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mwm(1X)             UNIX Programmer's Manual              mwm(1X)



NAME
     mwm - The Motif Window Manager

SYNOPSIS
     mwm
     [ options ]

DESCRIPTION
     mwm is an X Window System client that provides window
     management functionality and some session management func-
     tionality.  It provides functions that facilitate control
     (by the user and the programmer) of elements of window state
     such as placement, size, icon/normal display, and input-
     focus ownership.  It also provides session management func-
     tions such as stopping a client.

     Options

     -display display
          This option specifies the display to use; see X(1).

     -xrm resourcestring
          This option specifies a resource string to use.

     -multiscreen
          This option causes mwm to manage all screens on the
          display.  The default is to manage only a single
          screen.

     -name name
          This option causes mwm to retrieve its resources using
          the specified name, as in name*resource.

     -screens name [name [...]]
          This option specifies the resource names to use for the
          screens managed by mwm.  If mwm is managing a single
          screen, only the first name in the list is used.  If
          mwm is managing multiple screens, the names are
          assigned to the screens in order, starting with screen
          0.  Screen 0 gets the first name, screen 1 the second
          name, and so on.

     Appearance
     The following sections describe the basic default behaviors
     of windows, icons, the icon box, input focus, and window
     stacking.  The appearance and behavior of the window manager
     can be altered by changing the configuration of specific
     resources.  Resources are defined under the heading "X
     DEFAULTS."

     Screens
     By default, mwm manages only the single screen specified by



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mwm(1X)             UNIX Programmer's Manual              mwm(1X)



     the -display option or the DISPLAY environment variable (by
     default, screen 0).  If the -multiscreen option is specified
     or if the multiScreen resource is True, mwm tries to manage
     all the screens on the display.

     When mwm is managing multiple screens, the -screens option
     can be used to give each screen a unique resource name.  The
     names are separated by blanks, for example, -screens mwm0
     mwm1.  If there are more screens than names, resources for
     the remaining screens will be retrieved using the first
     name.  By default, the screen number is used for the screen
     name.

     Windows
     Default mwm window frames have distinct components with
     associated functions:

     Title Area
          In addition to displaying the client's title, the title
          area is used to move the window.  To move the window,
          place the pointer over the title area, press button 1
          and drag the window to a new location. By default, a
          wire frame is moved during the drag to indicate the new
          location.  When the button is released, the window is
          moved to the new location.

     Title Bar
          The title bar includes the title area, the minimize
          button, the maximize button, and the window menu but-
          ton.  In shaped windows, such as round windows, the
          title bar floats above the window.

     Minimize Button
          To turn the window into an icon, click button 1 on the
          minimize button (the frame box with a small square in
          it).

     Maximize Button
          To make the window fill the screen (or enlarge to the
          largest size allowed by the configuration files), click
          button 1 on the maximize button (the frame box with a
          large square in it).

     Window Menu Button
          The window menu button is the frame box with a horizon-
          tal bar in it.  To pull down the window menu, press
          button 1.  While pressing, drag the pointer on the menu
          to your selection, then release the button when your
          selection is highlighted.  Pressing button 3 in the
          title bar or resize border handles also posts the win-
          dow menu.  Alternately, you can click button 1 to pull
          down the menu and keep it posted; then position the



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mwm(1X)             UNIX Programmer's Manual              mwm(1X)



          pointer and select.  You can also post the window menu
          by pressing <Shift> <Esc> or <Alt> <Space>.  Double-
          clicking button 1 with the pointer on the window menu
          button closes the window.  The following table lists
          the contents of the window menu.

                      Default Window Menu
   Selection   Accelerator   Description
__________________________________________________________
Restore Alt+F5 Restores the window to its size
before minimizing or maximizing
Move Alt+F7 Allows the window to be moved
with keys or mouse
Size Alt+F8 Allows the window to be resized
Minimize Alt+F9 Turns the window into an icon
Maximize Alt+F10 Makes the window fill the screen
Lower Alt+F3 Moves window to bottom of window
stack
Close Alt+F4 Causes client to terminate
Resize Border Handles
To change the size of a window, move the pointer over a
resize border handle (the cursor changes), press button
1, and drag the window to a new size. When the button
is released, the window is resized. While dragging is
being done, a rubber-band outline is displayed to indi-
cate the new window size.
Matte
An optional matte decoration can be added between the
client area and the window frame. A matte is not actu-
ally part of the window frame. There is no functional-
ity associated with a matte.
Icons
Icons are small graphic representations of windows. A win-
dow can be minimized (iconified) using the minimize button
on the window frame. Icons provide a way to reduce clutter
on the screen.
Pressing mouse button 1 when the pointer is over an icon
causes the icon's window menu to pop up. Releasing the but-
ton (press + release without moving mouse = click) causes
the menu to stay posted. The menu contains the following
selections:
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                        Icon Window Menu
 Selection   Accelerator   Description
_______________________________________________________________
Restore Alt+F5 Opens the associated window
Move Alt+F7 Allows the icon to be moved with keys
Size Alt+F8 Inactive (not an option for icons)
Minimize Alt+F9 Inactive (not an option for icons)
Maximize Alt+F10 Opens the associated window and makes
it fill the screen
Lower Alt+F3 Moves icon to bottom of icon stack
Close Alt+F4 Removes client from mwm management
Note that pressing button 3 over an icon also causes the
icon's window menu to pop up. To make a menu selection,
drag the pointer over the menu and release button 3 when the
desired item is highlighted.
Double-clicking button 1 on an icon invokes the
f.restore_and_raise function and restores the icon's associ-
ated window to its previous state. For example, if a maxim-
ized window is iconified, then double-clicking button 1
restores it to its maximized state. Double-clicking button 1
on the icon box's icon opens the icon box and allows access
to the contained icons. (In general, double-clicking a
mouse button is a quick way to perform a function.) Pressing
<Shift> <Esc> or <Menu> (the pop-up menu key) causes the
icon window menu of the currently selected icon to pop up.
Icon Box
When icons begin to clutter the screen, they can be packed
into an icon box. (To use an icon box, mwm must be started
with the icon box configuration already set.) The icon box
is a mwm window that holds client icons. It includes one or
more scroll bars when there are more window icons than the
icon box can show at the same time.
Icons in the icon box can be manipulated with the mouse.
The following table summarizes the behavior of this inter-
face. Button actions apply whenever the pointer is on any
part of the icon. Note that double-clicking an icon in the
icon box invokes the f.restore_and_raise function.
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 Button Action           Description
_______________________________________________________________
Button 1 click Selects the icon
Button 1 double-click Normalizes (opens) the associated win-
dow
Raises an already open window to the
top of the stack
Button 1 drag Moves the icon
Button 3 press Causes the menu for that icon to pop up
Button 3 drag Highlights items as the pointer moves
across the menu
Pressing mouse button 3 when the pointer is over an icon
causes the menu for that icon to pop up.
Icon Menu for the Icon Box
Selection Accelerator Description
___________________________________________________________________________
Restore Alt+F5 Opens the associated window (if not already open) Move Alt+F7 Allows the icon to be moved with keys Size Alt+F8 Inactive Minimize Alt+F9 Inactive Maximize Alt+F10 Opens the associated window (if not already open) and maximizes its size Lower Alt+F3 Inactive Close Alt+F4 Removes client from mwm management To pull down the window menu for the icon box itself, press button 1 with the pointer over the menu button for the icon box. The window menu of the icon box differs from the win- dow menu of a client window: The "Close" selection is replaced with the "PackIcons Shift+Alt+F7" selection. When selected, PackIcons packs the icons in the box to achieve neat rows with no empty slots. You can also post the window menu by pressing <Shift> <Esc> or <Alt> <Space>. Pressing <Menu> (the pop-up menu key) causes the icon window menu of the currently selected icon to pop up. Input Focus mwm supports (by default) a keyboard input focus policy of explicit selection. This means when a window is selected to get keyboard input, it continues to get keyboard input until the window is withdrawn from window management, another win- dow is explicitly selected to get keyboard input, or the window is iconified. Several resources control the input Motif Release 1.2: May 1992 5


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     focus.  The client window with the keyboard input focus has
     the active window appearance with a visually distinct window
     frame.

     The following tables summarize the keyboard input focus
     selection behavior:

Button Action    Object                  Function Description
_________________________________________________________________
Button 1 press Window / window frame Keyboard focus selection
Button 1 press Icon Keyboard focus selection
Key Action Function Description
_________________________________________
[Alt][Tab] Move input focus to next window in window stack (available only in explicit focus mode)
_________________________________________
[Alt][Shift][Tab] Move input focus to
previous window in
window stack (avail-
able only in explicit
focus mode)
Window Stacking
There are two types of window stacks: global window stacks
and an application's local family window stack.
The global stacking order of windows may be changed as a
result of setting the keyboard input focus, iconifying a
window, or performing a window manager window stacking func-
tion. When keyboard focus policy is explicit the default
value of the focusAutoRaise resource is True. This causes a
window to be raised to the top of the stack when it receives
input focus, for example, by pressing button 1 on the title
bar. The key actions defined in the previous table will
thus raise the window receiving focus to the top of the
stack.
In pointer mode, the default value of focusAutoRaise is
False, that is, the window stacking order is not changed
when a window receives keyboard input focus. The following
key actions can be used to cycle through the global window
stack.
Key Action Function Description
________________________________________________________
[Alt][ESC] Place top window on bottom of stack [Alt][Shift][ESC] Place bottom window on top of stack Motif Release 1.2: May 1992 6


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     By default, a window's icon is placed on the bottom of the
     stack when the window is iconified; however, the default can
     be changed by the lowerOnIconify resource.

     Transient windows (secondary windows such a dialog boxes)
     stay above their parent windows by default.  However, an
     application's local family stacking order may be changed to
     allow a transient window to be placed below its parent top-
     level window.  The following parameters show the modifica-
     tion of the stacking order for the f.lower function.

     f.lower
          Lowers the transient window within the family (staying
          above the parent) and lowers the family in the global
          window stack.

     f.lower [within]
          Lowers the transient window within the family (staying
          above the parent) but does not lower the family in the
          global window stack.

     f.lower [freeFamily]
          Lowers the window free from its family stack (below the
          parent), but does not lower the family in the global
          window stack.

     The parameters within and freeFamily can also be used with
     f.raise and f.raise_lower.

     X Defaults
     mwm is configured from its resource database.  This database
     is built from the following sources. They are listed in
     order of precedence, low to high:

     /usr/lib/X11/app-defaults/Mwm $HOME/Mwm RESOURCE_MANAGER
     root window property or $HOME/.Xdefaults XENVIRONMENT vari-
     able or $HOME/.Xdefaults-host mwm command line options

     The file names /usr/lib/X11/app-defaults/Mwm  and  $HOME/Mwm
     represent  customary  locations for these files.  The actual
     location of the system-wide class resource file  may  depend
     on  the XFILESEARCHPATH environment variable and the current
     language environment.  The  actual  location  of  the  user-
     specific  class  resource  file  may  depend  on  the XUSER-
     FILESEARCHPATH and XAPPLRESDIR environment variables and the
     current language environment.

     Entries in the resource database may refer to other resource
     files  for specific types of resources.  These include files
     that contain bitmaps, fonts, and mwm specific resources such
     as  menus  and  behavior specifications (for example, button
     and key bindings).



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     Mwm is the resource class name of mwm and mwm is the default
     resource  name  used  by  mwm  to  look  up  resources.  the
     -screens command line option specifies resource names,  such
     as  "mwm_b+w"  and "mwm_color".) In the following discussion
     of resource specification, "Mwm" and "mwm" (and the  aliased
     mwm  resource  names) can be used interchangeably, but "mwm"
     takes precedence over "Mwm".

     mwm uses the following types of resources:

     Component Appearance Resources:

     These resources  specify  appearance  attributes  of  window
     manager  user  interface components.  They can be applied to
     the appearance of window  manager  menus,  feedback  windows
     (for  example,  the window reconfiguration feedback window),
     client window frames, and icons.

     General Appearance and Behavior Resources:

     These resources specify mwm  appearance  and  behavior  (for
     example,  window  management  policies).   They  are not set
     separately for different mwm user interface components.

     Client Specific Resources:

     These mwm resources can be set for a particular client  win-
     dow  or  class  of  client  windows.   They  specify client-
     specific  icon  and  client  window  frame  appearance   and
     behavior.

     Resource identifiers can be  either  a  resource  name  (for
     example, foreground) or a resource class (for example, Fore-
     ground).  If the value of a resource is a  filename  and  if
     the  filename is prefixed by "    /", then it is relative to
     the path contained in the HOME  environment  variable  (gen-
     erally the user's home directory).

     Component Appearance Resources
     The syntax for  specifying  component  appearance  resources
     that apply to window manager icons, menus, and client window
     frames is

     Mwm*resource_id

     For example, Mwm*foreground is used  to  specify  the  fore-
     ground color for mwm menus, icons, client window frames, and
     feedback dialogs.

     The syntax for  specifying  component  appearance  resources
     that apply to a particular mwm component is




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     Mwm*[menuiconclientfeedback]*resource_id

     If menu is specified, the resource is applied  only  to  mwm
     menus;  if  icon  is  specified,  the resource is applied to
     icons; and if client is specified, the resource  is  applied
     to  client  window frames.  For example, Mwm*icon*foreground
     is used to specify  the  foreground  color  for  mwm  icons,
     Mwm*menu*foreground  specifies  the foreground color for mwm
     menus, and Mwm*client*foreground  is  used  to  specify  the
     foreground color for mwm client window frames.

     The appearance of the title area of a  client  window  frame
     (including window management buttons) can be separately con-
     figured.  The syntax for configuring the  title  area  of  a
     client window frame is

     Mwm*client*title*resource_id

     For example, Mwm*client*title*foreground specifies the fore-
     ground  color  for  the title area.  Defaults for title area
     resources are based  on  the  values  of  the  corresponding
     client window frame resources.

     The appearance of menus can be configured based on the  name
     of  the  menu.  The syntax for specifying menu appearance by
     name is

     Mwm*menu*menu_name*resource_id

     For example, Mwm*menu*my_menu*foreground specifies the fore-
     ground  color for the menu named my_menu.  The user can also
     specify resources for window manager menu  components,  that
     is,  the gadgets which comprise the menu.  These may include
     for example, a menu title, title separator, one or more but-
     tons,  and  separators.   If  a  menu contains more than one
     instance of a class, such as multiple PushButtonGadgets, the
     name  of  the  first  instance  is  "PushButtonGadget1", the
     second is "PushButtonGadget2", and  so  on.   The  following
     list  identifies  the  naming  convention  used  for  window
     manager menu components:

     ⊕    Menu Title LabelGadget - "TitleName"

     ⊕    Menu Title SeparatorGadget - "TitleSeparator"

     ⊕    CascadeButtonGadget - "CascadeButtonGadget<n>"

     ⊕    PushButtonGadget - "PushButtonGadget<n>"

     ⊕    SeparatorGadget - "SeparatorGadget<n>"





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     Refer to the man page for each class for a list of resources
     which can be specified.

     The following component appearance resources that  apply  to
     all window manager parts can be specified:

   Component Appearance Resources - All Window Manager Parts
 Name                 Class                Value Type   Default
______________________________________________________________
background Background color varies†
backgroundPixmap BackgroundPixmap string†† varies†
bottomShadowColor Foreground color varies†
bottomShadowPixmap BottomShadowPixmap string†† varies†
fontList FontList string††† "fixed"
foreground Foreground color varies†
saveUnder SaveUnder T/F F
topShadowColor Background color varies†
topShadowPixmap TopShadowPixmap string†† varies†
†The default is chosen based on the visual type of the
screen. ††Image name. See XmInstallImage(3X). †††X11 X
Logical Font Description
background (class Background)
This resource specifies the background color. Any legal
X color may be specified. The default value is chosen
based on the visual type of the screen.
backgroundPixmap (class BackgroundPixmap)
This resource specifies the background Pixmap of the
mwm decoration when the window is inactive (does not
have the keyboard focus). The default value is chosen
based on the visual type of the screen.
bottomShadowColor (class Foreground)
This resource specifies the bottom shadow color. This
color is used for the lower and right bevels of the
window manager decoration. Any legal X color may be
specified. The default value is chosen based on the
visual type of the screen.
bottomShadowPixmap (class BottomShadowPixmap)
This resource specifies the bottom shadow Pixmap. This
Pixmap is used for the lower and right bevels of the
window manager decoration. The default is chosen based
on the visual type of the screen.
fontList (class FontList)
This resource specifies the font used in the window
manager decoration. The character encoding of the font
should match the character encoding of the strings that
are used. The default is "fixed."
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     foreground (class Foreground)
          This resource  specifies  the  foreground  color.   The
          default  is  chosen  based  on  the  visual type of the
          screen.

     saveUnder (class SaveUnder)
          This is used to indicate whether "save unders" are used
          for  mwm components.  For this to have any effect, save
          unders must be implemented by the X  server.   If  save
          unders are implemented, the X server saves the contents
          of windows obscured by windows that have the save under
          attribute  set.  If the saveUnder resource is True, mwm
          will set the save under attribute on the window manager
          frame  of  any client that has it set.  If saveUnder is
          False, save unders will  not  be  used  on  any  window
          manager frames.  The default value is False.

     topShadowColor (class Background)
          This resource specifies the  top  shadow  color.   This
          color is used for the upper and left bevels of the win-
          dow manager decoration.  The default is chosen based on
          the visual type of the screen.

     topShadowPixmap ( class TopShadowPixmap)
          This resource specifies the top  shadow  Pixmap.   This
          Pixmap  is  used  for  the upper and left bevels of the
          window manager decoration.  The default is chosen based
          on the visual type of the screen.

     The following component appearance resources that  apply  to
     frame and icons can be specified:

                     Frame and Icon Components
Name                       Class                Value Type   Default
____________________________________________________________________
activeBackground Background color varies†
activeBackgroundPixmap BackgroundPixmap string†† varies†
activeBottomShadowColor Foreground color varies†
activeBottomShadowPixmap BottomShadowPixmap string†† varies†
activeForeground Foreground color varies†
activeTopShadowColor Background color varies†
activeTopShadowPixmap TopShadowPixmap string†† varies†
†The default is chosen based on the visual type of the
screen. ††See XmInstallImage(3X).
activeBackground (class Background)
This resource specifies the background color of the mwm
decoration when the window is active (has the keyboard
focus). The default is chosen based on the visual type
of the screen.
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     activeBackgroundPixmap (class ActiveBackgroundPixmap)
          This resource specifies the background  Pixmap  of  the
          mwm  decoration when the window is active (has the key-
          board focus).  The  default  is  chosen  based  on  the
          visual type of the screen.

     activeBottomShadowColor (class Foreground)
          This resource specifies the bottom shadow color of  the
          mwm  decoration when the window is active (has the key-
          board focus).  The  default  is  chosen  based  on  the
          visual type of the screen.

     activeBottomShadowPixmap (class BottomShadowPixmap)
          This resource specifies the bottom shadow Pixmap of the
          mwm  decoration when the window is active (has the key-
          board focus).  The  default  is  chosen  based  on  the
          visual type of the screen.

     activeForeground (class Foreground)
          This resource specifies the foreground color of the mwm
          decoration  when the window is active (has the keyboard
          focus).  The default is chosen based on the visual type
          of the screen.

     activeTopShadowColor (class Background)
          This resource specifies the top shadow color of the mwm
          decoration  when the window is active (has the keyboard
          focus).  The default is chosen based on the visual type
          of the screen.

     activeTopShadowPixmap (class TopShadowPixmap)
          This resource specifies the top shadow  Pixmap  of  the
          mwm  decoration when the window is active (has the key-
          board focus).  The  default  is  chosen  based  on  the
          visual type of the screen.

     General Appearance and Behavior Resources
     The syntax for specifying general  appearance  and  behavior
     resources is

     Mwm*resource_id

     For example, Mwm*keyboardFocusPolicy  specifies  the  window
     manager  policy for setting the keyboard focus to a particu-
     lar client window.

     The following general appearance and behavior resources  can
     be specified:

                   General Appearance and Behavior Resources
Name                     Class                    Value Type     Default
_______________________________________________________________________________
autoKeyFocus AutoKeyFocus T/F T
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autoRaiseDelay           AutoRaiseDelay           millisec       500
bitmapDirectory          BitmapDirectory          directory      /usr/include/\
                                                                 X11/bitmaps
buttonBindings           ButtonBindings           string         "DefaultBut\
                                                                 tonBindings"
cleanText                CleanText                T/F            T
clientAutoPlace          ClientAutoPlace          T/F            T
colormapFocusPolicy      ColormapFocusPolicy      string         keyboard
configFile               ConfigFile               file           .mwmrc
deiconifyKeyFocus        DeiconifyKeyFocus        T/F            T
doubleClickTime          DoubleClickTime          millisec.      multi-click
                                                                 time
enableWarp               enableWarp               T/F            T
enforceKeyFocus          EnforceKeyFocus          T/F            T
fadeNormalIcon           FadeNormalIcon           T/F            F
feedbackGeometry         FeedbackGeometry         string         center     on
                                                                 screen
frameBorderWidth         FrameBorderWidth         pixels         varies
iconAutoPlace            IconAutoPlace            T/F            T
iconBoxGeometry          IconBoxGeometry          string         6x1+0-0
iconBoxName              IconBoxName              string         iconbox
iconBoxSBDisplayPolicy   IconBoxSBDisplayPolicy   string         all
iconBoxTitle             IconBoxTitle             XmString       Icons
iconClick                IconClick                T/F            T
iconDecoration           IconDecoration           string         varies
iconImageMaximum         IconImageMaximum         wxh            50x50
iconImageMinimum         IconImageMinimum         wxh            16x16
iconPlacement            IconPlacement            string         left bottom
iconPlacementMargin      IconPlacementMargin      pixels         varies
interactivePlacement     InteractivePlacement     T/F            F
keyBindings              KeyBindings              string         "DefaultKey\
                                                                 Bindings"
keyboardFocusPolicy      KeyboardFocusPolicy      string         explicit
limitResize              LimitResize              T/F            T
lowerOnIconify           LowerOnIconify           T/F            T
maximumMaximumSize       MaximumMaximumSize       wxh (pixels)   2X screen w&h
moveThreshold            MoveThreshold            pixels         4
moveOpaque               MoveOpaque               T/F            F
multiScreen              MultiScreen              T/F            F
passButtons              PassButtons              T/F            F
passSelectButton         PassSelectButton         T/F            T
positionIsFrame          PositionIsFrame          T/F            T
positionOnScreen         PositionOnScreen         T/F            T
quitTimeout              QuitTimeout              millisec.      1000
raiseKeyFocus            RaiseKeyFocus            T/F            F
resizeBorderWidth        ResizeBorderWidth        pixels         varies
resizeCursors            ResizeCursors            T/F            T
screens                  Screens                  string         varies
showFeedback             ShowFeedback             string         all
startupKeyFocus          StartupKeyFocus          T/F            T
transientDecoration      TransientDecoration      string         menu title




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transientFunctions       TransientFunctions       string         -minimize
                                                                 -maximize
useIconBox               UseIconBox               T/F            F
wMenuButtonClick         WMenuButtonClick         T/F            T
wMenuButtonClick2        WMenuButtonClick2        T/F            T


     autoKeyFocus (class AutoKeyFocus)
          This resource is available only when the keyboard input
          focus  policy  is explicit.  If autoKeyFocus is given a
          value of True, then when a  window  with  the  keyboard
          input  focus  is withdrawn from window management or is
          iconified, the focus is set to the previous window that
          had  the  focus.  If the value given is False, there is
          no automatic setting of the keyboard input focus. It is
          recommended  that both autoKeyFocus and startupKeyFocus
          be True to work with tear off menus.  The default value
          is True.

     autoRaiseDelay (class AutoRaiseDelay)
          This resource is available only when the focusAutoRaise
          resource  is  True  and  the  keyboard  focus policy is
          pointer.  The  autoRaiseDelay  resource  specifies  the
          amount  of  time  (in  milliseconds) that mwm will wait
          before raising a window  after  it  gets  the  keyboard
          focus.  The default value of this resource is 500 (ms).

     bitmapDirectory (class BitmapDirectory)
          This resource identifies a directory to be searched for
          bitmaps referenced by mwm resources.  This directory is
          searched if a bitmap is specified without  an  absolute
          pathname.   The  default  value  for  this  resource is
          /usr/include/X11/bitmaps.         The         directory
          /usr/include/X11/bitmaps represents the customary loca-
          tions for this directory.  The actual location of  this
          directory  may  vary on some systems.  If the bitmap is
          not found in the specified  directory,  XBMLANGPATH  is
          searched.

     buttonBindings (class ButtonBindings)
          This resource identifies the set of button bindings for
          window  management  functions.  The named set of button
          bindings is specified in the mwm  resource  description
          file.   These  button  bindings  are  merged  with  the
          built-in default bindings.  The default value for  this
          resource is "DefaultButtonBindings".

     cleanText (class CleanText)
          This resource controls the display  of  window  manager
          text  in the client title and feedback windows.  If the
          default value of True is used, the text is drawn with a
          clear  (no stipple) background.  This makes text easier



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          to read on monochrome systems where a  backgroundPixmap
          is  specified.  Only  the stippling in the area immedi-
          ately around the text is cleared.  If False,  the  text
          is drawn directly on top of the existing background.

     clientAutoPlace (class ClientAutoPlace)
          This resource determines the position of a window  when
          the  window  has  not  been  given  a program- or user-
          specified position.  With a value of True, windows  are
          positioned  with  the  top  left  corners of the frames
          offset horizontally and vertically.  A value  of  False
          causes  the currently configured position of the window
          to be used.  In either case, mwm will attempt to  place
          the  windows  totally  on-screen.  The default value is
          True.

     colormapFocusPolicy (class ColormapFocusPolicy)
          This resource indicates the colormap focus policy  that
          is  to  be  used.  If the resource value is explicit, a
          colormap selection action is done on a client window to
          set the colormap focus to that window.  If the value is
          pointer, the client window containing the  pointer  has
          the  colormap  focus.   If  the  value is keyboard, the
          client window that has the keyboard input focus has the
          colormap focus.  The default value for this resource is
          keyboard.

     configFile (class ConfigFile)
          The resource value is the pathname for an mwm  resource
          description file.

     If the pathname begins with "                  /", mwm  con-
     siders  it  to  be relative to the user's home directory (as
     specified by the HOME environment variable).   If  the  LANG
     environment    variable    is    set,    mwm    looks    for
     $HOME/$LANG/configFile.  If that file does not exist  or  if
     LANG is not set, mwm looks for $HOME/configFile.

     If   the   configFile   pathname   does   not   begin   with
                    /,  mwm  considers  it  to be relative to the
     current working directory.

     If the configFile resource is not specified or if that  file
     does  not  exist,  mwm  uses several default paths to find a
     configuration file.  If the  LANG  environment  variable  is
     set,   mwm   looks  for  the  configuration  file  first  in
     $HOME/$LANG/.mwmrc.  If that file does not exist or if  LANG
     is  not  set, mwm looks for $HOME/.mwmrc.  If that file does
     not exist and if LANG is set, mwm next looks  for  the  file
     system.mwmrc    in    the    $LANG    subdirectory   of   an
     implementation-dependent directory.  (The default  for  this
     directory,   if   not  changed  by  the  implementation,  is



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     /usr/lib/X11.) If that file does not exist or if LANG is not
     set,  mwm  looks  for  the  file  system.mwmrc  in  the same
     implementation-dependent directory.

     deiconifyKeyFocus (class DeiconifyKeyFocus)
          This resource applies  only  when  the  keyboard  input
          focus  policy is explicit.  If a value of True is used,
          a window receives the keyboard input focus when  it  is
          normalized (deiconified).  True is the default value.

     doubleClickTime (class DoubleClickTime)
          This resource is used to set the maximum time  (in  ms)
          between  the  clicks  (button  presses)  that make up a
          double-click.  The default value of  this  resource  is
          the display's multi-click time.

     enableWarp (class EnableWarp)
          The default value of this resource, True, causes mwm to
          warp  the  pointer to the center of the selected window
          during keyboard-controlled resize and move  operations.
          Setting  the  value  to  False  causes mwm to leave the
          pointer at its original place on the screen, unless the
          user explicitly moves it with the cursor keys or point-
          ing device.

     enforceKeyFocus (class EnforceKeyFocus)
          If this resource is given a value of True, the keyboard
          input  focus  is always explicitly set to selected win-
          dows even if there is an indication that they are "glo-
          bally active" input windows.  (An example of a globally
          active window is a scroll  bar  that  can  be  operated
          without  setting  the  focus  to  that client.)  If the
          resource is False, the  keyboard  input  focus  is  not
          explicitly set to globally active windows.  The default
          value is True.

     fadeNormalIcon (class FadeNormalIcon)
          If this resource is given a value of True, an  icon  is
          grayed  out whenever it has been normalized (its window
          has been opened).  The default value is False.

     feedbackGeometry (class FeedbackGeometry)
          This resource sets the position of the move and  resize
          feedback  window.   If  this resource is not specified,
          the default is to place  the  feedback  window  at  the
          center  of  the screen.  The value of the resource is a
          standard window geometry string with the following syn-
          tax:

   [=]{+-}xoffset{+-}yoffset]





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     frameBorderWidth (class FrameBorderWidth)
          This resource specifies the  width  (in  pixels)  of  a
          client window frame border without resize handles.  The
          border width includes  the  3-D  shadows.  The  default
          value  is  based  on  the  size  and  resolution of the
          screen.

     iconAutoPlace (class IconAutoPlace)
          This resource  indicates  whether  the  window  manager
          arranges  icons  in  a particular area of the screen or
          places each icon where the window was when it was icon-
          ified.    The  value  True  indicates  that  icons  are
          arranged in a particular area of the screen, determined
          by  the  iconPlacement resource.  The value False indi-
          cates that an icon is placed at  the  location  of  the
          window when it is iconified.  The default is True.

     iconBoxGeometry (class IconBoxGeometry)
          This resource indicates the initial position  and  size
          of  the icon box.  The value of the resource is a stan-
          dard window geometry string with the following syntax:

   [=][widthxheight][{+-}xoffset{+-}yoffset]


     If the offsets are not provided, the iconPlacement policy is
     used  to  determine  the  initial  placement.  The units for
     width and height are columns and rows.

     The actual screen size of the icon box window depends on the
     iconImageMaximum  (size)  and iconDecoration resources.  The
     default value for size is (6 * iconWidth + padding) wide  by
     (1  *  iconHeight + padding) high.  The default value of the
     location is +0 -0.

     iconBoxName (class IconBoxName)
          This resource specifies the name that is used  to  look
          up icon box resources.  The default name is "iconbox".

     iconBoxSBDisplayPolicy (class IconBoxSBDisplayPolicy)
          This resource specifies the scroll bar  display  policy
          of  the  window  manager in the icon box.  The resource
          has three possible values:  all, vertical, and horizon-
          tal.   The  default  value, "all", causes both vertical
          and horizontal scroll bars always to appear.  The value
          "vertical"  causes  a  single  vertical  scroll  bar to
          appear in the icon box and sets the orientation of  the
          icon  box  to  horizontal  (regardless  of the iconBox-
          Geometry specification).  The value "horizontal" causes
          a  single  horizontal  scroll bar to appear in the icon
          box and sets the orientation of the icon box to  verti-
          cal (regardless of the iconBoxGeometry specification).



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     iconBoxTitle (class IconBoxTitle)
          This resource specifies the name that is  used  in  the
          title area of the icon box frame.  The default value is
          "Icons".

     iconClick (class IconClick)
          When this resource is given the value of True, the sys-
          tem  menu  is  posted  and  left posted when an icon is
          clicked. The default value is True.

     iconDecoration (class IconDecoration)
          This resource specifies the  general  icon  decoration.
          The  resource  value  is  label (only the label part is
          displayed) or image (only the image part is  displayed)
          or  label  image  (both  the  label and image parts are
          displayed).  A value of activelabel can also be  speci-
          fied  to get a label (not truncated to the width of the
          icon) when the icon  is  selected.   The  default  icon
          decoration  for  icon box icons is that each icon has a
          label part  and  an  image  part  (label  image).   The
          default  icon  decoration for stand alone icons is that
          each icon has an active label part, a label  part,  and
          an image part (activelabel label image).

     iconImageMaximum (class IconImageMaximum)
          This resource specifies the maximum size  of  the  icon
          image.   The  resource value is widthxheight (for exam-
          ple, 64x64).  The maximum supported  size  is  128x128.
          The default value of this resource is 50x50.

     iconImageMinimum (class IconImageMinimum)
          This resource specifies the minimum size  of  the  icon
          image.   The  resource value is widthxheight (for exam-
          ple, 32x50).  The minimum supported size is 16x16.  The
          default value of this resource is 16x16.

     iconPlacement (class IconPlacement)
          This resource specifies the icon placement scheme to be
          used.  The resource value has the following syntax:

     primary_layout  secondary_layout  [tight]

     The layout values are one of the following:












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            Value    Description
_________________________________________
top Lay the icons out top to bottom.
bottom Lay the icons out bottom to top.
left Lay the icons out left to right.
right Lay the icons out right to left.
A horizontal (vertical) layout value should not be used for
both the primary_layout and the secondary_layout (for exam-
ple, don't use top for the primary_layout and bottom for the
secondary_layout). The primary_layout indicates whether,
when an icon placement is done, the icon is placed in a row
or a column and the direction of placement. The
secondary_layout indicates where to place new rows or
columns. For example, top right indicates that icons should
be placed top to bottom on the screen and that columns
should be added from right to left on the screen. The
default placement is left bottom (icons are placed left to
right on the screen, with the first row on the bottom of the
screen, and new rows added from the bottom of the screen to
the top of the screen). A tight value places icons with
zero spacing in between icons. This value is useful for
aesthetic reasons, as well as X-terminals with small
screens.
iconPlacementMargin (class IconPlacementMargin)
This resource sets the distance between the edge of the
screen and the icons that are placed along the edge of
the screen. The value should be greater than or equal
to 0. A default value (see below) is used if the value
specified is invalid. The default value for this
resource is equal to the space between icons as they
are placed on the screen (this space is based on maxim-
izing the number of icons in each row and column).
interactivePlacement (class InteractivePlacement)
This resource controls the initial placement of new
windows on the screen. If the value is True, the
pointer shape changes before a new window is placed on
the screen to indicate to the user that a position
should be selected for the upper-left hand corner of
the window. If the value is False, windows are placed
according to the initial window configuration attri-
butes. The default value of this resource is False.
keyBindings (class KeyBindings)
This resource identifies the set of key bindings for
window management functions. If specified, these key
bindings replace the built-in default bindings. The
named set of key bindings is specified in mwm resource
description file. The default value for this resource
is "DefaultKeyBindings".
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     keyboardFocusPolicy (class KeyboardFocusPolicy)
          If set to pointer, the keyboard focus policy is to have
          the  keyboard  focus set to the client window that con-
          tains the pointer (the pointer could  also  be  in  the
          client  window  decoration  that  mwm adds).  If set to
          explicit, the policy is to have the keyboard focus  set
          to  a client window when the user presses button 1 with
          the pointer on the client window or  any  part  of  the
          associated  mwm decoration.  The default value for this
          resource is explicit.

     limitResize (class LimitResize)
          If this resource is True, the user is  not  allowed  to
          resize  a window to greater than the maximum size.  The
          default value for this resource is True.

     lowerOnIconify (class LowerOnIconify)
          If this resource is given the default value of True,  a
          window's icon appears on the bottom of the window stack
          when the window is minimized (iconified).  A  value  of
          False places the icon in the stacking order at the same
          place as its associated window.  The default  value  of
          this resource is True.

     maximumMaximumSize (class MaximumMaximumSize)
          This resource is used to limit the maximum  size  of  a
          client  window  as  set  by  the  user  or client.  The
          resource value is widthxheight (for example, 1024x1024)
          where  the width and height are in pixels.  The default
          value of this resource is twice the  screen  width  and
          height.

     moveOpaque (class MoveOpaque)
          This resource controls whether  the  actual  window  is
          moved  or a rectangular outline of the window is moved.
          A default value of False displays a rectangular outline
          on moves.

     moveThreshold (class MoveThreshold)
          This resource is used to  control  the  sensitivity  of
          dragging  operations  that move windows and icons.  The
          value of this resource is the number of pixels that the
          locator  is  moved  with  a button down before the move
          operation  is  initiated.   This  is  used  to  prevent
          window/icon movement when you click or double-click and
          there is unintentional pointer movement with the button
          down.   The  default  value of this resource is 4 (pix-
          els).

     multiScreen (class MultiScreen)
          This resource, if True, causes mwm to  manage  all  the
          screens  on  the display.  If False, mwm manages only a



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          single screen.  The default value is False.

     passButtons (class PassButtons)
          This resource indicates whether  or  not  button  press
          events  are passed to clients after they are used to do
          a window manager function in the  client  context.   If
          the  resource  value  is False, the button press is not
          passed to the client.  If the value is True, the button
          press  is  passed  to  the  client  window.  The window
          manager function is done in either case.   The  default
          value for this resource is False.

     passSelectButton (class PassSelectButton)
          This resource indicates whether  or  not  to  pass  the
          select  button  press  events to clients after they are
          used to do a window manager function in the client con-
          text.   If the resource value is False, then the button
          press will not be passed to the client.  If  the  value
          is  True, the button press is passed to the client win-
          dow.  The window manager function  is  done  in  either
          case.  The default value for this resource is True.

     positionIsFrame (class PositionIsFrame)
          This resource  indicates  how  client  window  position
          information (from the WM_NORMAL_HINTS property and from
          configuration requests) is to be interpreted.   If  the
          resource  value is True, the information is interpreted
          as the position of the MWM client window frame.  If the
          value is False, it is interpreted as being the position
          of the client area of the window.  The default value of
          this resource is True.

     positionOnScreen (class PositionOnScreen)
          This resource is used to indicate that  windows  should
          initially  be placed (if possible) so that they are not
          clipped by the edge of  the  screen  (if  the  resource
          value is True).  If a window is larger than the size of
          the screen, at least the upper-left corner of the  win-
          dow is on-screen.  If the resource value is False, win-
          dows are placed  in  the  requested  position  even  if
          totally off-screen.  The default value of this resource
          is True.

     quitTimeout (class QuitTimeout)
          This resource specifies the amount  of  time  (in  mil-
          liseconds)  that  mwm  will wait for a client to update
          the  WM_COMMAND  property  after  mwm  has   sent   the
          WM_SAVE_YOURSELF  message.   The  default value of this
          resource is 1000 (ms). (Refer to  the  f.kill  function
          description for additional information.)

     raiseKeyFocus (class RaiseKeyFocus)



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          This resource is available only when the keyboard input
          focus  policy  is  explicit.   When  set  to True, this
          resource specifies that a window raised by means of the
          f.normalize_and_raise  function also receives the input
          focus.  The default value of this resource is False.

     resizeBorderWidth (class ResizeBorderWidth)
          This resource specifies the  width  (in  pixels)  of  a
          client  window  frame  border with resize handles.  The
          specified border width includes the 3-D  shadows.   The
          default  value  is  based on the size and resolution of
          the screen.

     resizeCursors (class ResizeCursors)
          This is used to indicate whether the resize cursors are
          always displayed when the pointer is in the window size
          border.  If True, the cursors are shown, otherwise  the
          window  manager  cursor is shown.  The default value is
          True.

     screens (class Screens)
          This resource specifies the resource names to  use  for
          the  screens managed by mwm.  If mwm is managing a sin-
          gle screen, only the first name in the  list  is  used.
          If  mwm  is  managing  multiple  screens, the names are
          assigned to the screens in order, starting with  screen
          0.   Screen  0 gets the first name, screen 1 the second
          name, and so on.  The default screen names  are  0,  1,
          and so on.

     showFeedback (class ShowFeedback)
          This resource controls whether or not feedback  windows
          or confirmation dialogs are displayed.  A feedback win-
          dow shows a client window's initial placement and shows
          position  and  size  during move and resize operations.
          Confirmation  dialogs  can  be  displayed  for  certain
          operations.

     The value for this resource is a list of names of the  feed-
     back  options  to  be enabled or disabled; the names must be
     separated by a space.  If an option is preceded by  a  minus
     sign,  that  option  is excluded from the list.  The sign of
     the first item in the list determines  the  initial  set  of
     options.   If  the  sign  of  the first option is minus, mwm
     assumes all options are present and starts subtracting  from
     that  set.   If the sign of the first decoration is plus (or
     not specified), mwm starts with no options and builds  up  a
     list from the resource.

     The names of the feedback options are shown below:





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   Name        Description
___________________________________________________________
all Show all feedback (Default value)
behavior Confirm behavior switch
kill Confirm on receipt of KILL signal
move Show position during move
none Show no feedback
placement Show position and size during initial placement
quit Confirm quitting mwm
resize Show size during resize
restart Confirm mwm restart
The following command line illustrates the syntax for
showFeedback:
Mwm*showFeedback: placement resize behavior restart
This resource specification provides feedback for initial
client placement and resize, and enables the dialog boxes to
confirm the restart and set behavior functions. It disables
feedback for the move function. The default value for this
resource is all.
startupKeyFocus (class StartupKeyFocus)
This resource is available only when the keyboard input
focus policy is explicit. When given the default value
of True, a window gets the keyboard input focus when
the window is mapped (that is, initially managed by the
window manager). It is recommended that both autoKey-
Focus and startupKeyFocus be True to work with tear off
menus. The default value is True.
transientDecoration (class TransientDecoration)
This controls the amount of decoration that mwm puts on
transient windows. The decoration specification is
exactly the same as for the clientDecoration (client
specific) resource. Transient windows are identified
by the WM_TRANSIENT_FOR property, which is added by the
client to indicate a relatively temporary window. The
default value for this resource is menu title (that is,
transient windows have frame borders and a titlebar
with a window menu button).
An application can also specify which decorations mwm should
apply to its windows. If it does so, mwm applies only those
decorations indicated by both the application and the tran-
sientDecoration resource. Otherwise, mwm applies the
decorations indicated by the transientDecoration resource.
For more information see the description of XmNmwmDecora-
tions on the VendorShell(3X) reference page.
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     transientFunctions (class TransientFunctions)
          This resource is used to indicate which window  manage-
          ment  functions  are  applicable (or not applicable) to
          transient  windows.   The  function  specification   is
          exactly  the  same  as  for the clientFunctions (client
          specific)  resource.   The  default  value   for   this
          resource is -minimize -maximize.

     An application can also specify which functions  mwm  should
     apply to its windows.  If it does so, mwm applies only those
     functions indicated by both the application  and  the  tran-
     sientFunctions  resource.   Otherwise, mwm applies the func-
     tions indicated by  the  transientFunctions  resource.   For
     more  information  see the description of XmNmwmFunctions on
     the VendorShell(3X) reference page.

     useIconBox (class UseIconBox)
          If this resource is given a value of  True,  icons  are
          placed  in  an icon box.  When an icon box is not used,
          the icons  are  placed  on  the  root  window  (default
          value).

     wMenuButtonClick (class WMenuButtonClick)
          This resource indicates whether a click  of  the  mouse
          when  the  pointer is over the window menu button posts
          and leaves posted the window menu.  If the value  given
          this  resource  is True, the menu remains posted.  True
          is the default value for this resource.

     wMenuButtonClick2 (class WMenuButtonClick2)
          When this resource is given the default value of  True,
          a double-click action on the window menu button does an
          f.kill function.

     Client Specific Resources
     The syntax for specifying client specific resources is

     Mwm*client_name_or_class*resource_id

     For example, Mwm*mterm*windowMenu is  used  to  specify  the
     window  menu  to be used with mterm clients.  The syntax for
     specifying client specific  resources  for  all  classes  of
     clients is

     Mwm*resource_id

     Specific client  specifications  take  precedence  over  the
     specifications for all clients.  For example, Mwm*windowMenu
     is used to specify the  window  menu  to  be  used  for  all
     classes of clients that don't have a window menu specified.





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     The syntax for specifying resource values for  windows  that
     have an unknown name and class (that is, windows that do not
     have a WM_CLASS property associated with them) is

     Mwm*defaults*resource_id

     For example, Mwm*defaults*iconImage is used to  specify  the
     icon  image to be used for windows that have an unknown name
     and class.

     The following client specific resources can be specified:

                           Client Specific Resources
Name                          Class               Value Type      Default
_______________________________________________________________________________
clientDecoration ClientDecoration string all
clientFunctions ClientFunctions string all
focusAutoRaise FocusAutoRaise T/F varies
iconImage IconImage pathname (image)
iconImageBackground Background color icon back-
ground
iconImageBottomShadowColor Foreground color icon bottom
shadow
iconImageBottomShadowPixmap BottomShadow- color icon bottom
Pixmap shadow pixmap
iconImageForeground Foreground color varies
iconImageTopShadowColor Background color icon top sha-
dow color
iconImageTopShadowPixmap TopShadow- Pixmap color icon top sha-
dow pixmap
matteBackground Background color background
matteBottomShadowColor Foreground color bottom shadow
color
matteBottomShadowPixmap BottomShadow- color bottom shadow
Pixmap pixmap
matteForeground Foreground color foreground
matteTopShadowColor Background color top shadow
color
matteTopShadowPixmap TopShadow- Pixmap color top shadow
pixmap
matteWidth MatteWidth pixels 0
maximumClientSize MaximumClientSize wxh vertical fill the
horizontal screen
useClientIcon UseClientIcon T/F F
usePPosition UsePPosition string nonzero
windowMenu WindowMenu string "Default-
Window- Menu"
clientDecoration (class ClientDecoration)
This resource controls the amount of window frame
decoration. The resource is specified as a list of
decorations to specify their inclusion in the frame.
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          If  a  decoration  is  preceded  by  a minus sign, that
          decoration is excluded from the frame.  The sign of the
          first item in the list determines the initial amount of
          decoration.  If the sign of  the  first  decoration  is
          minus,  mwm  assumes  all  decorations  are present and
          starts subtracting from that set.  If the sign  of  the
          first  decoration  is plus (or not specified), then mwm
          starts with no decoration and builds up a list from the
          resource.

     An application can also specify which decorations mwm should
     apply to its windows.  If it does so, mwm applies only those
     decorations  indicated  by  both  the  application  and  the
     clientDecoration   resource.   Otherwise,  mwm  applies  the
     decorations indicated by the clientDecoration resource.  For
     more information see the description of XmNmwmDecorations on
     the VendorShell(3X) reference page.

       Name       Description
__________________________________________________
all Include all decorations (default value)
border Window border
maximize Maximize button (includes title bar)
minimize Minimize button (includes title bar)
none No decorations
resizeh Border resize handles (includes border)
menu Window menu button (includes title bar)
title Title bar (includes border)
Examples:
Mwm*XClock.clientDecoration: -resizeh -maximize
This removes the resize handles and maximize button from
XClock windows.
Mwm*XClock.clientDecoration: menu minimize border
This does the same thing as above. Note that either menu or
minimize implies title.
clientFunctions (class ClientFunctions)
This resource is used to indicate which mwm functions
are applicable (or not applicable) to the client win-
dow. The value for the resource is a list of func-
tions. If the first function in the list has a minus
sign in front of it, then mwm starts with all functions
and subtracts from that set. If the first function in
the list has a plus sign in front of it, then mwm
starts with no functions and builds up a list. Each
function in the list must be preceded by the appropri-
ate plus or minus sign and separated from the next
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          function by a space.

     An application can also specify which functions  mwm  should
     apply to its windows.  If it does so, mwm applies only those
     functions  indicated  by  both  the  application   and   the
     clientFunctions  resource.  Otherwise, mwm applies the func-
     tions indicated by the clientFunctions resource.   For  more
     information  see  the  description of XmNmwmFunctions on the
     VendorShell(3X) reference page.

     The table below  lists  the  functions  available  for  this
     resource:

        Name       Description
________________________________________________
all Include all functions (default value)
none No functions
resize f.resize
move f.move
minimize f.minimize
maximize f.maximize
close f.kill
focusAutoRaise (class FocusAutoRaise)
When the value of this resource is True, clients are
raised when they get the keyboard input focus. If the
value is False, the stacking of windows on the display
is not changed when a window gets the keyboard input
focus. The default value is True when the keyboard-
FocusPolicy is explicit and False when the keyboard-
FocusPolicy is pointer.
iconImage (class IconImage)
This resource can be used to specify an icon image for
a client (for example, "Mwm*myclock*iconImage"). The
resource value is a pathname for a bitmap file. The
value of the (client specific) useClientIcon resource
is used to determine whether or not user supplied icon
images are used instead of client supplied icon images.
The default value is to display a built-in window
manager icon image.
iconImageBackground (class Background)
This resource specifies the background color of the
icon image that is displayed in the image part of an
icon. The default value of this resource is the icon
background color (that is, specified by "Mwm*background
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          or Mwm*icon*background).

     iconImageBottomShadowColor (class Foreground)
          This resource specifies the bottom shadow color of  the
          icon  image  that  is displayed in the image part of an
          icon.  The default value of this resource is  the  icon
          bottom    shadow   color   (that   is,   specified   by
          Mwm*icon*bottomShadowColor).

     iconImageBottomShadowPixmap (class BottomShadowPixmap)
          This resource specifies the bottom shadow Pixmap of the
          icon  image  that  is displayed in the image part of an
          icon.  The default value of this resource is  the  icon
          bottom   shadow   Pixmap   (that   is,   specified   by
          Mwm*icon*bottomShadowPixmap).

     iconImageForeground (class Foreground)
          This resource specifies the  foreground  color  of  the
          icon  image  that  is displayed in the image part of an
          icon.   The  default  value  of  this  resource  varies
          depending on the icon background.

     iconImageTopShadowColor (class Background)
          This resource specifies the top  shadow  color  of  the
          icon  image  that  is displayed in the image part of an
          icon.  The default value of this resource is  the  icon
          top    shadow    color    (that    is,   specified   by
          Mwm*icon*topShadowColor).

     iconImageTopShadowPixmap (class TopShadowPixmap)
          This resource specifies the top shadow  Pixmap  of  the
          icon  image  that  is displayed in the image part of an
          icon.  The default value of this resource is  the  icon
          top    shadow    pixmap    (that   is,   specified   by
          Mwm*icon*topShadowPixmap).

     matteBackground  (class Background)
          This resource specifies the  background  color  of  the
          matte,  when matteWidth is positive.  The default value
          of this resource is the client background  color  (that
          is,      specified      by      "Mwm*background      or
          Mwm*client*background).

     matteBottomShadowColor (class Foreground)
          This resource specifies the bottom shadow color of  the
          matte,  when matteWidth is positive.  The default value
          of this resource is  the  client  bottom  shadow  color
          (that   is,   specified  by  "Mwm*bottomShadowColor  or







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          Mwm*client*bottomShadowColor).

     matteBottomShadowPixmap (class BottomShadowPixmap)
          This resource specifies the bottom shadow Pixmap of the
          matte,  when matteWidth is positive.  The default value
          of this resource is the  client  bottom  shadow  pixmap
          (that is, specified by "Mwm*bottomShadowPixmap or
          Mwm*client*bottomShadowPixmap).

     matteForeground (class Foreground)
          This resource specifies the  foreground  color  of  the
          matte,  when matteWidth is positive.  The default value
          of this resource is the client foreground  color  (that
          is,      specified      by      "Mwm*foreground      or
          Mwm*client*foreground).

     matteTopShadowColor (class Background)
          This resource specifies the top  shadow  color  of  the
          matte,  when matteWidth is positive.  The default value
          of this resource is the client top shadow  color  (that
          is,     specified     by     "Mwm*topShadowColor     or
          Mwm*client*topShadowColor).

     matteTopShadowPixmap (class TopShadowPixmap)
          This resource specifies the top shadow  pixmap  of  the
          matte,  when matteWidth is positive.  The default value
          of this resource is the client top shadow pixmap  (that
          is,     specified     by     "Mwm*topShadowPixmap    or
          Mwm*client*topShadowPixmap).

     matteWidth (class MatteWidth)
          This resource  specifies  the  width  of  the  optional
          matte.   The default value is 0, which effectively dis-
          ables the matte.

     maximumClientSize (class MaximumClientSize)
          This resource is  either  a  size  specification  or  a
          direction  that  indicates how a client window is to be
          maximized.  The resource value can be  specified  as  a
          size  specification widthxheight.  The width and height
          are interpreted in the units that the client uses  (for
          example, for terminal emulators this is generally char-
          acters).  Alternately, "vertical" or  "horizontal"  can
          be  specified  to  indicate  the direction in which the
          client maximizes.

     If this resource is not specified, the maximum size from the
     WM_NORMAL_HINTS  property  is  used  if  set.  Otherwise the
     default value is the size where the client window with  win-
     dow  management  borders fills the screen.  When the maximum
     client size  is  not  determined  by  the  maximumClientSize
     resource, the maximumMaximumSize resource value is used as a



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     constraint on the maximum size.

     useClientIcon (class UseClientIcon)
          If the  value  given  for  this  resource  is  True,  a
          client-supplied  icon  image  takes  precedence  over a
          user-supplied icon image.  The default value is  False,
          giving  the  user-supplied icon image higher precedence
          than the client-supplied icon image.

     usePPosition (class UsePPosition)
          This resource  specifies  whether  Mwm  honors  program
          specified   position   PPosition   specified   in   the
          WM_NORMAL_HINTS property in  the  absence  of  an  user
          specified  position.   Setting  this  resource  to  on,
          causes mwm to always honor program specified  position.
          Setting  this  resource  to  off,  causes mwm to always
          ignore  program  specified  position.    Setting   this
          resource  to  the default value of nonzero cause mwm to
          honor program specified position other than (0,0).

     windowMenu (class WindowMenu)
          This resource indicates the name of the menu pane  that
          is posted when the window menu is popped up (usually by
          pressing button 1 on the  window  menu  button  on  the
          client  window frame).  Menu panes are specified in the
          MWM resource description file.   Window  menus  can  be
          customized  on  a  client  class  basis  by  specifying
          resources            of            the             form
          Mwm*client_name_or_class*windowMenu  (see "Mwm Resource
          Description File Syntax").  The default value  of  this
          resource is "DefaultWindowMenu".

     Resource Description File

     The  MWM  resource  description  file  is  a   supplementary
     resource  file  that contains resource descriptions that are
     referred to by entries in the  defaults  files  (.Xdefaults,
     app-defaults/Mwm).   It  contains  descriptions of resources
     that are to be used  by  mwm,  and  that  cannot  be  easily
     encoded in the defaults files (a bitmap file is an analogous
     type  of  resource  description  file).   A  particular  mwm
     resource  descriptionfile  can be selected using the config-
     File resource.












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     The following types of resources can be described in the mwm
     resource description file:

     Buttons
          Window manager functions can be bound (associated) with
          button events.

     Keys Window manager functions can be bound (associated) with
          key press events.

     Menus
          Menu panes can be used for the window  menu  and  other
          menus posted with key bindings and button bindings.

     mwm Resource Description File Syntax
     The mwm resource description file is a  standard  text  file
     that  contains  items  of  information  separated by blanks,
     tabs, and newline  characters.   Blank  lines  are  ignored.
     Items or characters can be quoted to avoid special interpre-
     tation (for example, the comment character can be quoted  to
     prevent it from being interpreted as the comment character).
     A quoted item can be contained in double quotes (").  Single
     characters  can be quoted by preceding them by the backslash
     character (\).  All text from an unquoted # to  the  end  of
     the  line is regarded as a comment and is not interpreted as
     part of a resource description.  If ! is the first character
     in  a  line,  the  line is regarded as a comment.  If a line
     ends in a backslash character (\), the  next  line  is  con-
     sidered  a  continuation of that line.  Window manager func-
     tions can be accessed with button and key bindings, and with
     window  manager  menus.   Functions are indicated as part of
     the specifications for button and key binding sets, and menu
     panes.  The function specification has the following syntax:

         function =        function_name [function_args]
         function_name =   window manager function
         function_args =   {quoted_item  unquoted_item}


     The following functions are supported.   If  a  function  is
     specified that isn't one of the supported functions, then it
     is interpreted by mwm as f.nop.

     f.beep
          This function causes a beep.

     f.circle_down [icon  window]
          This function causes the window or icon that is on  the
          top  of the window stack to be put on the bottom of the
          window stack (so that it no longer obscures  any  other
          window or icon).  This function affects only those win-
          dows and icons that obscure other windows and icons, or



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          that  are  obscured by other windows and icons.  Secon-
          dary windows (that is, transient windows) are restacked
          with  their  associated primary window.  Secondary win-
          dows always stay on top of the associated primary  win-
          dow  and  there can be no other primary windows between
          the secondary windows and their primary window.  If  an
          icon  function  argument  is  specified,  the  function
          applies only to icons.  If a window  function  argument
          is specified, the function applies only to windows.

     f.circle_up [icon  window]
          This function raises the window or icon on  the  bottom
          of  the window stack (so that it is not obscured by any
          other windows).  This function affects only those  win-
          dows and icons that obscure other windows and icons, or
          that are obscured by other windows and  icons.   Secon-
          dary windows (that is, transient windows) are restacked
          with their associated primary window.  If an icon func-
          tion  argument  is specified, the function applies only
          to icons.  If a window function argument is  specified,
          the function applies only to windows.

     f.exec or !
          This function causes command to be executed (using  the
          value  of  the  MWMSHELL  environment variable if it is
          set, otherwise the value of the SHELL environment vari-
          able  if it is set, otherwise /bin/sh).  The ! notation
          can be used in place of the f.exec function name.

     f.focus_color
          This function sets the colormap focus to a client  win-
          dow.   If  this function is done in a root context, the
          default colormap (set up by the X Window System for the
          screen  where MWM is running) is installed and there is
          no specific client window colormap focus.   This  func-
          tion  is treated as f.nop if colormapFocusPolicy is not
          explicit.

     f.focus_key
          This function sets the keyboard input focus to a client
          window  or  icon.  This function is treated as f.nop if
          keyboardFocusPolicy is not explicit or the function  is
          executed in a root context.

     f.kill
          This function is used to terminate a  client.   If  the
          WM_DELETE_WINDOW protocol is set up, the client is sent
          a client message event, indicating that the client win-
          dow  should be deleted.  If the WM_SAVE_YOURSELF proto-
          col is set up, the client  is  sent  a  client  message
          event,  indicating  that the client needs to prepare to
          be  terminated.   If  the  client  does  not  have  the



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          WM_DELETE_WINDOW  or  WM_SAVE_YOURSELF protocol set up,
          this function causes a client's X connection to be ter-
          minated   (usually  resulting  in  termination  of  the
          client).  Refer to the description of  the  quitTimeout
          resource and the WM_PROTOCOLS property.

     f.lower [-client within  freeFamily]
          This function lowers a primary window to the bottom  of
          the  global  window  stack  (where it obscures no other
          window) and lowers the secondary window (transient win-
          dow or dialog box) within the client family.  The argu-
          ments to this function are mutually exclusive.

     The client argument indicates the name or class of a  client
     to lower.  If the client argument is not specified, the con-
     text that the function was invoked in indicates  the  window
     or icon to lower.

     Specifying within lowers the  secondary  window  within  the
     family  (staying  above  the  parent) but does not lower the
     client family in the global window stack.

     Specifying freeFamily lowers the window to the bottom of the
     global windows stack from its local family stack.

     f.maximize
          This function causes a client window  to  be  displayed
          with its maximum size.

     f.menu
          This function associates a cascading (pull-right)  menu
          with  a  menu pane entry or a menu with a button or key
          binding.  The menu_name  function  argument  identifies
          the menu to be used.

     f.minimize
          This function causes a client window  to  be  minimized
          (iconified).   When  a window is minimized when no icon
          box is used, its icon is placed on the  bottom  of  the
          window stack (so that it obscures no other window).  If
          an icon box is used, the client's icon changes  to  its
          iconified  form inside the icon box.  Secondary windows
          (that is, transient windows) are minimized  with  their
          associated  primary window.  There is only one icon for
          a primary window and all its secondary windows.

     f.move
          This function causes a client  window  to  be  interac-
          tively moved.

     f.next_cmap
          This function installs the next colormap in the list of



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          colormaps for the window with the colormap focus.

     f.next_key [icon  window  transient]
          This function sets the keyboard input focus to the next
          window/icon  in the set of windows/icons managed by the
          window manager (the ordering of this set  is  based  on
          the  stacking of windows on the screen).  This function
          is treated  as  f.nop  if  keyboardFocusPolicy  is  not
          explicit.   The  keyboard  input focus is moved only to
          windows that do not have an associated secondary window
          that  is  application modal.  If the transient argument
          is  specified,  transient   (secondary)   windows   are
          traversed  (otherwise,  if  only  window  is specified,
          traversal is done only to the last focused window in  a
          transient  group).   If  an  icon  function argument is
          specified, the function applies only to  icons.   If  a
          window  function  argument  is  specified, the function
          applies only to windows.

     f.nop
          This function does nothing.

     f.normalize
          This function causes a client window  to  be  displayed
          with  its  normal  size.   Secondary  windows (that is,
          transient windows) are placed  in  their  normal  state
          along with their associated primary window.

     f.normalize_and_raise
          This function causes the corresponding client window to
          be displayed with its normal size and raised to the top
          of the window stack.  Secondary windows (that is, tran-
          sient  windows)  are placed in their normal state along
          with their associated primary window.

     f.pack_icons
          This function is used to relayout icons (based  on  the
          layout  policy being used) on the root window or in the
          icon box.  In general this causes icons to be  "packed"
          into the icon grid.

     f.pass_keys
          This function is used to enable/disable  (toggle)  pro-
          cessing  of  key bindings for window manager functions.
          When it disables key binding processing, all  keys  are
          passed  on  to the window with the keyboard input focus
          and no window manager functions are  invoked.   If  the
          f.pass_keys  function  is invoked with a key binding to
          disable key-binding processing, the  same  key  binding
          can be used to enable key-binding processing.

     f.post_wmenu



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          This function is used to post the window  menu.   If  a
          key  is  used to post the window menu and a window menu
          button is present, the  window  menu  is  automatically
          placed  with  its  top-left  corner  at the bottom-left
          corner of the window menu button for the client window.
          If  no  window menu button is present,  the window menu
          is placed at the top-left corner of the client window.

     f.prev_cmap
          This function installs the  previous  colormap  in  the
          list  of  colormaps  for  the  window with the colormap
          focus.

     f.prev_key [icon  window  transient]
          This function sets the keyboard input focus to the pre-
          vious  window/icon  in the set of windows/icons managed
          by the window manager (the  ordering  of  this  set  is
          based  on the stacking of windows on the screen).  This
          function is treated as f.nop if keyboardFocusPolicy  is
          not  explicit.   The keyboard input focus is moved only
          to windows that do not  have  an  associated  secondary
          window  that  is  application  modal.  If the transient
          argument is specified,  transient  (secondary)  windows
          are  traversed (otherwise, if only window is specified,
          traversal is done only to the last focused window in  a
          transient  group).   If  an  icon  function argument is
          specified, the function applies only to icons.   If  an
          window  function  argument  is  specified, the function
          applies only to windows.

     f.quit_mwm
          This function terminates mwm (but NOT the X window sys-
          tem).

     f.raise [-client within freeFamily]
          This function raises a primary window to the top of the
          global  window  stack (where it is obscured by no other
          window) and raises the secondary window (transient win-
          dow or dialog box) within the client family.  The argu-
          ments to this function are mutually exclusive.

     The client argument indicates the name or class of a  client
     to  lower.  If the client is not specified, the context that
     the function was invoked in indicates the window or icon  to
     lower.

     Specifying within raises the  secondary  window  within  the
     family  but  does  not raise the client family in the global
     window stack.

     Specifying freeFamily raises the window to the  top  of  its
     local  family  stack and raises the family to the top of the



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     global window stack.

     f.raise_lower [within freeFamily]
          This function raises a primary window to the top of the
          global  window  stack  if  it  is partially obscured by
          another window; otherwise, it lowers the window to  the
          bottom  of  the  window  stack.   The arguments to this
          function are mutually exclusive.

     Specifying within raises a secondary window within the  fam-
     ily  (staying  above  the parent window), if it is partially
     obscured by another window in the application's family; oth-
     erwise,  it  lowers  the  window to the bottom of the family
     stack.  It has no  effect  on  the  global  window  stacking
     order.

     Specifying freeFamily raises the window to the  top  of  its
     local  family  stack,  if  obscured  by  another window, and
     raises the family to the top of  the  global  window  stack;
     otherwise,  it  lowers the window to the bottom of its local
     family stack and lowers the family to the bottom of the glo-
     bal window stack.

     f.refresh
          This function causes all windows to be redrawn.

     f.refresh_win
          This function causes a client window to be redrawn.

     f.resize
          This function causes a client  window  to  be  interac-
          tively resized.

     f.restore
          This function restores the previous state of an  icon's
          associated window.  If a maximized window is iconified,
          then f.restore restores it to its maximized state.   If
          a  normal  window is iconified, then f.restore restores
          it to its normalized state.

     f.restore_and_raise
          This function restores the previous state of an  icon's
          associated  window  and raises the window to the top of
          the window stack.  If a maximized window is  iconified,
          then  f.restore_and_raise  restores it to its maximized
          state and raises it to the top of the window stack.  If
          a  normal window is iconified, then f.restore_and_raise
          restores it to its normalized state and  raises  it  to
          the top of the window stack.

     f.restart
          This function causes mwm to be  restarted  (effectively



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          terminated and re-executed).

     f.screen [next prev back
          screen_number]" This function causes the pointer to  be
          warp to a specific screen number or to the next, previ-
          ous, or last visited (back) screen.  The  arguments  to
          this function are mutually exclusive.

     The screen_number argument indicates the screen number  that
     the  pointer is to be warped.  Screens are numbered starting
     from screen 0.

     Specifying next cause  the  pointer  to  warp  to  the  next
     managed screen (skipping over any unmanaged screens).

     Specifying prev cause the pointer to warp  to  the  previous
     managed screen (skipping over any unmanaged screens).

     Specifying back cause  the  pointer  to  warp  to  the  last
     visited screen.

     f.send_msg message_number
          This function  sends  a  client  message  of  the  type
          _MOTIF_WM_MESSAGES  with  the message_type indicated by
          the message_number function argument.  The client  mes-
          sage  is sent only if message_number is included in the
          client's  _MOTIF_WM_MESSAGES  property.   A  menu  item
          label  is  grayed  out  if  the menu item is used to do
          f.send_msg of a message that is  not  included  in  the
          client's _MOTIF_WM_MESSAGES property.

     f.separator
          This function causes a menu separator to be put in  the
          menu  pane  at  the  specified  location  (the label is
          ignored).

     f.set_behavior
          This function causes the window manager to restart with
          the  default  behavior (if a custom behavior is config-
          ured) or revert to the  custom  behavior.   By  default
          this is bound to Shift Ctrl Meta <Key>!.

     f.title
          This function inserts a title in the menu pane  at  the
          specified location.

     Each function may be constrained as to which resource  types
     can  specify  the function (for example, menu pane) and also
     what context the function can be used in (for  example,  the
     function  is  done to the selected client window).  Function
     contexts are




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     root No client window or icon has been selected as an object
          for the function.

     window
          A client window has been selected as an object for  the
          function.   This  includes  the  window's title bar and
          frame.  Some functions are applied only when the window
          is in its normalized state (for example, f.maximize) or
          its maximized state (for example, f.normalize).

     icon An icon has been selected as an object  for  the  func-
          tion.

     If a function's context has been specified as iconwindow and
     the function is invoked in an icon box, the function applies
     to the icon box, not to the icons inside.

     If a function is specified in a type of resource where it is
     not  supported  or  is  invoked  in  a context that does not
     apply, the function is  treated  as  f.nop.   The  following
     table  indicates the resource types and function contexts in
     which window manager functions apply.

Function                Contexts                  Resources
_______________________________________________________________________________
f.beep root, icon, window button, key, menu
f.circle_down root, icon, window button, key, menu
f.circle_up root, icon, window button, key, menu
f.exec root, icon, window button, key, menu
f.focus_color root, icon, window button, key, menu
f.focus_key root, icon, window button, key, menu
f.kill icon, window button, key, menu
f.lower icon, window button, key, menu
f.maximize icon, window(normal) button, key, menu
f.menu root, icon, window button, key, menu
f.minimize window button, key, menu
f.move icon, window button, key, menu
f.next_cmap root, icon, window button, key, menu
f.next_key root, icon, window button, key, menu
f.nop root, icon, window button, key, menu
f.normalize icon, window(maximized) button, key, menu
f.normalize_and_raise icon, window button, key, menu
f.pack_icons root, icon, window button, key, menu
f.pass_keys root, icon, window button, key, menu
f.post_wmenu root, icon, window button, key
f.prev_cmap root, icon, window button, key, menu
f.prev_key root, icon, window button, key, menu
f.quit_mwm root, icon, window button, key, menu (root only)
f.raise icon, window button, key, menu
f.raise_lower icon, window button, key, menu
f.refresh root, icon, window button, key, menu
f.refresh_win window button, key, menu
f.resize window button, key, menu
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f.restore               icon, window              button, key, menu
f.restore_and_raise     icon, window              button, key, menu
f.restart               root, icon, window        button, key, menu (root only)
f.screen                root, icon, window        button, key, menu
f.send_msg              icon, window              button, key, menu
f.separator             root, icon, window        menu
f.set_behavior          root, icon, window        button, key, menu
f.title                 root, icon, window        menu


     Window Manager Event Specification
     Events are indicated as part of the specifications for  but-
     ton and key-binding sets, and menu panes.

     Button events have the following syntax:

button =          [modifier_list]<button_event_name>
modifier_list =   modifier_name {modifier_name}


     All modifiers specified are interpreted as  being  exclusive
     (this means that only the specified modifiers can be present
     when the button event occurs).  The  following  table  indi-
     cates  the  values  that can be used for modifier_name.  The
     [Alt] key is frequently labeled [Extend] or [Meta].  Alt and
     Meta can be used interchangeably in event specification.

                     Modifier   Description
_______________________
Ctrl Control Key
Shift Shift Key
Alt Alt/Meta Key
Meta Meta/Alt Key
Lock Lock Key
Mod1 Modifier1
Mod2 Modifier2
Mod3 Modifier3
Mod4 Modifier4
Mod5 Modifier5
The following table indicates the values that can be used
for button_event_name.
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             Button       Description
_______________________________________
Btn1Down Button 1 Press
Btn1Up Button 1 Release
Btn1Click Button 1 Press and Release
Btn1Click2 Button 1 Double-Click
Btn2Down Button 2 Press
Btn2Up Button 2 Release
Btn2Click Button 2 Press and Release
Btn2Click2 Button 2 Double-Click
Btn3Down Button 3 Press
Btn3Up Button 3 Release
Btn3Click Button 3 Press and Release
Btn3Click2 Button 3 Double-Click
Btn4Down Button 4 Press
Btn4Up Button 4 Release
Btn4Click Button 4 Press and Release
Btn4Click2 Button 4 Double-Click
Btn5Down Button 5 Press
Btn5Up Button 5 Release
Btn5Click Button 5 Press and Release
Btn5Click2 Button 5 Double-Click
Key events that are used by the window manager for menu
mnemonics and for binding to window manager functions are
single key presses; key releases are ignored. Key events
have the following syntax:
key = [modifier_list]<Key>key_name
modifier_list = modifier_name {modifier_name}
All modifiers specified are interpreted as being exclusive
(this means that only the specified modifiers can be present
when the key event occurs). Modifiers for keys are the same
as those that apply to buttons. The key_name is an X11
keysym name. Keysym names can be found in the keysymdef.h
file (remove the XK_ prefix).
Button Bindings
The buttonBindings resource value is the name of a set of
button bindings that are used to configure window manager
behavior. A window manager function can be done when a but-
ton press occurs with the pointer over a framed client win-
dow, an icon, or the root window. The context for indicat-
ing where the button press applies is also the context for
invoking the window manager function when the button press
is done (significant for functions that are context sensi-
tive).
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     The button binding syntax is

     Buttons bindings_set_name {
         button    context    function
         button    context    function
                              .
                              .
         button    context    function }

     The syntax for the context specification is

    context =   object[  context]
    object =    root  icon  window  title  frame  border  app


     The context specification indicates where the  pointer  must
     be  for  the button binding to be effective.  For example, a
     context of window indicates that the pointer must be over  a
     client  window  or  window  management  frame for the button
     binding to be effective.  The frame context is for the  win-
     dow  management  frame around a client window (including the
     border and titlebar), the border context is for  the  border
     part  of  the  window  management  frame  (not including the
     titlebar), the title context is for the title  area  of  the
     window  management  frame,  and  the  app context is for the
     application window  (not  including  the  window  management
     frame).

     If an f.nop function is specified for a button binding,  the
     button binding is not done.

     Key Bindings
     The keyBindings resource value is the name of a set  of  key
     bindings that are used to configure window manager behavior.
     A window manager function can be done when a particular  key
     is pressed.  The context in which the key binding applies is
     indicated in the key binding specification.  The valid  con-
     texts are the same as those that apply to button bindings.

     The key binding syntax is

     Keys bindings_set_name {
         key    context    function
         key    context    function
                     .
                     .
         key    context    function }

     If an f.nop function is specified for a key binding, the key
     binding  is not done.  If an f.post_wmenu or f.menu function
     is bound to a key, mwm will automatically use the  same  key
     for  removing  the  menu  from  the screen after it has been



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     popped up.

     The context specification syntax is the same as  for  button
     bindings.   For  key bindings, the frame, title, border, and
     app contexts are equivalent to the window context.  The con-
     text for a key event is the window or icon that has the key-
     board input focus (root if no window or icon  has  the  key-
     board input focus).

     Menu Panes
     Menus can be popped up using  the  f.post_wmenu  and  f.menu
     window  manager  functions.   The context for window manager
     functions that are done from a menu is root, icon or  window
     depending on how the menu was popped up.  In the case of the
     window menu or menus popped up with a key binding, the loca-
     tion of the keyboard input focus indicates the context.  For
     menus popped up using a button binding, the context  of  the
     button binding is the context of the menu.

     The menu pane specification syntax is

     Menu menu_name {
         label  [mnemonic]  [accelerator]   function
         label  [mnemonic]  [accelerator]   function
                     .
                     .
         label  [mnemonic]  [accelerator]   function }

     Each line in the Menu specification identifies the label for
     a  menu item and the function to be done if the menu item is
     selected.  Optionally a menu button mnemonic and a menu but-
     ton  keyboard  accelerator  may be specified.  Mnemonics are
     functional only when the menu is posted and keyboard traver-
     sal applies.

     The label may be a string  or  a  bitmap  file.   The  label
     specification has the following syntax:

           label =         text  bitmap_file
           bitmap_file =   @file_name
           text =          quoted_item  unquoted_item


     The string encoding for labels must be compatible  with  the
     menu  font  that  is  used.   Labels are greyed out for menu
     items that do the f.nop function or an invalid function or a
     function that doesn't apply in the current context.








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     A mnemonic specification has the following syntax

mnemonic =   _character


     The first matching character in the label is underlined.  If
     there  is no matching character in the label, no mnemonic is
     registered with the window manager for that label.  Although
     the  character  must exactly match a character in the label,
     the mnemonic does not  execute  if  any  modifier  (such  as
     Shift) is pressed with the character key.

     The accelerator specification is a key  event  specification
     with  the  same syntax as is used for key bindings to window
     manager functions.

     Environment
     mwm uses the environment variable HOME specifying the user's
     home directory.

     mwm uses the environment variable LANG specifying the user's
     choice  of  language for the mwm message catalog and the mwm
     resource description file.

     mwm uses the environment variables  XFILESEARCHPATH,  XUSER-
     FILESEARCHPATH, XAPPLRESDIR, XENVIRONMENT, LANG, and HOME in
     determining search paths for resource defaults  files.   mwm
     may also use XBMLANGPATH to search for bitmap files.

     mwm reads the $HOME/.motifbind file if it exists to  install
     a  virtual  key  bindings  property on the root window.  For
     more information on the content of the .motifbind file,  see
     VirtualBindings(3X).

     mwm uses the environment variable  MWMSHELL  (or  SHELL,  if
     MWMSHELL  is not set), specifying the shell to use when exe-
     cuting commands via the f.exec function.

Files
     /usr/lib/X11/$LANG/system.mwmrc /usr/lib/X11/system.mwmrc
     /usr/lib/X11/app-defaults/Mwm $HOME/Mwm $HOME/.Xdefaults
     $HOME/$LANG/.mwmrc $HOME/.mwmrc $HOME/.motifbind

RELATED INFORMATION
     VendorShell(3X), VirtualBindings(3X), X(1), and
     XmInstallImage(3X).









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