ICO(6X) BSD ICO(6X)
NAME
ico - animate an icosahedron or other polyhedron
SYNOPSIS
/usr/bin/X11/ico [-display display] [-geometry geometry] [-r] [-d
pattern] [-i] [-dbl] [-faces] [-noedges] [-sleep n] [-obj object] [-
objhelp] [-colors color-list]
DESCRIPTION
Ico displays a wire-frame rotating polyhedron, with hidden lines removed,
or a solid-fill polyhedron with hidden faces removed. There are a number
of different polyhedra available; adding a new polyhedron to the program
is quite simple.
OPTIONS
-r Display on the root window instead of creating a new window.
-d pattern
Specify a bit pattern for drawing dashed lines for wire frames.
-i Use inverted colors for wire frames.
-dbl Use double buffering on the display. This works for either wire
frame or solid fill drawings. For solid fill drawings, using this
switch results in substantially smoother movement. Note that this
requires twice as many bit planes as without double buffering.
Since some colors are typically allocated by other programs, most
eight-bit-plane displays will probably be limited to eight colors
when using double buffering.
-faces
Draw filled faces instead of wire frames.
-noedges
Don't draw the wire frames. Typically used only when -faces is
used.
-sleep n
Sleep n seconds between each move of the object.
-obj object
Specify what object to draw. If no object is specified, an
icosahedron is drawn.
-objhelp
Print out a list of the available objects, along with information
about each object.
-colors color color ...
Specify what colors should be used to draw the filled faces of the
object. If less colors than faces are given, the colors are reused.
ADDING POLYHEDRA
If you have the source to ico, it is very easy to add more polyhedra.
Each polyhedron is defined in an include file by the name of objXXX.h,
where XXX is something related to the name of the polyhedron. The format
of the include file is defined in the file polyinfo.h. Look at the file
objcube.h to see what the exact format of an objXXX.h file should be,
then create your objXXX.h file in that format.
After making the new objXXX.h file (or copying in a new one from
elsewhere), simply do a 'make depend'. This will recreate the file
allobjs.h, which lists all of the objXXX.h files. Doing a 'make' after
this will rebuild ico with the new object information.
SEE ALSO
X(1)
BUGS
A separate color cell is allocated for each name in the -colors list,
even when the same name may be specified twice.
COPYRIGHT
Copyright 1988, Massachusetts Institute of Technology.
See X(1) for a full statement of rights and permissions.