies*
     backgroundPixmap         BackgroundPixmap          string**           varies*
     bottomShadowColor        Foreground                color              varies*
     bottomShadowPixmap       BottomShadowPixmap        string**           varies*
     fontList                 FontList                  string***          "fixed"
     foreground               Foreground                color              varies*
     saveUnder                SaveUnder                 T/F                F
     topShadowColor           Background                color              varies*
     topShadowPixmap          TopShadowPixmap           string**           varies*

     *The default is chosen based on the visual type of the screen.
     **Pixmap image name. See XmInstallImage(3X).
     ***X11 R3 Font description.

     background (class Background)
             This resource specifies the background color. Any legal X color
             may be specified.  The default value is chosen based on the
             visual type of the screen.

     backgroundPixmap (class BackgroundPixmap)
             This resource specifies the background Pixmap of the mwm
             decoration when the window is inactive (does not have the
             keyboard focus). The default value is chosen based on the visual
             type of the screen.

     bottomShadowColor (class Foreground)
             This resource specifies the bottom shadow color. This color is
             used for the lower and right bevels of the window manager
             decoration. Any legal X color may be specified.  The default
             value is chosen based on the visual type of the screen.

     bottomShadowPixmap (class BottomShadowPixmap)
             This resource specifies the bottom shadow Pixmap. This Pixmap is
             used for the lower and right bevels of the window manager
             decoration. The default is chosen based on the visual type of the
             screen.

     fontList (class Font)
             This resource specifies the font used in the window manager
             decoration.  The character encoding of the font should match the
             character encoding of the strings that are used.  The default is
             "fixed."

     foreground (class Foreground)
             This resource specifies the foreground color.  The default is
             chosen based on the visual type of the screen.

     saveUnder (class SaveUnder)
             This is used to indicate whether "save unders" are used for mwm
             components.  For this to have any effect, save unders must be
             implemented by the X server.  If save unders are implemented, the
             X server will save the contents of windows obscured by windows
             that have the save under attribute set.  If the saveUnder
             resource is True, mwm will set the save under attribute on the
             window manager frame of any client that has it set.  If saveUnder
             is False, save unders will not be used on any window manager
             frames.  The default value is False.

     topShadowColor (class Background)
             This resource specifies the top shadow color. This color is used
             for the upper and left bevels of the window manager decoration.
             The default is chosen based on the visual type of the screen.

     topShadowPixmap (class TopShadowPixmap)
             This resource specifies the top shadow Pixmap. This Pixmap is
             used for the upper and left bevels of the window manager
             decoration. The default is chosen based on the visual type of the
             screen.

     The following component appearance resources that apply to frame and
     icons can be specified:

                               Frame and Icon Components
     Name                          Class                   Value Type       Default
     ______________________________________________________________________________
     activeBackground              Background              color            varies*
     activeBackgroundPixmap        BackgroundPixmap        string**         varies*
     activeBottomShadowColor       Foreground              color            varies*
     activeBottomShadowPixmap      BottomShadowPixmap      string**         varies*
     activeForeground              Foreground              color            varies*
     activeTopShadowColor          Background              color            varies*
     activeTopShadowPixmap         TopShadowPixmap         string**         varies*

     *The default is chosen based on the visual type of the screen.
     **See XmInstallImage(3X).

     activeBackground (class Background)
             This resource specifies the background color of the mwm
             decoration when the window is active (has the keyboard focus).
             The default is chosen based on the visual type of the screen.

     activeBackgroundPixmap (class ActiveBackgroundPixmap)
             This resource specifies the background Pixmap of the mwm
             decoration when the window is active (has the keyboard focus).
             The default is chosen based on the visual type of the screen.

     activeBottomShadowColor (class Foreground)
             This resource specifies the bottom shadow color of the mwm
             decoration when the window is active (has the keyboard focus).
             The default is chosen based on the visual type of the screen.

     activeBottomShadowPixmap (class BottomShadowPixmap)
             This resource specifies the bottom shadow Pixmap of the mwm
             decoration when the window is active (has the keyboard focus).
             The default is chosen based on the visual type of the screen.

     activeForeground (class Foreground)
             This resource specifies the foreground color of the mwm
             decoration when the window is active (has the keyboard focus).
             The default is chosen based on the visual type of the screen.

     activeTopShadowColor (class Background)
             This resource specifies the top shadow color of the mwm
             decoration when the window is active (has the keyboard focus).
             The default is chosen based on the visual type of the screen.

     activeTopShadowPixmap (class TopShadowPixmap)
             This resource specifies the top shadow Pixmap of the mwm
             decoration when the window is active (has the keyboard focus).
             The default is chosen based on the visual type of the screen.

Specific Appearance And Behavior Resources
     The syntax for specifying specific appearance and behavior resources is

              Mwm*resource_id

     For example, Mwm*keyboardFocusPolicy specifies the window manager policy
     for setting the keyboard focus to a particular client window.  The
     following specific appearance and behavior resources can be specified:

                       Specific Appearance and Behavior Resources
     Name                 Class               Value Type   Default
     ______________________________________________________________________________
     autoKeyFocus         AutoKeyFocus        T/F          T
     autoRaiseDelay       AutoRaiseDelay      millisec     500
     bitmapDirectory      BitmapDirectory     directory    /usr/include/X11/bitmaps
     buttonBindings       ButtonBindings      string       NULL
     cleanText            CleanText           T/F          T
     clientAutoPlace      ClientAutoPlace     T/F          T
     colormapFocusPolicy  ColormapFocusPolicy string       keyboard
     configFile           ConfigFile          file         .mwmrc
     deiconifyKeyFocus    DeiconifyKeyFocus   T/F          T
     doubleClickTime      DoubleClickTime     millisec.    500
     enforceKeyFocus      EnforceKeyFocus     T/F          T
     fadeNormalIcon       FadeNormalIcon      T/F          F
     frameBorderWidth     FrameBorderWidth    pixels       5
     iconAutoPlace        IconAutoPlace       T/F          T
     iconBoxGeometry      IconBoxGeometry     string       6x1+0-0
     iconBoxName          IconBoxName         string       iconbox
     iconBoxTitle         IconBoxTitle        string       Icons
     iconClick            IconClick           T/F          T
     iconDecoration       IconDecoration      string       varies
     iconImageMaximum     IconImageMaximum    wxh          50x50
     iconImageMinimum     IconImageMinimum    wxh          32x32
     iconPlacement        IconPlacement       string       left bottom
     iconPlacementMargin  IconPlacementMargin pixels       varies
     interactivePlacement InteractivePlacementT/F          F
     keyBindings          KeyBindings         string       system
     keyboardFocusPolicy  KeyboardFocusPolicy string       explicit
     limitResize          LimitResize         T/F          T
     lowerOnIconify       LowerOnIconify      T/F          T
     maximumMaximumSize   MaximumMaximumSize  wxh (pixels) 2X screen w&h
     moveThreshold        MoveThreshold       pixels       4
     passButtons          PassButtons         T/F          F
     passSelectButton     PassSelectButton    T/F          T
     positionIsFrame      PositionIsFrame     T/F          T
     positionOnScreen     PositionOnScreen    T/F          T
     quitTimeout          QuitTimeout         millisec.    1000
     resizeBorderWidth    ResizeBorderWidth   pixels       10
     resizeCursors        ResizeCursors       T/F          T
     showFeedback         ShowFeedback        string       all
     startupKeyFocus      StartupKeyFocus     T/F          T
     transientDecoration  TransientDecoration string       system title
     transientFunctions   TransientFunctions  string       -minimize -maximize
     useIconBox           UseIconBox          T/F          F
     wMenuButtonClick     WMenuButtonClick    T/F          T
     wMenuButtonClick2    WMenuButtonClick2   T/F          T

     autoKeyFocus (class AutoKeyFocus)
             This resource is only available when the keyboard input focus
             policy is explicit.  If autoKeyFocus is given a value of True,
             then when a window with the keyboard input focus is withdrawn
             from window management or is iconified, the focus is set to the
             previous window that had the focus.  If the value given is False,
             there is no automatic setting of the keyboard input focus.  The
             default value is True.

     autoRaiseDelay (class AutoRaiseDelay)
             This resource is only available when the focusAutoRaise resource
             is True and the keyboard focus policy is pointer. The
             autoRaiseDelay resource specifies the amount of time (in
             milliseconds) that mwm will wait before raising a window after it
             gets the keyboard focus. The default value of this resource is
             500 (ms).

     bitmapDirectory (class BitmapDirectory)
             This resource identifies a directory to be searched for bitmaps
             referenced by mwm resources.  This directory is searched if a
             bitmap is specified without an absolute pathname.  The default
             value for this resource is "/usr/include/X11/bitmaps".

     buttonBindings (class ButtonBindings)
             This resource identifies the set of button bindings for window
             management functions.  The named set of button bindings is
             specified in the mwm resource description file.  These button
             bindings are merged with the built-in default bindings.  The
             default value for this resource is NULL (i.e., no button bindings
             are added to the built-in button bindings).

     cleanText (classCleanText)
             This resource controls the display of window manager text in the
             client title and feedback windows.  If the default value of True
             is used, the text is drawn with a clear (no stipple) background.
             This makes text easier to read on monochrome systems where a
             backgroundPixmap is specified. Only the stippling in the area
             immediately around the text is cleared.  If False, the text is
             drawn directly on top of the existing background.

     clientAutoPlace (class ClientAutoPlace)
             This resource determines the position of a window when the window
             has not been given a user specified position.  With a value of
             True, windows are positioned with the top left corners of the
             frames offset horizontally and vertically.  A value of False
             causes the currently configured position of the window to be
             used.  In either case, mwm will attempt to place the windows
             totally on-screen.  The default value is True.

     colormapFocusPolicy (class ColormapFocusPolicy)
             This resource indicates the colormap focus policy that is to be
             used.  If the resource value is explicit then a colormap
             selection action is done on a client window to set the colormap
             focus to that window.  If the value is pointer then the client
             window containing the pointer has the colormap focus.  If the
             value is keyboard then the client window that has the keyboard
             input focus will have the colormap focus.  The default value for
             this resource is keyboard.

     configFile (class ConfigFile)
             The resource value is the pathname for an mwm resource
             description file.  The default is .mwmrc in the user's home
             directory (based on the $HOME environment variable) if this file
             exists, otherwise /usr/lib/X11/system.mwmrc.

     deiconifyKeyFocus (class DeiconifyKeyFocus)
             This resource only applies when the keyboard input focus policy
             is explicit.  If a value of True is used, a window will receive
             the keyboard input focus when it is normalized (deiconified).
             True is the default value.

     doubleClickTime (class DoubleClickTime)
             This resource is used to set the maximum time (in ms) between the
             clicks (button presses) that make up a double-click.  The default
             value of this resource is 500 (ms).

     enforceKeyFocus (class EnforceKeyFocus)
             If this resource is given a value of True, then the keyboard
             input focus is always explicitly set to selected windows even if
             there is an indication that they are "globally active" input
             windows.  (An example of a globally active window is a scroll bar
             that can be operated without setting the focus to that client.)
             If the resource is False, the keyboard input focus is not
             explicitly set to globally active windows.  The default value is
             True.

     fadeNormalIcon (class FadeNormalIcon)
             If this resource is given a value of True, an icon is grayed out
             whenever it has been normalized (its window has been opened).
             The default value is False.

     frameBorderWidth (class FrameBorderWidth)
             This resource specifies the width (in pixels) of a client window
             frame border without resize handles.  The border width includes
             the 3-D shadows.  The default value is 5 pixels.

     iconAutoPlace (class IconAutoPlace)
             This resource indicates whether icons are automatically placed on
             the screen by mwm, or are placed by the user. Users may specify
             an initial icon position and may move icons after initial
             placement; however, mwm will adjust the user-specified position
             to fit into an invisible grid.  When icons are automatically
             placed, mwm places them into the grid using a scheme set with the
             iconPlacement resource. If the iconAutoPlace resource has a value
             of True, then mwm does automatic icon placement.  A value of
             False allows user placement. The default value of this resource
             is True.

     iconBoxGeometry (class IconBoxGeometry)
             This resource indicates the initial position and size of the icon
             box.  The value of the resource is a standard window geometry
             string with the following syntax:

       [=][widthxheight][{+-}xoffset{+-}yoffset]

     If the offsets are not provided, the iconPlacement policy is used to
     determine the initial placement.  The units for width and height are
     columns and rows.

     The actual screen size of the icon box window will depend on the
     iconImageMaximum (size) and iconDecoration resources.  The default value
     for size is (6 * iconWidth + padding) wide by (1 * iconHeight + padding)
     high.  The default value of the location is +0 -0.

     iconBoxName (class IconBoxName)
             This resource specifies the name that is used to look up icon box
             resources.  The default name is iconbox.

     iconBoxTitle (class IconBoxTitle)
             This resource specifies the name that is used in the title area
             of the icon box frame.  The default value is Icons.

     iconClick (class IconClick)
             When this resource is given the value of True, the system menu is
             posted and left posted when an icon is clicked.  The default
             value is True.

     iconDecoration (class IconDecoration)
             This resource specifies the general icon decoration.  The
             resource value is label"(only the label part is displayed) or
             image (only the image part is displayed) or label image (both the
             label and image parts are displayed).  A value of activelabel can
             also be specified to get a label (not truncated to the width of
             the icon) when the icon is selected.  The default icon decoration
             for icon box icons is that each icon has a label part and an
             image part (label image).  The default icon decoration for
             stand-alone icons is that each icon has an active label part, a
             label part and an image part (activelabel label image).

     iconImageMaximum (class IconImageMaximum)
             This resource specifies the maximum size of the icon image.  The
             resource value is widthxheight (e.g., 64x64).  The maximum
             supported size is 128x128.  The default value of this resource is
             50x50.

     iconImageMinimum (class IconImageMinimum)
             This resource specifies the minimum size of the icon image.  The
             resource value is widthxheight (e.g., 32x50).  The minimum
             supported size is 16x16.  The default value of this resource is
             32x32.

     iconPlacement (class IconPlacement)
             This resource specifies the icon placement scheme to be used.
             The resource value has the following syntax:

                   primary_layout  secondary_layout

     The layout values are one of the following:

                     top      Lay the icons out top to bottom.
                     bottom   Lay the icons out bottom to top.
                     left     Lay the icons out left to right.
                     right    Lay the icons out right to left.

          A horizontal (vertical) layout value should not be used for both the
          primary_layout and the secondary_layout (e.g., don't use top for the
          primary_layout and bottom for the secondary_layout).  The
          primary_layout indicates whether, when an icon placement is done,
          the icon is placed in a row or a column and the direction of
          placement.  The secondary_layout indicates where to place new rows
          or columns.  For example, top right indicates that icons should be
          placed top to bottom on the screen and that columns should be added
          from right to left on the screen.  The default placement is left
          bottom (icons are placed left to right on the screen, with the first
          row on the bottom of the screen, and new rows added from the bottom
          of the screen to the top of the screen).

     iconPlacementMargin (class IconPlacementMargin)
             This resource sets the distance between the edge of the screen
             and the icons that are placed along the edge of the screen.  The
             value should be greater than or equal to 0.  A default value (see
             below) is used if the value specified is invalid.  The default
             value for this resource is equal to the space between icons as
             they are placed on the screen (this space is based on maximizing
             the number of icons in each row and column).

     interactivePlacement (class InteractivePlacement)
             This resource controls the initial placement of new windows on
             the screen. If the value is True, then the pointer shape changes
             before a new window is placed on the screen to indicate to the
             user that a position should be selected for the upper-left hand
             corner of the window.  If the value is False, then windows are
             placed according to the initial window configuration attributes.
             The default value of this resource is False.

     keyBindings (class KeyBindings)
             This resource identifies the set of key bindings for window
             management functions.  If specified these key bindings replace
             the built-in default bindings. The named set of key bindings is
             specified in mwm resource description file.  The default value
             for this resource is the set of system-compatible key bindings.

     keyboardFocusPolicy (class KeyboardFocusPolicy)
             If set to pointer, the keyboard focus policy is to have the
             keyboard focus set to the client window that contains the pointer
             (the pointer could also be in the client window decoration that
             mwm adds).  If set to explicit, the policy is to have the
             keyboard focus set to a client window when the user presses
             button 1 with the pointer on the client window or any part of the
             associated mwm decoration.  The default value for this resource
             is explicit.

     limitResize (class LimitResize)
             If this resource is True, the user is not allowed to resize a
             window to greater than the maximum size.  The default value for
             this resource is True.

     lowerOnIconify (class LowerOnIconify)
             If this resource is given the default value of True, a window's
             icon appears on the bottom of the window stack when the window is
             minimized (iconified).  A value of False places the icon in the
             stacking order at the same place as its associated window.

     maximumMaximumSize (class MaximumMaximumSize)
             This resource is used to limit the maximum size of a client
             window as set by the user or client.  The resource value is
             widthxheight (e.g., 1024x1024) where the width and height are in
             pixels.  The default value of this resource is twice the screen
             width and height.

     moveThreshold (class MoveThreshold)
             This resource is used to control the sensitivity of dragging
             operations that move windows and icons.  The value of this
             resource is the number of pixels that the locator will be moved
             with a button down before the move operation is initiated.  This
             is used to prevent window/icon movement when a click or double-
             click is done and there is unintentional pointer movement with
             the button down.  The default value of this resource is 4
             (pixels).

     passButtons (class PassButtons)
             This resource indicates whether or not button press events are
             passed to clients after they are used to do a window manager
             function in the client context.  If the resource value is False,
             then the button press will not be passed to the client.  If the
             value is True, the button press is passed to the client window.
             The window manager function is done in either case.  The default
             value for this resource is False.

     passSelectButton (class PassSelectButton)
             This resource indicates whether or not the keyboard input focus
             selection button press (if keyboardFocusPolicy is explicit) is
             passed on to the client window or used to do a window management
             action associated with the window decorations.  If the resource
             value is False then the button press will not be used for any
             operation other than selecting the window to be the keyboard
             input focus; if the value is True, the button press is passed to
             the client window or used to do a window management operation, if
             appropriate.  The keyboard input focus selection is done in
             either case.  The default value for this resource is True.

     positionIsFrame (class PositionIsFrame)
             This resource indicates how client window position information
             (from the WM_NORMAL_HINTS property and from configuration
             requests) is to be interpreted.  If the resource value is True
             then the information is interpreted as the position of the mwm
             client window frame.  If the value is False then it is
             interpreted as being the position of the client area of the
             window.  The default value of this resource is True.

     positionOnScreen (class PositionOnScreen)
             This resource is used to indicate that windows should initially
             be placed (if possible) so that they are not clipped by the edge
             of the screen (if the resource value is True).  If a window is
             larger than the size of the screen, then at least the upper left
             corner of the window will be on-screen.  If the resource value is
             False, then windows are placed in the requested position even if
             totally off-screen.  The default value of this resource is True.

     quitTimeout (class QuitTimeout)
             This resource specifies the amount of time (in milliseconds) that
             mwm will wait for a client to update the WM_COMMAND property
             after mwm has sent the WM_SAVE_YOURSELF message.  This protocol
             will only be used for those clients that have a WM_SAVE_YOURSELF
             atom and no WM_DELETE_WINDOW atom in the WM_PROTOCOLS client
             window property.  The default value of this resource is 1000
             (ms). (Refer to the f.kill function for additional information.)

     resizeBorderWidth (class ResizeBorderWidth)
             This resource specifies the width (in pixels) of a client window
             frame border with resize handles.  The specified border width
             includes the 3-D shadows. The default is 10 (pixels).

     resizeCursors (class ResizeCursors)
             This is used to indicate whether the resize cursors are always
             displayed when the pointer is in the window size border.  If True
             the cursors are shown, otherwise the window manager cursor is
             shown.  The default value is True.

     showFeedback (class ShowFeedback)
             This resource controls when feedback information is displayed.
             It controls both window position and size feedback during move or
             resize operations and initial client placement.  It also controls
             window manager message and dialog boxes.  The value for this
             resource is a list of names of the feedback options to be
             enabled; the names must be separated by a space.  The names of
             the feedback options are shown below:

               Name                        Description
             ____________________________________________________________
             all      |  Show all feedback. (Default value.)
             behavior |  Confirm behavior switch.
             move     |  Show position during move.
             none     |  Show no feedback.
             placement|  Show position and size during initial placement.
             resize   |  Show size during resize.
             restart  |  Confirm mwm restart.

     The following command line illustrates the syntax for showFeedback:

Mwm*showFeedback: placement resize behavior restart
     This resource specification provides feedback for initial client
     placement and resize, and enables the dialog boxes to confirm the restart
     and set behavior functions.  It disables feedback for the move function.

     startupKeyFocus (class StartupKeyFocus)
             This resource is only available when the keyboard input focus
             policy is explicit.  When given the default value of True, a
             window gets the keyboard input focus when the window is mapped
             (i.e., initially managed by the window manager).

     transientDecoration (class TransientDecoration)
             This controls the amount of decoration that Mwm puts on transient
             windows.  The decoration specification is exactly the same as for
             the clientDecoration (client specific) resource.  Transient
             windows are identified by the WM_TRANSIENT_FOR property which is
             added by the client to indicate a relatively temporary window.
             The default value for this resource is menu title (i.e.,
             transient windows will have resize borders and a titlebar with a
             window menu button).

     transientFunctions (class TransientFunctions)
             This resource is used to indicate which window management
             functions are applicable (or not applicable) to transient
             windows.  The function specification is exactly the same as for
             the clientFunctions (client specific) resource.  The default
             value for this resource is -minimize -maximize.

     useIconBox (class UseIconBox)
             If this resource is given a value of True, icons are placed in an
             icon box.  When an icon box is not used, the icons are placed on
             the root window (default value).

     wMenuButtonClick (class WMenuButtonClick)
             This resource indicates whether a click of the mouse when the
             pointer is over the window menu button will post and leave posted
             the system menu.  If the value given this resource is True, then
             the menu will remain posted.  True is the default value for this
             resource.

     wMenuButtonClick2 (class WMenuButtonClick2)
             When this resource is given the default value of True, a double-
             click action on the window menu button will do an f.kill
             function.

Client Specific Resources
     The syntax for specifying client specific resources is

              Mwm*client_name_or_class*resource_id

     For example, Mwm*mterm*windowMenu is used to specify the window menu to
     be used with mterm clients.

     The syntax for specifying client specific resources for all classes of
     clients is

              Mwm*resource_id

     Specific client specifications take precedence over the specifications
     for all clients.  For example, Mwm*windowMenu is used to specify the
     window menu to be used for all classes of clients that don't have a
     window menu specified.

     The syntax for specifying resource values for windows that have an
     unknown name and class (i.e. the window does not have a WM_CLASS property
     associated with it) is
              Mwm*defaults*resource_id

     For example, Mwm*defaults*iconImage is used to specify the icon image to
     be used for windows that have an unknown name and class.

     The following client specific resources can be specified:

                                Client Specific Resources
     Name                       Class             Value TypeDefault

     ________________________________________________________________________________
     clientDecoration           ClientDecoration  string    all
     clientFunctions            ClientFunctions   string    all
     focusAutoRaise             FocusAutoRaise    T/F       T
     iconImage                  IconImage         pathname  (image)
     iconImageBackground        Background        color     icon background
     iconImageBottomShadowColor Foreground        color     icon bottom shadow
     iconImageBottomShadowPixmapBottomShadowPixmapcolor     icon bottom shadow pixmap
     iconImageForeground        Foreground        color     icon foreground
     iconImageTopShadowColor    Background        color     icon top shadow color
     iconImageTopShadowPixmap   TopShadowPixmap   color     icon top shadow pixmap
     matteBackground            Background        color     background
     matteBottomShadowColor     Foreground        color     bottom shadow color
     matteBottomShadowPixmap    BottomShadowPixmapcolor     bottom shadow pixmap
     matteForeground            Foreground        color     foreground
     matteTopShadowColor        Background        color     top shadow color
     matteTopShadowPixmap       TopShadowPixmap   color     top shadow pixmap
     matteWidth                 MatteWidth        pixels    0
     maximumClientSize          MaximumClientSize wxh       fill the screen
     useClientIcon              UseClientIcon     T/F       F
     windowMenu                 WindowMenu        string    string

     clientDecoration (class ClientDecoration)
             This resource controls the amount of window frame decoration.
             The resource is specified as a list of decorations to specify
             their inclusion in the frame. If a decoration is preceded by a
             minus sign, then that decoration is excluded from the frame.  The
             sign of the first item in the list determines the initial amount
             of decoration.  If the sign of the first decoration is minus,
             then mwm assumes all decorations are present and starts
             subtracting from that set.  If the sign of the first decoration
             is plus (or not specified), then mwm starts with no decoration
             and builds up a list from the resource.


                      Name                   Description
                    ___________________________________________________
                    all     |  Include all decorations (default value).
                    border  |  Window border.
                    maximize|  Maximize button (includes title bar).
                    minimize|  Minimize button (includes title bar).
                    none    |  No decorations.
                    resizeh |  Border resize handles (includes border).
                    menu    |  Window menu button (includes title bar).
                    title   |  Title bar (includes border).
             Examples:

                 Mwm*XClock.clientDecoration: -resizeh -maximize

             This removes the resize handles and maximize button from XClock
             windows.

                 Mwm*XClock.clientDecoration: menu minimize border

             This does the same thing as above. Note that either menu or
             minimize implies title.

     clientFunctions (class ClientFunctions )
             This resource is used to indicate which mwm functions are
             applicable (or not applicable) to the client window.  The value
             for the resource is a list of functions.  If the first function
             in the list has a minus sign in front of it, then mwm starts with
             all functions and subtracts from that set.  If the first function
             in the list has a plus sign in front of it, then mwm starts with
             no functions and builds up a list.  Each function in the list
             must be preceded by the appropriate plus or minus sign and be
             separated from the next function by a space.

     The table below lists the functions available for this resource:

                   Name                  Description
                 ________________________________________________
                 all     |  Include all functions (default value)
                 none    |  No functions
                 resize  |  f.resize
                 move    |  f.move
                 minimize|  f.minimize
                 maximize|  f.maximize
                 close   |  f.kill

     focusAutoRaise (class FocusAutoRaise)
             When the value of this resource is True, clients are made
             completely unobscured when they get the keyboard input focus.  If
             the value is False,  the stacking of windows on the display is
             not changed when a window gets the keyboard input focus.  The
             default value is True.

     iconImage (class IconImage)
             This resource can be used to specify an icon image for a client
             (e.g., "Mwm*myclock*iconImage").  The resource value is a
             pathname for a bitmap file.  The value of the (client specific)
             useClientIcon resource is used to determine whether or not user-
             supplied icon images are used instead of client-supplied icon
             images. The default value is to display a built-in window manager
             icon image.

     iconImageBackground (class Background)
             This resource specifies the background color of the icon image
             that is displayed in the image part of an icon.  The default
             value of this resource is the icon background color (i.e.,
             specified by "Mwm*background or Mwm*icon*background).

     iconImageBottomShadowColor (class Foreground)
             This resource specifies the bottom shadow color of the icon image
             that is displayed in the image part of an icon.  The default
             value of this resource is the icon bottom shadow color (i.e.,
             specified by Mwm*icon*bottomShadowColor).

     iconImageBottomShadowPixmap (class BottomShadowPixmap)
             This resource specifies the bottom shadow Pixmap of the icon
             image that is displayed in the image part of an icon.  The
             default value of this resource is the icon bottom shadow Pixmap
             (i.e., specified by Mwm*icon*bottomShadowPixmap).

     iconImageForeground (class Foreground)
             This resource specifies the foreground color of the icon image
             that is displayed in the image part of an icon.  The default
             value of this resource is the icon foreground color (i.e.,
             specified by "Mwm*foreground or Mwm*icon*foreground).

     iconImageTopShadowColor (class Background)
             This resource specifies the top shadow color of the icon image
             that is displayed in the image part of an icon.  The default
             value of this resource is the icon top shadow color (i.e.,
             specified by Mwm*icon*topShadowColor).

     iconImageTopShadowPixmap (class TopShadowPixmap)
             This resource specifies the top shadow Pixmap of the icon image
             that is displayed in the image part of an icon.  The default
             value of this resource is the icon top shadow Pixmap (i.e.,
             specified by Mwm*icon*topShadowPixmap).

     matteBackground (class Background)
             This resource specifies the background color of the matte, when
             matteWidth is positive.  The default value of this resource is
             the client background color (i.e., specified by "Mwm*background
             or Mwm*client*background).

     matteBottomShadowColor (class Foreground)
             This resource specifies the bottom shadow color of the matte,
             when matteWidth is positive.  The default value of this resource
             is the client bottom shadow color (i.e., specified by
             "Mwm*bottomShadowColor or Mwm*client*bottomShadowColor).

     matteBottomShadowPixmap (class BottomShadowPixmap)
             This resource specifies the bottom shadow Pixmap of the matte,
             when matteWidth is positive.  The default value of this resource
             is the client bottom shadow Pixmap (i.e., specified by
             "Mwm*bottomShadowPixmap or Mwm*client*bottomShadowPixmap).

     matteForeground (class Foreground)
             This resource specifies the foreground color of the matte, when
             matteWidth is positive.  The default value of this resource is
             the client foreground color (i.e., specified by "Mwm*foreground
             or Mwm*client*foreground).

     matteTopShadowColor (class Background)
             This resource specifies the top shadow color of the matte, when
             matteWidth is positive.  The default value of this resource is
             the client top shadow color (i.e., specified by
             "Mwm*topShadowColor or Mwm*client*topShadowColor).

     matteTopShadowPixmap (class TopShadowPixmap)
             This resource specifies the top shadow Pixmap of the matte, when
             matteWidth is positive.  The default value of this resource is
             the client top shadow Pixmap (i.e., specified by
             "Mwm*topShadowPixmap or Mwm*client*topShadowPixmap).

     matteWidth (class MatteWidth)
             This resource specifies the width of the optional matte. The
             default value is 0, which effectively disables the matte.

     maximumClientSize (class MaximumClientSize)
             This is a size specification that indicates the client size to be
             used when an application is maximized.  The resource value is
             specified as widthxheight.  The width and height are interpreted
             in the units that the client uses (e.g., for terminal emulators
             this is generally characters).  If this resource is not specified
             then the maximum size from the WM_NORMAL_HINTS property is used
             if set.  Otherwise the default value is the size where the client
             window with window management borders fills the screen.  When the
             maximum client size is not determined by the maximumClientSize
             resource, the maximumMaximumSize resource value is used as a
             constraint on the maximum size.

     useClientIcon (class UseClientIcon)
             If the value given for this resource is True, then a client-
             supplied icon image will take precedence over a user-supplied
             icon image.  The default value is False, making the user-supplied
             icon image have higher precedence than the client-supplied icon
             image.

     windowMenu (class WindowMenu)
             This resource indicates the name of the menu pane that is posted
             when the window menu is popped up (usually by pressing button 1
             on the window menu button on the client window frame).  Menu
             panes are specified in the mwm resource description file file.
             Window menus can be customized on a client class basis by
             specifying resources of the form
             Mwm*client_name_or_class*windowMenu (See "Mwm Resource
             Description File Syntax").  The default value of this resource is
             the name of the built-in window menu specification.

RESOURCE DESCRIPTION FILE
     The mwm resource description file is a supplementary resource file that
     contains resource descriptions that are referred to by entries in the
     defaults files (.Xdefaults, app-defaults/Mwm).  It contains descriptions
     of resources that are to be used by mwm, and that cannot be easily
     encoded in the defaults files (a bitmap file is an analogous type of
     resource description file).  A particular mwm resource description file
     can be selected using the configFile resource.

     The following types of resources can be described in the mwm resource
     description file:


     Buttons        Window manager functions can be bound (associated) with
                    button events.

     Keys           Window manager functions can be bound (associated) with
                    key press events.

     Menus          Menu panes can be used for the window menu and other menus
                    posted with key bindings and button bindings.


mwm Resource Description File Syntax
     The mwm resource description file is a standard text file that contains
     items of information separated by blanks, tabs, and new-line characters.
     Blank lines are ignored.  Items or characters can be quoted to avoid
     special interpretation (e.g., the comment character can be quoted to
     prevent it from being interpreted as the comment character).  A quoted
     item can be contained in double quotes (").  Single characters can be
     quoted by preceding them by the back-slash character (\).  All text from
     an unquoted # to the end of the line is regarded as a comment and is not
     interpreted as part of a resource description.  If ! is the first
     character in a line, the line is regarded as a comment.  Window manager
     functions can be accessed with button and key bindings, and with window
     manager menus.  Functions are indicated as part of the specifications for
     button and key binding sets, and menu panes.  The function specification
     has the following syntax:

                  function =        function_name [function_args]
                  function_name =   window manager function
                  function_args =   {quoted_item | unquoted_item}

     The following functions are supported.  If a function is specified that
     isn't one of the supported functions then it is interpreted by mwm as
     f.nop.

     f.beep
          This function causes a beep.

     f.circle_down [icon | window]
          This function causes the window or icon that is on the top of the
          window stack to be put on the bottom of the window stack (so that it
          is no longer obscuring any other window or icon).  This function
          affects only those windows and icons that are obscuring other
          windows and icons, or that are obscured by other windows and icons.
          Secondary windows (i.e. transient windows) are restacked with their
          associated primary window.  Secondary windows always stay on top of
          the associated primary window and there can be no other primary
          windows between the secondary windows and their primary window.  If
          an icon function argument is specified, then the function applies
          only to icons.  If a window function argument is specified then the
          function applies only to windows.

     f.circle_up [icon | window]
          This function raises the window or icon on the bottom of the window
          stack (so that it is not obscured by any other windows).  This
          function affects only those windows and icons that are obscuring
          other windows and icons, or that are obscured by other windows and
          icons.  Secondary windows (i.e. transient windows) are restacked
          with their associated primary window.  If an icon function argument
          is specified then the function applies only to icons.  If an window
          function argument is specified then the function applies only to
          windows.

     f.exec or !
          This function causes command to be executed (using the value of the
          $SHELL environment variable if it is set, otherwise /bin/sh).  The !
          notation can be used in place of the f.exec function name.

     f.focus_color
          This function sets the colormap focus to a client window.  If this
          function is done in a root context, then the default colormap (setup
          by the X Window System for the screen where mwm is running) is
          installed and there is no specific client window colormap focus.
          This function is treated as f.nop if colormapFocusPolicy is not
          explicit.

     f.focus_key
          This function sets the keyboard input focus to a client window or
          icon.  This function is treated as f.nop if keyboardFocusPolicy is
          not explicit or the function is executed in a root context.

     f.kill
          If the WM_DELETE_WINDOW protocol is set up, the client is sent a
          client message event indicating that the client window should be
          deleted.  If the WM_SAVE_YOURSELF protocol is set up and the
          WM_DELETE_WINDOW protocol is not set up, the client is sent a client
          message event indicating that the client needs to prepare to be
          terminated.  If the client does not have the WM_DELETE_WINDOW or
          WM_SAVE_YOURSELF protocol set up, this function causes a client's X
          connection to be terminated (usually resulting in termination of the
          client).  Refer to the description of the quitTimeout resource and
          the WM_PROTOCOLS property.

     f.lower [-client]
          This function lowers a client window to the bottom of the window
          stack (where it obscures no other window).  Secondary windows (i.e.
          transient windows) are restacked with their associated primary
          window.  The client argument indicates the name or class of a client
          to lower.  If the client argument is not specified then the context
          that the function was invoked in indicates the window or icon to
          lower.

     f.maximize
          This function causes a client window to be displayed with its
          maximum size.

     f.menu
          This function associates a cascading (pull-right) menu with a menu
          pane entry or a menu with a button or key binding.  The menu_name
          function argument identifies the menu to be used.

     f.minimize
          This function causes a client window to be minimized (iconified).
          When a window is minimized when no icon box is used, its icon is
          placed on the bottom of the window stack (such that it obscures no
          other window).  If an icon box is used, then the client's icon
          changes to its iconified form inside the icon box.  Secondary
          windows (i.e. transient windows) are minimized with their associated
          primary window.  There is only one icon for a primary window and all
          its secondary windows.

     f.move
          This function allows a client window to be interactively moved.

     f.next_cmap
          This function installs the next colormap in the list of colormaps
          for the window with the colormap focus.

     f.next_key [icon | window | transient]
          This function sets the keyboard input focus to the next window/icon
          in the set of windows/icons managed by the window manager (the
          ordering of this set is based on the stacking of windows on the
          screen).  This function is treated as f.nop if keyboardFocusPolicy
          is not explicit.  The keyboard input focus is only moved to windows
          that do not have an associated secondary window that is application
          modal.  If the transient argument is specified, then transient
          (secondary) windows are traversed (otherwise, if only window is
          specified, traversal is done only to the last focused window in a
          transient group).  If an icon function argument is specified, then
          the function applies only to icons.  If a window function argument
          is specified, then the function applies only to windows.

     f.nop
          This function does nothing.

     f.normalize
          This function causes a client window to be displayed with its normal
          size.  Secondary windows (i.e. transient windows) are placed in
          their normal state along with their associated primary window.

     f.pack_icons
          This function is used to relayout icons (based on the layout policy
          being used) on the root window or in the icon box.  In general this
          causes icons to be "packed" into the icon grid.

     f.pass_keys
          This function is used to enable/disable (toggle) processing of key
          bindings for window manager functions.  When it disables key binding
          processing all keys are passed on to the window with the keyboard
          input focus and no window manager functions are invoked.  If the
          f.pass_keys function is invoked with a key binding to disable key
          binding processing the same key binding can be used to enable key
          binding processing.

     f.post_wmenu
          This function is used to post the window menu.  If a key is used to
          post the window menu and a window menu button is present, the window
          menu is automatically placed with its top-left corner at the
          bottom-left corner of the window menu button for the client window.
          If no window menu button is present,  the window menu is placed at
          the top-left corner of the client window.

     f.prev_cmap
          This function installs the previous colormap in the list of
          colormaps for the window with the colormap focus.

     f.prev_key [icon | window | transient]
          This function sets the keyboard input focus to the previous
          window/icon in the set of windows/icons managed by the window
          manager (the ordering of this set is based on the stacking of
          windows on the screen).  This function is treated as f.nop if
          keyboardFocusPolicy is not explicit.  The keyboard input focus is
          only moved to windows that do not have an associated secondary
          window that is application modal.  If the transient argument is
          specified, then transient (secondary) windows are traversed
          (otherwise, if only window is specified, traversal is done only to
          the last focused window in a transient group).  If an icon function
          argument is specified then the function applies only to icons.  If
          an window function argument is specified then the function applies
          only to windows.

     f.quit_mwm
          This function terminates mwm (but NOT the X window system).

     f.raise [-client]
          This function raises a client window to the top of the window stack
          (where it is obscured by no other window).  Secondary windows (i.e.
          transient windows) are restacked with their associated primary
          window.  The client argument indicates the name or class of a client
          to raise.  If the client argument is not specified then the context
          that the function was invoked in indicates the window or icon to
          raise.

     f.raise_lower
          This function raises a client window to the top of the window stack
          if it is partially obscured by another window, otherwise it lowers
          the window to the bottom of the window stack.  Secondary windows
          (i.e. transient windows) are restacked with their associated primary
          window.

     f.refresh
          This function causes all windows to be redrawn.

     f.refresh_win
          This function causes a client window to be redrawn.

     f.resize
          This function allows a client window to be interactively resized.

     f.restart
          This function causes mwm to be restarted (effectively terminated and
          re-executed).

     f.send_msg message_number
          This function sends a client message of the type _MOTIF_WM_MESSAGES
          with the message_type indicated by the message_number function
          argument.  The client message will only be sent if message_number is
          included in the client's _MOTIF_WM_MESSAGES property.  A menu item
          label is grayed out if the menu item is used to do f.send_msg of a
          message that is not included in the client's _MOTIF_WM_MESSAGES
          property.

     f.separator
          This function causes a menu separator to be put in the menu pane at
          the specified location (the label is ignored).

     f.set_behavior
          This function causes the window manager to restart with the default
          OSF behavior (if a custom behavior is configured) or a custom
          behavior (if an OSF default behavior is configured).

     f.title
          This function inserts a title in the menu pane at the specified
          location.

     Each function may be constrained as to which resource types can specify
     the function (e.g., menu pane) and also what context the function can be
     used in (e.g., the function is done to the selected client window).
     Function contexts are

     root           No client window or icon has been selected as an object
                    for the function.

     window         A client window has been selected as an object for the
                    function.  This includes the window's title bar and frame.
                    Some functions are applied only when the window is in its
                    normalized state (e.g., f.maximize) or its maximized state
                    (e.g., f.normalize).

     icon           An icon has been selected as an object for the function.

     If a function is specified in a type of resource where it is not
     supported or is invoked in a context that does not apply then the
     function is treated as f.nop.  The following table indicates the resource
     types and function contexts in which window manager functions apply.

             Function         Contexts                 Resources
             _________________________________________________________
             f.beep           root,icon,window         button,key,menu
             f.circle_down    root,icon,window         button,key,menu
             f.circle_up      root,icon,window         button,key,menu
             f.exec           root,icon,window         button,key,menu
             f.focus_color    root,icon,window         button,key,menu
             f.focus_key      root,icon,window         button,key,menu
             f.kill           icon,window              button,key,menu
             f.lower          root,icon,window         button,key,menu
             f.maximize       icon,window(normal)      button,key,menu
             f.menu           root,icon,window         button,key,menu
             f.minimize       window                   button,key,menu
             f.move           icon,window              button,key,menu
             f.next_cmap      root,icon,window         button,key,menu
             f.next_key       root,icon,window         button,key,menu
             f.nop            root,icon,window         button,key,menu
             f.normalize      icon,window(maximized)   button,key,menu
             f.pack_icons     root,icon,window         button,key,menu
             f.pass_keys      root,icon,window         button,key,menu
             f.post_wmenu     root,icon,window         button,key
             f.prev_cmap      root,icon,window         button,key,menu
             f.prev_key       root,icon,window         button,key,menu
             f.quit_mwm       root                     button,key,menu
             f.raise          root,icon,window         button,key,menu
             f.raise_lower    icon,window              button,key,menu
             f.refresh        root,icon,window         button,key,menu
             f.refresh_win    window                   button,key,menu
             f.resize         window                   button,key,menu
             f.restart        root                     button,key,menu
             f.send_msg       icon,window              button,key,menu
             f.separator      root,icon,window         menu
             f.set_behavior   root,icon,window         button,key,menu
             f.title          root,icon,window         menu

Window Manager Event Specification
     Events are indicated as part of the specifications for button and key
     binding sets, and menu panes.

     Button events have the following syntax:

         button =          [modifier_list]<button_event_name>
         modifier_list =   modifier_name {modifier_name}

     All modifiers specified are interpreted as being exclusive button event
     occurs).  The following table indicates the values that can be used for
     modifier_name.  The [Alt] key is frequently labeled [Extend] or [Meta].
     Alt and Meta can be used interchangeably in event specification.

                              Modifier   Description
                              _______________________
                              Ctrl    |  Control Key
                              Shift   |  Shift Key
                              Alt     |  Alt/Meta Key
                              Meta    |  Meta/Alt Key
                              Lock    |  Lock Key
                              Mod1    |  Modifier1
                              Mod2    |  Modifier2
                              Mod3    |  Modifier3
                              Mod4    |  Modifier4
                              Mod5    |  Modifier5

     The following table indicates the values that can be used for
     button_event_name.

                      Button       Description
                      _______________________________________
                      Btn1Down  |  Button 1 Press
                      Btn1Up    |  Button 1 Release
                      Btn1Click |  Button 1 Press and Release
                      Btn1Click2|  Button 1 Double Click
                      Btn2Down  |  Button 2 Press
                      Btn2Up    |  Button 2 Release
                      Btn2Click |  Button 2 Press and Release
                      Btn2Click2|  Button 2 Double Click
                      Btn3Down  |  Button 3 Press
                      Btn3Up    |  Button 3 Release
                      Btn3Click |  Button 3 Press and Release
                      Btn3Click2|  Button 3 Double Click
                      Btn4Down  |  Button 4 Press
                      Btn4Up    |  Button 4 Release
                      Btn4Click |  Button 4 Press and Release
                      Btn4Click2|  Button 4 Double Click
                      Btn5Down  |  Button 5 Press
                      Btn5Up    |  Button 5 Release
                      Btn5Click |  Button 5 Press and Release
                      Btn5Click2|  Button 5 Double Click

     Key events that are used by the window manager for menu mnemonics and for
     binding to window manager functions are single key presses; key releases
     are ignored.  Key events have the following syntax:

         key =             [modifier_list]<Key>key_name
         modifier_list =   modifier_name {modifier_name}

     All modifiers specified are interpreted as being exclusive (this means
     that only the specified modifiers can be present when the key event
     occurs).  Modifiers for keys are the same as those that apply to buttons.
     The key_name is an X11 keysym name.  Keysym names can be found in the
     keysymdef.h file (remove the XK_ prefix).

Button Bindings
     The buttonBindings resource value is the name of a set of button bindings
     that are used to configure window manager behavior.  A window manager
     function can be done when a button press  occurs with the pointer over a
     framed client window, an icon or the root window.  The context for
     indicating where the button press applies is also the context for
     invoking the window manager function when the button press is done
     (significant for functions that are context sensitive).

     The button binding syntax is

          Buttons bindings_set_name
          {
              button    context    function
              button    context    function
                                   .
                                   .
              button    context    function
          }

     The syntax for the context specification is

          context =   object[|context]
          object =    root | icon | window | title | frame | border | app

     The context specification indicates where the pointer must be for the
     button binding to be effective.  For example, a context of window
     indicates that the pointer must be over a client window or window
     management frame for the button binding to be effective.  The frame
     context is for the window management frame around a client window
     (including the border and titlebar), the border context is for the border
     part of the window management frame (not including the titlebar), the
     title context is for the title area of the window management frame, and
     the app context is for the application window (not including the window
     management frame).

     If an f.nop function is specified for a button binding, the button
     binding will not be done.

Key Bindings
     The keyBindings resource value is the name of a set of key bindings that
     are used to configure window manager behavior.  A window manager function
     can be done when a particular key is pressed. The context in which the
     key binding applies is indicated in the key binding specification.  The
     valid contexts are the same as those that apply to button bindings.

     The key binding syntax is

          Keys bindings_set_name
          {
              key    context    function
              key    context    function
                          .
                          .
              key    context    function
          }

     If an f.nop function is specified for a key binding, the key binding will
     not be done.  If an f.post_wmenu or f.menu function is bound to a key,
     mwm will automatically use the same key for removing the menu from the
     screen after it has been popped up.

     The context specification syntax is the same as for button bindings.  For
     key bindings, the frame, title, border, and app contexts are equivalent
     to the window context.  The context for a key event is the window or icon
     that has the keyboard input focus (root if no window or icon has the
     keyboard input focus).
Menu Panes
     Menus can be popped up using the f.post_wmenu and f.menu window manager
     functions.  The context for window manager functions that are done from a
     menu is root, icon or window depending on how the menu was popped up.  In
     the case of the window menu or menus popped up with a key binding, the
     location of the keyboard input focus indicates the context.  For menus
     popped up using a button binding, the context of the button binding is
     the context of the menu.

     The menu pane specification syntax is

          Menu menu_name
          {
              label  [mnemonic]  [accelerator]   function
              label  [mnemonic]  [accelerator]   function
                          .
                          .
              label  [mnemonic]  [accelerator]   function
          }

     Each line in the Menu specification identifies the label for a menu item
     and the function to be done if the menu item is selected.  Optionally a
     menu button mnemonic and a menu button keyboard accelerator may be
     specified.  Mnemonics are functional only when the menu is posted and
     keyboard traversal applies.

     The label may be a string or a bitmap file.  The label specification has
     the following syntax:

                    label =         text | bitmap_file
                    bitmap_file =   @file_name
                    text =          quoted_item | unquoted_item

     The string encoding for labels must be compatible with the menu font that
     is used.  Labels are greyed out for menu items that do the f.nop function
     or an invalid function or a function that doesn't apply in the current
     context.

     A mnemonic specification has the following syntax

         mnemonic =   _character

     The first matching character in the label is underlined.  If there is no
     matching character in the label, no mnemonic is registered with the
     window manager for that label.  Although the character must exactly match
     a character in the label, the mnemonic will not execute if any modifier
     (such as Shift) is pressed with the character key.

     The accelerator specification is a key event specification with the same
     syntax as is used for key bindings to window manager functions.

ENVIRONMENT
     mwm uses the environment variable $HOME specifying the user's home
     directory.

FILES
      /usr/lib/X11/system.mwmrc
      /usr/lib/X11/app-defaults/Mwm
      $HOME/.Xdefaults
      $HOME/.mwmrc

COPYRIGHT
     (c) Copyright 1989 by Open Software Foundation, Inc.
     (c) Copyright 1987, 1988, 1989 by Hewlett-Packard Company
     All rights reserved.
ORIGIN
     HP

RELATED INFORMATION
     X(1)
     VendorShell(3X)
     XmInstallImage(3X)

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026