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X(1)

ICO(6X)                              BSD                               ICO(6X)



NAME
     ico - animate an icosahedron or other polyhedron

SYNOPSIS
     /usr/bin/X11/ico [-display display] [-geometry geometry] [-r] [-d
     pattern] [-i] [-dbl] [-faces] [-noedges] [-sleep n] [-obj object] [-
     objhelp] [-colors color-list]

DESCRIPTION
     Ico displays a wire-frame rotating polyhedron, with hidden lines removed,
     or a solid-fill polyhedron with hidden faces removed.  There are a number
     of different polyhedra available; adding a new polyhedron to the program
     is quite simple.

OPTIONS
     -r   Display on the root window instead of creating a new window.

     -d pattern
          Specify a bit pattern for drawing dashed lines for wire frames.

     -i   Use inverted colors for wire frames.

     -dbl Use double buffering on the display.  This works for either wire
          frame or solid fill drawings.  For solid fill drawings, using this
          switch results in substantially smoother movement.  Note that this
          requires twice as many bit planes as without double buffering.
          Since some colors are typically allocated by other programs, most
          eight-bit-plane displays will probably be limited to eight colors
          when using double buffering.

     -faces
          Draw filled faces instead of wire frames.

     -noedges
          Don't draw the wire frames.  Typically used only when -faces is
          used.

     -sleep n
          Sleep n seconds between each move of the object.

     -obj object
          Specify what object to draw.  If no object is specified, an
          icosahedron is drawn.

     -objhelp
          Print out a list of the available objects, along with information
          about each object.

     -colors color color ...
          Specify what colors should be used to draw the filled faces of the
          object.  If less colors than faces are given, the colors are reused.

ADDING POLYHEDRA
     If you have the source to ico, it is very easy to add more polyhedra.
     Each polyhedron is defined in an include file by the name of objXXX.h,
     where XXX is something related to the name of the polyhedron.  The format
     of the include file is defined in the file polyinfo.h.  Look at the file
     objcube.h to see what the exact format of an objXXX.h file should be,
     then create your objXXX.h file in that format.

     After making the new objXXX.h file (or copying in a new one from
     elsewhere), simply do a 'make depend'.  This will recreate the file
     allobjs.h, which lists all of the objXXX.h files.  Doing a 'make' after
     this will rebuild ico with the new object information.

SEE ALSO
     X(1)

BUGS
     A separate color cell is allocated for each name in the -colors list,
     even when the same name may be specified twice.

COPYRIGHT
     Copyright 1988, Massachusetts Institute of Technology.
     See X(1) for a full statement of rights and permissions.

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026